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Fresh instalments of Operation Flashpoint, Race Driver: GRID, and DiRT get lined up for release...
Codemasters has revealed a rough schedule for its 2011/12 slate of titles, including narrowed down launch windows for new Operation Flashpoint and DiRT titles, as well as a 2012 launch for the sequel to Race Driver: GRiD.
While Operation Flashpoint: Red Rising and DiRT 3 will launch in the spring/summer of next year, between April 1st and the end of June precisely, Race Driver: GRID has been assigned a 2012 launch in keeping with the staggered dev cycles that Codemasters has assigned to its two flagship driving titles.
Codies has previously announced that it will be releasing a new F1 game next year from the same studio that brought us F1 2010, which is nothing if not excellent news. The studio's big new IP for 2011, Bodycount, was recently delayed to an early summer launch from its previous Q1 2011 window.
Thanks, Eurogamer.
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Added:Thu 26th May 2011 14:22, Post No: 13
The idea of forcing the player to go online to be able to save the game sucks. I wonder whose idea it was. Really hate to say this but Flashpoint series keep disappointing:(
Added:Sat 14th May 2011 22:16, Post No: 12
big let down too linear, AI dumb both enemy and squad they lack some real basic tactics and skills. Too much time sitting in the back of transport listening to some [#@!?] spout pointless crap. Only vehicle you can use is a the humvee.No player v's player online. No more a military sim than Mario Kart is a F1 sim.
P.S why can't we have the British army used for a change rather than the bloody yanks all the time
Added:Mon 11th Apr 2011 17:27, Post No: 11
a sick game for sick young people in a sick world
Added:Thu 07th Apr 2011 10:47, Post No: 10
@Post 9: I like your ideas, particularly the one about replacing squad-mates with 'green' recruits if they die during battle.
In Red River though, your squad will respawn at set points if they die during a level. Effectively then, you will start every level with all four squaddies regardless of what happens in the previous level.
That doesn't stop you from having to press on through levels with only a single squad-mate because the other two have died though - you are still attached to the squad and very aware that your decisions and orders affect them directly.
What Codemasters has done with Operation Flashpoint as a mass market game is fairly brave already. Perhaps if fans get behind these features then we can see the sort of idealised concepts you mentioned in future titles...
Added:Thu 07th Apr 2011 05:00, Post No: 9
So the game is very emotional and deep due to the connection with the squad, correct? What exactly happens if you finish your mission full of regret that your 3 squad mates perished in combat? I'm just curious, because every other game I have played in the last 10 years will have you starting the next mission with the same squad, ressurrected. Is this game different somehow?
I highly doubt that Codies would go to all the trouble of recording hundreds of lines of dialog for each of the 4 main, named characters, only to allow you to let them die in the first mission and play the rest of the game alone. Not to mention the balancing issues of having to play the entire campaign alone if your mates are killed in the first 5 minutes. If they ARE indeed resurrected after each mission, then how the hell does that give you a sense of attachment, emotion, and loss?
Don't get me wrong, I would LOVE it if either a) your squad mates are replaced by new, green recruits (with less skills) after they perish, or b) you must push on alone. THIS would give some real sense of consequence and loss, since you would genuinely miss their banter and skills on the battlefield. This is something that would actually make the game possibly live up to its Flashpoint name in the same vein as the old Ghost Recon games. However, after playing dragon rising and reading about "perks" and the like from Red River, my hopes as a mil-sim fan are extremely low. Only a demo would possibly convince me to throw money at another OP:FP game.
Added:Thu 07th Apr 2011 01:44, Post No: 8
Nice point Garratt. Brothers In Arms was pretty big on sqaud commands too - perhaps a pattern is emmerging here...
Added:Wed 06th Apr 2011 16:14, Post No: 7
The games "Brothers in Arms: Earned in Blood" and "Conflict: Vietnam" not only give names and distinct facial features to squadmates, but they have actual personalities. Their deaths evoke quite a bit of emotion. In fact, nothing has even brought me closer to crying than the end of the game "Brothers in Arms: Earned in Blood."
Added:Mon 21st Mar 2011 22:16, Post No: 6
Last chance hotel? Shouldn't that be saloon?
Added:Mon 21st Mar 2011 21:05, Post No: 5
it must be totally free roam this time without restrictions like in dragon rising. if its not code masters will lose alot of support. last chance hotel im afraid.
Added:Sat 26th Feb 2011 01:31, Post No: 4
Thanks Andrew.
So, I've gone hands-on with the Fireteam Engagements co-op mode for Red River, and there are a lot of options to customise classes in that (including the ability to select your primary weapon I believe, although I admittedly stuck with the defaults). I'm writing a preview of it all at the moment which is due to go live on TVG early next week...