By Tiger (last post 17 minutes ago)
The longest running independent UK Video Games site. Signup today and make it your site as well.
Join for freeLog inOutcast 2: The Lost Paradise - New Screens News
By Chris Leyton on 01/01/1970
Outcast 2: The Lost Paradise Lost!!! News
Outcast 2: The Lost Paradise News
Outcast 2: The Lost Paradise New Artwork News
Outcast 2: The Lost Paradise - New Screen News
More on this gameThis game continues to amaze with its outstanding visuals. TVG cannot wait for this one.
Outcast 2 developers, Appeal, recently sent us a second set of pictures from the upcoming sequel. <br /> <br /> The set has been used to showcase the graphic engines (Himalaya) complex multi-pass character rendering which includes diffuse, specular and environmental mapping. Himalaya also supports multiple weight skinning and channel compression for smooth animation and deformations. <br /> <br /> Cutter Slade has received a bit of a make over in the polygon department, thanks to the power of the vector units (PS2) and hardware T&L (PC), Cutter now features around 4500 triangles (12000 rendered) compared with the original 850 in Outcast1. The number of bones have also raised dramatically going from 23 in Outcast1 to 78 in Outcast2. <br /> <br /> This allows Cutter to move each finger independantly, each shoulder separately, and even manipulate every muscle of his face, thus enabling to convey subtle expression and perfect lip-syncing during in-game cinematics and dialogs. <br /> <br />
Save / Promote This Post
If you enjoyed this post, your vote is always highly appreciated!!
Login or register to be alerted of updates...










Would you like to comment?
Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.
Please respect other users, post wisely and avoid flaming... Terms & Conditions
Post Comment