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Brother of the famous Richard, Robert Garriot, has spoken at length about NCsoft's unique relationship with Sony...
Following NCsoft's announcement at this year's E3 that the developer/publisher will be working exclusively with Sony to bring their online games to Sony systems, including the PlayStation 3, Robert Garriot (brother of Richard and CEO of NCsoft North America) has spoken at length about the nature of this relationship and what it will bring gamers. Seeing as he knows much more about it than I, I'll let him do the talking:
"One of the most exciting things that we have to talk about this year is our new relationship with Sony, a deal which frankly gives us an unprecedented opportunity to bring our online portfolio of games to a suite of highly popular console gaming systems, including the PlayStation 3. Many in the industry and the press have asked me why we have chosen this path, and what kind of games they can expect to see on their favorite console-not to mention when. Here I hope to provide some insight into this relationship and how it fits into the vision for our products in the coming years.
"It has been one of our business strategies to bring customers to a catalog of games where the customer has the choice to play a variety of different products. However, we don't want to limit ourselves to the PC, especially while the console market continues to grow by leaps and bounds with every new generation...and console makers want to get into the online space. The ideal system would be an extremely capable, stable platform, with the best Internet connectivity and greatest freedom of web access and interaction available to the user. This combination of access, openness and ability to bring NCsoft to the console market is very attractive. In this case, we felt like Sony fit the bill. We like their vision of where they are going and we believe Sony complements our strategy moving forward (this is not to say we are going to stop developing on the PC, far from it).
"Specifically, this relationship allows NCsoft to develop titles across all of Sony's console hardware platforms-the focus being on the PlayStation 3 and perhaps the PSP. This long-term relationship will allow us to start developing console products, as well as build our growing catalog beyond just massively multiplayer games for the PC.
"I am sure you are all interested to know what we will be developing. Unfortunately, for now, I can't tell you, as we're still keeping that under wraps. We are hoping, but can't promise, to have the first of our products available for the holiday season in 2008. Yes, it's a bit of a short time frame. One thing is certain, however. We won't just be porting our games over to the PS3. We want to make new products using our current, popular Intellectual Properties (IPs) that will take advantage of the console, specifically in terms of user interface, connectivity, and play styles. This tends to take a lot longer than a normal port. We are also looking at all sorts of new, original IPs that we can use for the console games we create. That process, however, will take two to three years at a minimum.
"So where will these console games be developed? We currently follow a distributed model of development for the PC, and the same type of system will be in place for console game development. While we are exploring the idea of starting a new studio solely for console games, outside of Austin, we are also looking at specific projects that we may house in other studios. This includes our Austin offices or our other currently existing studios. Console game development won't just be at one single location.
"Finally, you may be curious about what kind of business models we plan on using. Currently our plan is to utilize all of our business models with our anticipated Sony products. There will be the traditional subscription models, micropayment systems and free-to-play games with membership options.
"While I still cannot go into much detail, I hope to have provided you with a glimpse into our strategy and plans regarding our expansion into the console world. It is an exhilarating time for NCsoft, and in the future we hope to have more information for you regarding our upcoming console products.
"Stay tuned! There's more to come."
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Added:Sat 24th Oct 2009 22:58, Post No: 757
By: Anonymous
Added:Sat 24th Oct 2009 22:56, Post No: 756
This post need to die so why don't you all shut the fack up and move on with life. the person who made this post has no life. He could be playing his game getting trophies or achivments. or you can get laid for once in a life time instead of posting stupied as sheet
Added:Sat 24th Oct 2009 22:56, Post No: 756
This post need to die so why don't you all shut the [#@!?] up and move on with life. the person who made this post has no life. He could be playing his game getting trophies or achivments. or you can get laid for once in a life time instead of posting stupied[#@!?][#@!?].
Added:Sun 27th Sep 2009 11:09, Post No: 755
but people have come to accept the rrod its been happening for years now unlike the yellow light of death thats not because of unreliable parts but due to a firmware update, is this an indication that sony had tried to overclock the ps3 and may have had a stable overclock but releasing a firmware update with the overclock included may have caused the trapped gas in the circuit boards.
Added:Sun 27th Sep 2009 03:42, Post No: 754
Actually we can still complain about the RROD because the xbox has a 54 percent failure rate compared to the PS3's 14.7
OFF Topic: MAG will be pwnage
Added:Mon 21st Sep 2009 18:54, Post No: 753
good point, but who's to say the complaints wont keep coming in? could easily be a majour fault in the system.
but i aint gettin called a fanboy again so ill stick with ur comment =) lets just hope sony can address the problem like microsoft did with the enw motherboards they were using
Added:Mon 21st Sep 2009 01:40, Post No: 752
It's really a low failure rate when compared to Xbox's 45% failure rate in the earlier generations of systems.
A .5% deficiant rate is quite low and seems an acceptable rate for any product. It seems that if Sony can compensate these very few failures with replacement systems ect. then this would be a very small problem.
Added:Sun 20th Sep 2009 20:26, Post No: 751
NFS SHIFT rulezz
www(dot)youtube(dot)com/watch?v=s8V8lFMQsZM
Need For Speed SHIFT - illegal racing in Prague
Added:Sun 20th Sep 2009 20:22, Post No: 750
NFS on PS3!Heaven on Earth
www(dot)youtube(dot)com/watch?v=s8V8lFMQsZM
Need For Speed SHIFT - illegal racing in Prague
Added:Sat 19th Sep 2009 15:24, Post No: 749
hahaha PS3 has the "YROD" XD hehehe now none of yas can complain about the "RROD" =P
Added:Sat 19th Sep 2009 11:21, Post No: 748
736 i mean, sorry my bad