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id's Todd Hollenshead has stated that the Xbox 360 version of Rage will ship on multiple DVD discs...
The CEO of id Software, Todd Hollenshead, has stated that the development team behind the studio's upcoming driver-shooter hybrid, Rage, will be looking to "saturate" a Blu-ray disc and ship on multiple DVD discs for the Xbox 360.
This news comes from a Gamespot interview with Hollenshead, who estimated that Rage will be 100GB in size when its developers have finished initial development and will then have to be condensed to cut production costs.
"The game, ultimately, when it's done on our servers, will be huge. I don't know, 100GB?" said Hollenshead. "But then we'll have to condense it down to price it down, and then do the passes on actually what goes into the levels. But we fully expect to saturate a Blu-ray disc, and it will be on multiple discs on the 360 and, obviously, multiple DVDs on PCs as well."
We've been racking our brains to recollect an Xbox 360 game that was released on mutliple discs and we can't remember any that haven't been Japanese RPGs, so perhaps Rage will break new ground in that regard.
Hollenshead also teased about the possibility of Rage turning up at E3, stating that id will be showing some new titles at the expo, although he wouldn't get any more specific than that.
In other id related news, it seems Doom 4 won't be a traditional sequel, although Hollenshead wouldn't confirm it as a reboot or prequel either:
"It's not a sequel to Doom 3, but it's not a reboot either," he said. "Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back."
Hollenshead also put his two cents in on the growing difficulties faced by PC developers and why there's a greater need to experiment with micro-transaction and ad revenue based browser games (e.g. Quake Live), or digital downloads:
"Retailers are more focused on consoles than they are on the PC platform, primarily, I think, because Microsoft is campaigning for the 360, probably to some extent to the expense of Windows-based games," Hollenshead explained. "Even though they have their whole Games for Windows initiative today, it's a lot less than it was a year ago. Clearly the 360 is where their big bet is. And, of course, Sony could care less about the PC."
So, the Redmond Giant's marketing strategy with its Xbox 360 platform is partly responsible for the decline in PC gaming... Take that, Microsoft!
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Added:Sat 05th Nov 2011 20:31, Post No: 8
I actually enjoyed the game but will admitt the ending was pretty bad. Took me about 19 hours to beat with sidequests.
Added:Fri 04th Nov 2011 20:14, Post No: 7
There is no story whatsoever in this game. The ending was a freakin 5 second clip. The whole game might have taken 8 actual hours of gameplay and thats counting dying and restarting quests. The graphics were great, but everything was so dark i had to turn the brightness on my tv so high it made the other colors off. I still dont know what RPG elements are in the game, I didn't notice any. Racing was fun but there was only like 4 tracks and the rocket rallys just werent fun because the AI cheats. No way should anyone spend 60 bucks on this.
Added:Mon 16th Aug 2010 01:22, Post No: 6
This comment has been removed by a moderator.
Added:Fri 19th Sep 2008 00:10, Post No: 5
Because there are 10 million Xbox 360 without bluray drives out there. When game publishers make their games on bluray, what are those 10 million people going to do?
Added:Thu 18th Sep 2008 22:30, Post No: 4
We all knew the limitations of the Xbox 360 would effect cross platform games. Using DVD drives was a sacrifice MS had to make in order to get to market first and keep the cost low. Why they haven't updated the Xbox 360 with a BluRay drive at this point is baffling though...
Added:Thu 18th Sep 2008 05:08, Post No: 3
why can't they put on 3,4,5 or more DVDs? Didn't everyone used to do that with CD based console?
Added:Wed 17th Sep 2008 15:30, Post No: 2
I'll pass, not buying a game that's gimped intentionally. Morne
Added:Tue 12th Jun 2007 17:46, Post No: 1
This engine is amazing, let's hope the game is equally so. The 20GB texture they used in the demo will compress to about 3-5G and only uses 10Mb of video memory and 20Mb of ram to display. The technology is an advancement over cryengine 2 and unreal 3 in that it uses a totally unique single texture brute force rendered rather than repeating tiled textures as per the other engines. You gotta admit that Carmack is one smart guy