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Submitted by Gwynne Dixon on August 6 2010 - 13:52

Codemasters officially announces the next instalment in its fiercely realistic Operation Flashpoint series...

Following Codemasters' teases of a new Operation Flashpoint game last month, the publisher has now officially announced the next instalment in the series, Operation Flashpoint: Red River for a 2011 release on Xbox 360, PS3, and PC.

Unlike its 2009 predecessor, which was based on a fictional island, Red Rising is being set in the ex-Soviet satellite state of Tajikistan. Red River's map itself will be set along Tajikistan's Vakhsh River, which strongly indicates that the topography will be built from real-world data.

The Chinese PLA will once again form the game's principal aggressors, although Codies is also promising "new counter-insurgency combat" as well (whatever that means). Gamers will play as a four-strong squad of US Marines, which can be extended into sessions of drop-in, drop-out 4 player co-op as well.

New features include additional co-op game modes consisting of pre-assigned tasks such as escorting convoys or falling back from a deluge of enemy fire. Customisable equipment, upgrades, and a new XP system then punctuate Red River's new "player class roles" system, that allows gamers to build towards a specific combat style.

Other than that, Codies is also promising a deeper narrative in the campaign, a revised inventory and control system, better squad and enemy AI, new air support options and comprehensive tutorials for the uninitiated.

"Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before. The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We're excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint," said Sion Lenton, Creative Director.

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By: Anonymous

Added:Thu 26th May 2011 14:22, Post No: 13

The idea of forcing the player to go online to be able to save the game sucks. I wonder whose idea it was. Really hate to say this but Flashpoint series keep disappointing:(


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By: Anonymous

Added:Sat 14th May 2011 22:16, Post No: 12

big let down too linear, AI dumb both enemy and squad they lack some real basic tactics and skills. Too much time sitting in the back of transport listening to some [#@!?] spout pointless crap. Only vehicle you can use is a  the humvee.No player v's player online. No more a military sim than Mario Kart is a F1 sim.
P.S why can't we have the British army used for a change rather than the bloody yanks all the time


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By: Anonymous

Added:Mon 11th Apr 2011 17:27, Post No: 11

a sick game for sick young people in a sick world 


By: freeradical

Added:Thu 07th Apr 2011 10:47, Post No: 10

@Post 9: I like your ideas, particularly the one about replacing squad-mates with 'green' recruits if they die during battle.

In Red River though, your squad will respawn at set points if they die during a level. Effectively then, you will start every level with all four squaddies regardless of what happens in the previous level.

That doesn't stop you from having to press on through levels with only a single squad-mate because the other two have died though - you are still attached to the squad and very aware that your decisions and orders affect them directly.

What Codemasters has done with Operation Flashpoint as a mass market game is fairly brave already. Perhaps if fans get behind these features then we can see the sort of idealised concepts you mentioned in future titles...


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By: Anonymous

Added:Thu 07th Apr 2011 05:00, Post No: 9

So the game is very emotional and deep due to the connection with the squad, correct?  What exactly happens if you finish your mission full of regret that your 3 squad mates perished in combat?  I'm just curious, because every other game I have played in the last 10 years will have you starting the next mission with the same squad, ressurrected.  Is this game different somehow?  

 

I highly doubt that Codies would go to all the trouble of recording hundreds of lines of dialog for each of the 4 main, named characters, only to allow you to let them die in the first mission and play the rest of the game alone.  Not to mention the balancing issues of having to play the entire campaign alone if your mates are killed in the first 5 minutes.  If they ARE indeed resurrected after each mission, then how the hell does that give you a sense of attachment, emotion, and loss?  

 

Don't get me wrong, I would LOVE it if either a) your squad mates are replaced by new, green recruits (with less skills) after they perish, or b) you must push on alone.  THIS would give some real sense of consequence and loss, since you would genuinely miss their banter and skills on the battlefield.  This is something that would actually make the game possibly live up to its Flashpoint name in the same vein as the old Ghost Recon games.  However, after playing dragon rising and reading about "perks" and the like from Red River, my hopes as a mil-sim fan are extremely low.  Only a demo would possibly convince me to throw money at another OP:FP game.


By: freeradical

Added:Thu 07th Apr 2011 01:44, Post No: 8

Nice point Garratt. Brothers In Arms was pretty big on sqaud commands too - perhaps a pattern is emmerging here...


By: Garratt Marius

Added:Wed 06th Apr 2011 16:14, Post No: 7

The games "Brothers in Arms: Earned in Blood" and "Conflict: Vietnam" not only give names and distinct facial features to squadmates, but they have actual personalities. Their deaths evoke quite a bit of emotion. In fact, nothing has even brought me closer to crying than the end of the game "Brothers in Arms: Earned in Blood."


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By: Anonymous

Added:Mon 21st Mar 2011 22:16, Post No: 6

Last chance hotel? Shouldn't that be saloon?


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By: Anonymous

Added:Mon 21st Mar 2011 21:05, Post No: 5

it must be totally free roam this time without restrictions like in dragon rising. if its not code masters will lose alot of support. last chance hotel im afraid.


By: freeradical

Added:Sat 26th Feb 2011 01:31, Post No: 4

Thanks Andrew.

So, I've gone hands-on with the Fireteam Engagements co-op mode for Red River, and there are a lot of options to customise classes in that (including the ability to select your primary weapon I believe, although I admittedly stuck with the defaults). I'm writing a preview of it all at the moment which is due to go live on TVG early next week...


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