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Sony's handheld is finally here, providing a glimpse of their vision of the future...
Sonyâ??s entrance into the handheld market has been widely predicted for a number of years, however after a couple of false starts the wait is finally over and the PSP is now upon us. Should Nintendo have anything to fear a they gear up for their strongest competitor yet in over 15 years of complete domination; well some comparisons never should be made, but...
First impressions are extremely favourable; quite honestly the Sony PSP makes the Nintendo DS look like a toy in comparison, however before we feed the Nintendo fanboys with ammunition, weâ??d like to state that we love our DS, itâ??s just immediately evident that both formats are heading into wildly different areas and shouldnâ??t really be put into direct comparison.
So with that off our chests, on to the actual system...
Slick, stylish and oh so 21st century, are just some of the thoughts that mused through our minds when we first got our grubby mitts on the PSP. On first inspection you canâ??t help but be impressed, anybody would be forgiven for thinking that a new-born had arrived in the TVG office, with cries of â??Isnâ??t it beautifulâ?! The system is slightly smaller then weâ??d expected and fits snugly into your palms with relative ease, allowing easy access to the customary face/shoulder buttons along with the d-pad and analogue nipple.
Concerns have been wide-spread regarding the internal placement of the square button and itâ??s different sensation to the other three face buttons, but this is just fanboy condemnation at its worst, nobody could have a problem with it and whilst thereâ??s a slight difference in touch itâ??s never going to be enough to affect your experience whilst playing a game.
The combination of the face buttons and d-pad lends the PSP a distinctly Playstation flavour, although if we had any gripes it would be that the shoulder buttons look and feel a little cheap in comparison, whilst the sliding nature of the analogue nipple certainly takes some time to get used to. All in all weâ??ve not been massive fans of Playstation designs, however the PSP bucks the trend and is honestly the most refreshing and beautiful design weâ??ve come to see from Sony in the last decade â?“ it could even rival the iPod as the sexiest gadget to emerge on this planet within the last decade.
Manufactured from what appears to be a strange substance sent back in time from future Sony operatives, the PSP has that level of prestige when you first marvel upon something distinctly new â?“ kinda like the apes coming across the monolith for the first time in Kubrickâ??s 2001 is how weâ??d describe us when the PSP first arrived. Despite this however youâ??ll need to ensure a healthy collection of wipes are ready, as the PSP unit shows up everything dust, fingerprints, condensation, scratches, so you can understand why the early-adopters have become very â??attachedâ? and â??protectiveâ? about their new systems.
It is however the 16:9 LCD screen that makes the first impression; crystal clear, sharp definition and just oh so damn brilliant. Users can select between four different backlight settings, and whilst there can be slight issues with strong overhead lighting, itâ??s fair to say that the PSP will suit your needs, whether youâ??re spending the rest of your life in a cave or on the bronzed beaches of Rio de Janeiro. The screen is arguably perhaps the main reason why PSP games look so magnificent, enhancing Playstation2 quality visuals with crisp and clear definition that makes a standard TV look positively primitive â?“ weâ??ve never seen anything quite like it, and if youâ??re planning on picking up a PSP then we guarantee that it will be the first thing to have you dribbling all over it..
The â??Value Packâ? comes complete with a 32MB Memory Stick Duo, which is used to store everything from game saves and updates to photos and music. Naturally if youâ??re going to be testing the extremes of the multimedia capabilities, the first thing youâ??ll need is a bigger Memory Stick, although this has to come from the DUO range currently reaching capacities of 1GB for approximately £129.99.
Thereâ??s a surprising lack of input/output options on the PSP, which offers a USB port as the only means to connect the device to your computer and begin transferring music/image/movie files to the PSP. In addition thereâ??s an IR port, although uses for this have been on the slim side of non-existent â?“ Sony have plans to reveal new peripherals that will make use of this, however weâ??ll have to wait for new information.
Despite looking as fragile as a Ming vase the PSP is surprisingly heavy and has a definite sturdy feel to it, something that we certainly werenâ??t expecting. Sure thatâ??s not to say it wonâ??t be easy to damage and the similarities between the UMD drive and that of a Mini-Disc does create a slight worry in terms of durability, but unless youâ??re a) clinically clumsy, b) an 8-year old or c) planning to take a sledgehammer to the device, then the PSP should last the duration with very few problems. Naturally Sony arenâ??t particularly renowned for build-quality, so the true-test will be that of time, weâ??re just hoping thereâ??s no such thing as a â??Disc Read Errorâ? message on the PSP!!!
Switching on the system carries on the â??21st Centuryâ? look with a slick operating system/interface, neatly presenting the foundations that the PSP is based upon and why Sony is labelling this as the â??Walkman of the 21st Centuryâ?.
Broken down into five categories, the interface allows you to jump between â??Settingsâ?, â??Photoâ?, â??Musicâ?, â??Videoâ? and â??Gameâ?. We may sound like Sony brainwash victims, but just navigating through the menu screens and realising the possibilities of the system, makes us weep like little girls at a Busted farewell tour; thereâ??s a satisfying click as you move between menus, whilst little touches such as a small thumbnail of video footage to demonstrate the game currently loaded within the system, continue to embellish the fact that this is the next-generation of handhelds.
Each category is broken down into different areas, with â??Gameâ? allowing you to choose between â??Game Sharingâ?, â??Saved Data Utilityâ?, â??UMDâ?, and â??Memory Stickâ?. Recently revealed by way of Namcoâ??s NAMCO Museum, â??Game Sharingâ? allows your friendâ??s to download sample copies on to their unit and play multiplayer without needing two copies of the game, in a similar system to that pioneered on the GameBoy Advance and reiterated on the Nintendo DS. The â??Memory Stickâ? mode also provides some intrigue, with the possibility of updating games with new content stored on the Memory Stick, along with the recent rumours of downloading trial games.
Itâ??s hard not to get enthused when youâ??re holding a PSP in your hands, however its future success as a â??Walkman of the 21st Centuryâ? is still in the balance; although itâ??s easy to see where games are heading on the format, itâ??s presence within the Movie and Music markets is an entirely different prospect. Sony needs to convince other entertainment companies to support the new UMD medium, and if history has proved one thing, itâ??s that trying to launch a new format is one of the hardest tasks to face. With consumers having embraced DVD as a standard, and with the impending release of Blu-Ray and HD-DVD, itâ??s questionable as to whether the market will embrace yet another format this soon.
With ready support from the likes of Columbia Records, Epic Records and Legacy Recordings amongst others, Sony can count on the assistance of artists such as Beyonce, Bob Dylan and Jennifer Lopez to kick-start music on the UMD format, however the need to court rival music labels will be paramount to the PSP succeeding in this area.
Equally with movie studios such as Columbia Pictures, Sony Pictures and Screen Gems at their helm, Sony certainly have support from the start, including the popular Spider-Man franchise, but support from outside will be crucial to the UMD format becoming a popular medium for films on the go.
Music
Thankfully itâ??s possible right from the start to whack movies and music onto a Memory Stick, whilst we continue to await the future of UMD Music & Movies. Possibly at the insistence of Ken Kutaragi, the PSP doesnâ??t insist on Sonyâ??s proprietary ATRAC3 music format, and easily allows the storage, exchange and playback of MP3 files â?“ a decision that in the past has thwarted Sonyâ??s attempts to crack the portable music market.
Transferring music files to the Memory Stick is nice and easy, with a USB connection between the PSP and your computer the only thing needed. Having connected the PSP youâ??ll be able to access the Memory Stick from your computer, which youâ??ll notice is broken down into different directories for Music, Games, Photos and Save Data â?“ bizarrely no mention of a Movie directory, but weâ??ll move on to that later.
Dropping MP3 files to the Music destination directory is about as difficult as playing music on the PSP gets, thanks to the joys of MP3, youâ??ll not have to worry about entering track names, artists details and even album art, because the tags are already encoded within the MP3 file â?“ making organisation of your music a snitch. Your music can be organised into â??Groupsâ? although you cannot arrange these on your PSP, and so must set-up the playlists as you want them on your computer beforehand.
The standard variety of music playback functions and preset equalizers feature within the PSP, whilst the overall sound quality is distinctly impressive (particularly when using the PSP headphones), with a level of clarity befitting a high-end MP3 player.
Storing images and photos is handled in a similar fashion, although remembering to store JPGâ??s into the Photo directory within the Memory Stick; sadly transferring movies is likely to cause a few more headaches â?“ however with the correct knowledge youâ??ll soon have your swanky PSP playing movies on the go.
But How Do I Get Movies On It???
The Sony PSP only features support for MPEG-4 files, whose high compression is especially thankful given the tiny space of the 32MB Memory Stick. As you may remember, we previously touched upon the lack of a â??Movieâ? directory on the Memory Stick, but unfortunately itâ??s a little more complicated then just creating a directory and storing your files. The PSP requires specifically titled MP4 files otherwise it wonâ??t recognise them, although thankfully some guys are ahead of the class and you can already get your hands on a nice and easy application that will have you started in minutes.
Firstly youâ??ll need to create a directory entitled 100MNV01 on the MP_ROOT directory; this is where youâ??ll store your MP4 files to playback on the PSP. It appears that the PSP directory structure and video playback has been lifted straight from Sonyâ??s Clie PDA series, and as such has a couple of drawback which weâ??ll get on to later, but thankfully it gives us enough knowledge to get off the ground.
Having created the directory, youâ??ll need to download some software which encodes the file and names it accordingly for use on the PSP, which you can find free of charge here.
Upon installing the software youâ??ll be greeted with strange fonts and weird characters, but no need to worry, as you only need to select the â??Customized: MP4 for PSP (Direct, renamed)â? option and press Apply. Simply select your encoding bit-rate and drag your source video file into the relevant box, and hey presto, bobâ??s your uncle, PSP compliant MP4 movie files are ready to store on your Memory Stick for you to view at your pleasure â?“ but...
Well there always has to be a but, but this doesnâ??t have a particularly nasty sting in the tail. Because the PSP is essentially based upon the Sony Clie range and presumably to eliminate any competition to forthcoming UMD Movie releases, this method of storing movies to the Memory Stick only allows you to encode to a 4:3 resolution of 320x240, with any attempts to change the resolution to the PSPâ??s native 480x272 met with â??Incompatible Dataâ? or â??Corrupted Dataâ? error messages. As weâ??ve said itâ??s not a particularly big problem, and for those that arenâ??t too retentive about visual quality, you can always use the PSPâ??s video controls to fit the screen albeit in a squashed fashion. More importantly is the need for storage space, as although MPEG4 compression can squeeze a minute of video footage into around 2MB (using the lowest quality settings), youâ??ll still need more space for most things then the 32MB Memory Stick that comes with the PSP.
The largest currently available Memory Stick Duo stands at 1GB; given your tastes in picture and sound quality this can either be enough for an two hourâ??s worth of footage at 29.97 fps or up to Lord of the Rings length of four hours at 15 fps.
For those a little less-savvy it must be noticed that Sony offer its Image Converter 2.1 application for easy encoding and transferring, whilst weâ??d fully expect more tools and applications to become available upon the systemâ??s release in the West.
Despite the issues faced with encoding and transferring movie files, we have to say that having movies on the go is well worth the effort. The movie quality is obviously noticeable when youâ??re hacking around like this, although thatâ??s not to say you canâ??t get greater results with enough storage space and a little time on your hands. Certainly demonstrations of the UMD Movieâ??s actually in action reveals a distinctive quality bordering on DVD standards, although being able to store 1.8GB on UMDâ??s is certainly easier then trying to cram it on a tiddly Memory Stick in comparison.
But What About the Battery
Much like the Square button, PSP cynics have been quick to jump onto the battery consumption issue and label it as the one reason why the PSP wonâ??t succeed. However the truth is an entirely different prospect; sure the battery has a nasty habit of running out when you donâ??t want it to, but a full recharge takes significantly less time then we first feared, with the manual stating 2.2 hours â?“ although weâ??ve noted times of less then 2 hours. A full charge provides varying results dependant upon what youâ??re doing, although weâ??ve recorded just over 5 hours of continuous play on Ridge Racers, whilst music is considerably longer and will be enough to sustain virtually any journey. Sadly weâ??ve been unable to test its duration while watching movies and will have to wait for the release of UMD titles to gain a better understanding of this.
One thing to note is that itâ??s hard to distinguish the difference between powering off the PSP and putting it into sleep mode at first. Simply sliding the power switch will put the PSP unit into sleep mode whatever youâ??re doing, whether youâ??re in the middle of a game or just left in the interface; to properly shut off the system you need to hold the power switch for at least 2 seconds.
Itâ??s impossible to get a final verdict on the PSPâ??s battery, simply because itâ??s too early to tell; but unless youâ??ve got visions of playing an RPG for 10 hours solid, then itâ??s unlikely to disappoint, it just requires a little more thought and care then your GameBoy Advance, think more along the lines of a mobile phone.
Wi-Fi You Say
Despite a leaked firmware update appearing last year in Japan, exactly what the network side of the PSP has to offer will remain mysterious for awhile yet. Directly connecting PSP units to engage in multiplayer is a simple as flicking the Wi-Fi switch and selecting the correct mode within the game; but as last weekâ??s report revealed, it wonâ??t be long before the first wave of games that allow you to hook up to the Net via a Wi-Fi connection become available.
Within the interface you can also select a Network Update from the â??Settingâ? mode, which provides a glimpse of the evolution that PSP could undergo over the coming months, with rumours of PDA styled applications to let you browse the web and send e-mails amongst many others.
Whilst weâ??ve only got a glimpse of this, itâ??s certainly an exciting feature for the PSP and ensures that the format will easily evolve as new ideas and concepts are created, whilst playing multiplayer over the Internet could become as successful and popular as Xbox Live!
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Added:Thu 27th Nov 2008 19:35, Post No: 30
eeeeee yes imtec(Imagination Technologies) makes the best graphics chipsets some of them chips can supas the wii in graphics performans and is also use by iphone and was by dreamcast
Added:Tue 09th Sep 2008 11:29, Post No: 29
xbox36O broken DS and wii a gimmick ps3 2 expensive PSP got everything u need plenty of gr8 titles and more on the way yes it will always lag behind DS sales but then ever spoilt tantrum throwing ankle snapper has a DS or a Wii
Added:Tue 09th Sep 2008 11:02, Post No: 28
I have a psp lite which I bought after I was let down by 2 xbox 36Os. For me this console is tops, already looking 4ward to the release of the psp3OOO. I use it to play games and do all my emailing etc. A good reliable handheld.
Added:Thu 21st Aug 2008 17:26, Post No: 27
y wud a portable CONSOLE come with a phone...tht wud just be pointless, it wud take a massive amount of power to make all them things work in such a small space and a camera??? wtf wud be the point??? " ooo luck at me i can takie pictures of ppl while playin a game" keep dreamin m8 lol
Added:Wed 20th Aug 2008 21:46, Post No: 26
lol an 80 gb psp is not possible unless they use ssd hard drives which cost sh*t loads to buy independantly maybe you should get used to dreaming, though if they stop making any games for it or make a psp that could only get games from the ps3 then you could have maybe a 20gb max where the current disk drive is. apart from that the psp is getting more like the ds minus the touch screen which no doubt will probably happen in the no so distant future.
Added:Wed 02nd Jul 2008 17:01, Post No: 25
I want to see the Sony Cortina...or even the Sony Quattro!
Added:Wed 09th Jan 2008 00:31, Post No: 24
UMD already dead. Sony has nothing to lose by adding SD stuff on the Blu-ray discs for PSP viewing.
Added:Tue 08th Jan 2008 21:04, Post No: 23
good point but i think i would only pay about $250 and not bother with the touch screen.with mobile tec in there you could play games over the net any time any where but only at a reasonable price of course.
Added:Tue 08th Jan 2008 18:03, Post No: 22
Sony should have added a 40 or 80 gig internal hard drive like the ipod to the psp instead of making it thinner and lighter! With the extra space it would be the same size as the Orignal psp but with a hard drive! get the word out maybe they will hear our call! touch screen,Phone,internal camera, calender! I will pay $500 to $600 for this better then iphone because of games and UMD but same price!
Added:Thu 03rd Jan 2008 17:45, Post No: 21
fair enough about the head set although i've been trying to buy one for a while now and you can only get one with socom navy seals.but i already own the game and refuse to buy it again just for the headset.try'd ebay but prices are over valued with no idea if it still works.