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Submitted by Chris Leyton on May 13 2004 - 00:00

TVG chats with the guys from Digital Extremes and discovers more on the Xbox/PC shooter...

Digital Extremes (DE), creators of Unreal Tournament and Unreal Championship, is regarded as one of the world premier development teams and the recent annoucement of their new title, Pariah, for Hip Games, brought much media attention.

Billed as a First-Person Action Blockbuster, Pariah is already being spoken about as the big release for early 2005. TotalvideoGames spoke with head honcho at DE, James Schmalz about the game thatâ??s likely to be one of the stars of E3!

TVG: What were the main reasons for stepping away from the 'Unreal' franchise, when the easy option would have been to develop another title in the series?

You just start to get an itch to do something different after working in the same universe for almost ten years. With a brand that spans that many years comes a fan base with specific expectations for what they want and expect to see in an Unreal game. So it's difficult to really stretch our creativity and innovation. By creating a new universe with Pariah we're not limited to the boundaries that the Unreal universe has created for itself.

TVG: Could you provide a little of the back-story to 'Pariah' and what players can expect to get up to within the game?

If the readers go to Pariahgame.com they can read the latest information about the game, which we have updated for the E3. Our overall goal is to have a killer single player experience with great action and a great story backed up by a great multiplayer component.

TVG: 'Pariah' makes use of the Unreal engine; what custom modifications have you made to ensure 'Pariah' looks different from everything else on the market?

We have spent the last year and a half enhancing the engine, so the list is endless as to what we have done to the engine. We have huge improvements on the performance side of things. Some of the more notable things are bump mapping, vehicles and a very rich single player AI system, the integration of the Havok physics engine and some other things that will really surprise people when we start talking about them.

TVG: Will 'Pariah' bring any new ideas to the fps genre; or is it more along the lines of polishing concepts that are already there?

Yes, we are trying a lot of new things. We are taking the core Gameplay that we have worked with many times in the past and are adding to it to create a fresh new feel different from other FPS games. A few of these things we can't talk about yet, but one of the big ones that we have put a huge amount of time into is the story. We are integrating a great story into the game better than anyone has done in the past. We want to create an experience that you care about and get drawn into like never before.

TVG: What's the relationship with Groove Games - Hip like; has this given you more freedom to be as creative as you want with regard to the game?

Absolutely, we couldn't be happier with the publisher we've chosen for Pariah. Our communication with Groove - Hip is a fully functional two-way street, which is rare in this industry but so essential to making great games.

TVG: Is 'Pariah' focused on single-player or can we expect some multiplayer features?

Pariah is very single-player focused with a very in-depth storyline and back story, however we wouldn't leave our roots behindâ?¦people will be very pleased with the multiplayer features we're including in the game.

TVG: With 'Doom3', 'Half Life 2' and 'Halo2' on the way, to mention but a few, the fps genre certainly appears to be 'crowded' this year; what makes 'Pariah' stand out from the crowd?

In our opinion there can never be too many great games to play. We're thrilled about the class of FPS games coming out this year, Pariah is in good company. We're used to defying the odds, Unreal Tournament gave Quake 3 a run for its money when it first came out â?¦some might even say we came out on top. We expect even better results from Pariah as it's our most ambitious project to date.

TVG: Will the gameplay be predominantly focused around action, or can we expect some tactical overtones within the game?

We're calling Pariah an action/survival game. The idea being that your job is to survive through the game. How you do that will be up to you, whether that means hauling ass, guns blazing into a fire fight or taking a step back to analyse the situation before making your move and gaining as much advantage as you can before alerting the masses. It's an interesting twist on the usual run-n-gun style that most FPS fans are used to.

TVG: What's the single most exciting aspect of 'Pariah'?

What's really exciting about Pariah is that it's the new FPS for people to sink their teeth into. It's not a sequel like many of the other FPS games coming outâ?¦we're a whole new world for people to explore and get excited about and add to their collection of other great first-person shooters.

Thanks for taking the time to answer our questionsâ?¦

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