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Submitted by Gwynne Dixon on August 16 2010 - 10:53

id Software announces a release date for its highly anticipated post-apocalyptic shooter/racing game, RAGE...

During its QuakeCon 2010 event in Texas last week, id Software revealed that the first game to use its id Tech 5 engine, RAGE, will be released in Europe on September 16th 2011 and September 13th 2011 in the US.

id's decision to nail down RAGE's precise release date over a year before the game is supposed to launch comes as something of an oddity. Presumably the developer is certain that the game will be complete and polished by then, and is equally certain that the September window is right on the money from a marketing perspective.

Also during the QuakeCon event, id confirmed that there will be DLC for RAGE although the developer doesn't know precisely what shape that DLC will take at this stage.

RAGE was pushed back from its previously slated 2010 release earlier this year. The game was first revealed back in 2007.

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User avatar
By: Anonymous

Added:Sat 05th Nov 2011 20:31, Post No: 8

I actually enjoyed the game but will admitt the ending was pretty bad. Took me about 19 hours to beat with sidequests.


User avatar
By: Anonymous

Added:Fri 04th Nov 2011 20:14, Post No: 7

There is no story whatsoever in this game. The ending was a freakin 5 second clip. The whole game might have taken 8 actual hours of gameplay and thats counting dying and restarting quests. The graphics were great, but everything was so dark i had to turn the brightness on my tv so high it made the other colors off. I still dont know what RPG elements are in the game, I didn't notice any. Racing was fun but there was only like 4 tracks and the rocket rallys just werent fun because the AI cheats. No way should anyone spend 60 bucks on this.


User avatar
By: huizhi

Added:Mon 16th Aug 2010 01:22, Post No: 6

This comment has been removed by a moderator.


User avatar
By: Anonymous

Added:Fri 19th Sep 2008 00:10, Post No: 5

Because there are 10 million Xbox 360 without bluray drives out there. When game publishers make their games on bluray, what are those 10 million people going to do?


User avatar
By: Anonymous

Added:Thu 18th Sep 2008 22:30, Post No: 4

We all knew the limitations of the Xbox 360 would effect cross platform games. Using DVD drives was a sacrifice MS had to make in order to get to market first and keep the cost low. Why they haven't updated the Xbox 360 with a BluRay drive at this point is baffling though...


User avatar
By: Anonymous

Added:Thu 18th Sep 2008 05:08, Post No: 3

why can't they put on 3,4,5 or more DVDs? Didn't everyone used to do that with CD based console?


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By: Anonymous

Added:Wed 17th Sep 2008 15:30, Post No: 2

I'll pass, not buying a game that's gimped intentionally. Morne


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By: Anonymous

Added:Tue 12th Jun 2007 17:46, Post No: 1

This engine is amazing, let's hope the game is equally so. The 20GB texture they used in the demo will compress to about 3-5G and only uses 10Mb of video memory and 20Mb of ram to display. The technology is an advancement over cryengine 2 and unreal 3 in that it uses a totally unique single texture brute force rendered rather than repeating tiled textures as per the other engines. You gotta admit that Carmack is one smart guy