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PS2 Emulation Patent Reveals Sony's Difficulties News
Smaller sized registers on CELL processor to blame for the lack of software PS2 emulation...
By Chris LeytonPosted: 30/06/2009
Let's admit it PS2 emulation is something that you'll probably never use, but at the same time there's still a desire to have it. If Sony hadn't have introduced backwards compatibility in the first place and originally mocking fun of Microsoft's efforts with the 360, we probably would never have bothered.
Still it's been a number of years since Sony decided to strip away the PS2 hardware featured in the original PS3 models as a cost-cutting measure, and yet the feature is still one of the most desired from PS3 owners and potential adopters. Thankfully, it appears that backwards compatibility could finally be on the way if a recent patent application is anything to go by, spotted by Silconera.
A patent that TVG has discovered, which appears to be different from that sourced by Siliconera, is dated from 2007, suggesting Sony has been working on this for a considerable amount of time.
Of course, software emulation is nothing new, but it does typically bring a high overhead, particularly when you're dealing with such specialised hardware such as the PS2's Emotion Engine.
Further details from the patent, however, reveal the difficulties that Sony face when trying to emulate the PS2's 128-bit CPU on something as radically different as the PS3's CELL processor.
"If the host system is based on larger sized registers, this is not a problem as it is relatively straightforward to emulate 128-bit registers with a processor having larger-sized registers. However, if the PlayStation(r)2 is emulated by a cell-processor based host system (such as the PlaySta- tion(r)3), a problem arises."
"The cell processors are a type of parallel processor. The basic configuration of a cell processor includes a "Power Processor Element" ("PPE") (sometimes called "Processing Element", or "PE"), and multiple "Synergistic Processing Elements" ("SPE"). The PPEs and SPEs are linked together by an internal high speed bus dubbed "Element Interconnect Bus" ("EIB")."
"Cell processors are designed to be scalable for use in applications ranging from the hand held devices to main frame computers. The PPE is the main processor for emulation the PS2 EE. Unfortunately, the PPE uses 64-bit registers, which are smaller than the 128-bit EE CPU registers. [0010] Thus, there is a need in the art, for emulating a target system on a host system having smaller sized registers than the target system."
The details contained within the patent appear to be the solution to the problem. So, although it's not exactly official confirmation that backwards compatibility is on the horizon, it does at least clarify why it hasn't appeared so far and suggests Sony is attempting to find the answer.
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Added:Sat 24th Oct 2009 22:58, Post No: 757
By: Anonymous
Added:Sat 24th Oct 2009 22:56, Post No: 756
This post need to die so why don't you all shut the fack up and move on with life. the person who made this post has no life. He could be playing his game getting trophies or achivments. or you can get laid for once in a life time instead of posting stupied as sheet
Added:Sat 24th Oct 2009 22:56, Post No: 756
This post need to die so why don't you all shut the [#@!?] up and move on with life. the person who made this post has no life. He could be playing his game getting trophies or achivments. or you can get laid for once in a life time instead of posting stupied[#@!?][#@!?].
Added:Sun 27th Sep 2009 11:09, Post No: 755
but people have come to accept the rrod its been happening for years now unlike the yellow light of death thats not because of unreliable parts but due to a firmware update, is this an indication that sony had tried to overclock the ps3 and may have had a stable overclock but releasing a firmware update with the overclock included may have caused the trapped gas in the circuit boards.
Added:Sun 27th Sep 2009 03:42, Post No: 754
Actually we can still complain about the RROD because the xbox has a 54 percent failure rate compared to the PS3's 14.7
OFF Topic: MAG will be pwnage
Added:Mon 21st Sep 2009 18:54, Post No: 753
good point, but who's to say the complaints wont keep coming in? could easily be a majour fault in the system.
but i aint gettin called a fanboy again so ill stick with ur comment =) lets just hope sony can address the problem like microsoft did with the enw motherboards they were using
Added:Mon 21st Sep 2009 01:40, Post No: 752
It's really a low failure rate when compared to Xbox's 45% failure rate in the earlier generations of systems.
A .5% deficiant rate is quite low and seems an acceptable rate for any product. It seems that if Sony can compensate these very few failures with replacement systems ect. then this would be a very small problem.
Added:Sun 20th Sep 2009 20:26, Post No: 751
NFS SHIFT rulezz
www(dot)youtube(dot)com/watch?v=s8V8lFMQsZM
Need For Speed SHIFT - illegal racing in Prague
Added:Sun 20th Sep 2009 20:22, Post No: 750
NFS on PS3!Heaven on Earth
www(dot)youtube(dot)com/watch?v=s8V8lFMQsZM
Need For Speed SHIFT - illegal racing in Prague
Added:Sat 19th Sep 2009 15:24, Post No: 749
hahaha PS3 has the "YROD" XD hehehe now none of yas can complain about the "RROD" =P
Added:Sat 19th Sep 2009 11:21, Post No: 748
736 i mean, sorry my bad