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Square and NVIDIA team up to demonstrate major step toward real-time cinematic rendering at SIGGRAPH 2001
The graphics industry took a quantum leap forward today at SIGGRAPH 2001 when NVIDIA® Corporation rendered Columbia Pictures’ computer-generated (CG) animated motion picture, Final Fantasy: The Spirits Within, in real-time. <br /> <br /> This groundbreaking demonstration takes place in the NVIDIA booth (no 1701) and Square booth (no 1927) using NVIDIA’s Quadro™ workstation graphics technology, the industry’s leading workstation 3D solutions. Square USA Inc. research and development division developed the software for the technology demo. The real-time demonstration was made possible by NVIDIA’s nfiniteFX™ shading technology, including vertex and pixel shaders, to overcome the technical challenges presented in creating realistic skin, hair, clothing and other organic attributes. <br /> <br /> “This interactive demonstration of Final Fantasy is a major achievement for the 3D industry. The realism and subtleties of the images demonstrate the power of the programmable GPU that NVIDIA pioneered,” stated Jen-Hsun Huang, president and CEO at NVIDIA. “We’ve taken a giant step in visual computing. The work done by Square and NVIDIA is a glimpse of the future of video games and other interactive story telling experiences. We had a great time working with the talented team at Square. Their artist vision is inspiring.” <br /> <br /> The Quadro-based workstation renders a single frame in four-tenths of a second, allowing for an interactive, real-time CG scene. For comparison, a single frame from the original movie took over 90 minutes to render. NVIDIA’s GPU enables over 100,000 speed-up over software renderers running on a farm of the fastest supercomputers. <br /> <br /> “It has long been an artist’s dream to render CG animation in real-time,” stated Kazuyuki Hashimoto, CTO at Square USA. “This technology demonstration represents the future direction of digital 3D entertainment, simulating human emotions, movements and characteristics through the use of computer-generated graphics.”
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Added:Tue 15th Dec 2009 16:52, Post No: 12
I personally use the PC ambient light alternative from arfx dot nl, works great and I love it
Added:Tue 24th Mar 2009 17:00, Post No: 11
No way to edit but talking of typo's, surely not surley.
Added:Tue 24th Mar 2009 16:57, Post No: 10
Curious, is that a typo?
"As a publisher, no one is more excited to see the continued growth and evolution of Games for Windows - LIVE than Microsoft Game Studios,"
Should surley read as.
"As a publisher, no one is excited to see the continued growth and evolution of Games for Windows - LIVE than Microsoft Game Studios,"
Added:Fri 24th Aug 2007 14:00, Post No: 9
Actually Commodore is indeed a group of people with the name, but unlike previous restarts, this small group actually does pay tribute to the old c64 heritage they hold C64 parties and contests (demo's) and do work with the old enthausiasts. from what I've seen its a small group who really are going for it and i wish them luck
Added:Thu 15th Mar 2007 12:29, Post No: 8
The Spec on the system will make any game run at full setting with ease but the price tag has got to be in the $4000 range,
Added:Sun 11th Mar 2007 10:42, Post No: 7
Hey anonymous that supposedly attended a trade show in the 80's: You haven't learned how to type, spell, or use better grammar in 20 years? And we're supposed to get something out of that garbage post? Plus, you DO realize that Commodore is, and has been for a long time now, a name. And that's all. The name has been passed around a little bit, but none of the same people run anything Commodore related. Any new Commodore we see will be in name only. Like Atari.
Added:Thu 08th Mar 2007 14:16, Post No: 6
Spaws rules
Added:Wed 07th Mar 2007 16:25, Post No: 5
Rick dangerous was one of my favs on the C64!!
Added:Wed 07th Mar 2007 12:59, Post No: 4
paradroid kicks ass
Added:Wed 07th Mar 2007 12:58, Post No: 3
i want thing on a spring and boudlerdash back :)