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id Software reveals that it's ducking out of the middleware business following its acquisition by ZeniMax...
id Software, the developer of PC classics Doom, Quake, and Wolfenstein, has confirmed that the next iteration of its id Tech engine will not be a middleware product and, instead, will be limited to distribution in other Bethesda products.
id Tech 5, which is scheduled to debut in RAGE when the game releases next year, will now fall exclusively under the ZeniMax Media/Bethesda banner following id's acquisition by the company last year.
"It's going to be used within ZeniMax, so we're not going to license it to external parties," said Todd Hollenshead, id's co-owner and CEO, at this year's QuakeCon (thanks, Eurogamer).
"It's like, look, this is a competitive advantage and we want to keep it within games we publish - not necessarily exclusively to id or id titles, but if you're going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing."
Prior to its acquisition by ZeniMax, id had farmed out the previous iterations of its id Tech engine to third-party developers in a similar manner to Epic with its Unreal Engine or Crytek's CryEngine.
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Added:Sat 05th Nov 2011 20:31, Post No: 8
I actually enjoyed the game but will admitt the ending was pretty bad. Took me about 19 hours to beat with sidequests.
Added:Fri 04th Nov 2011 20:14, Post No: 7
There is no story whatsoever in this game. The ending was a freakin 5 second clip. The whole game might have taken 8 actual hours of gameplay and thats counting dying and restarting quests. The graphics were great, but everything was so dark i had to turn the brightness on my tv so high it made the other colors off. I still dont know what RPG elements are in the game, I didn't notice any. Racing was fun but there was only like 4 tracks and the rocket rallys just werent fun because the AI cheats. No way should anyone spend 60 bucks on this.
Added:Mon 16th Aug 2010 01:22, Post No: 6
This comment has been removed by a moderator.
Added:Fri 19th Sep 2008 00:10, Post No: 5
Because there are 10 million Xbox 360 without bluray drives out there. When game publishers make their games on bluray, what are those 10 million people going to do?
Added:Thu 18th Sep 2008 22:30, Post No: 4
We all knew the limitations of the Xbox 360 would effect cross platform games. Using DVD drives was a sacrifice MS had to make in order to get to market first and keep the cost low. Why they haven't updated the Xbox 360 with a BluRay drive at this point is baffling though...
Added:Thu 18th Sep 2008 05:08, Post No: 3
why can't they put on 3,4,5 or more DVDs? Didn't everyone used to do that with CD based console?
Added:Wed 17th Sep 2008 15:30, Post No: 2
I'll pass, not buying a game that's gimped intentionally. Morne
Added:Tue 12th Jun 2007 17:46, Post No: 1
This engine is amazing, let's hope the game is equally so. The 20GB texture they used in the demo will compress to about 3-5G and only uses 10Mb of video memory and 20Mb of ram to display. The technology is an advancement over cryengine 2 and unreal 3 in that it uses a totally unique single texture brute force rendered rather than repeating tiled textures as per the other engines. You gotta admit that Carmack is one smart guy