To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.
To log in to your account, please enter your email address and password below:
To reset your password, please enter your email address below and we will send you a link to reset it.
Nintendo's Shigeru Miyamoto speaks of his sadness from the GameCube era and reveals why Nintendo's philosophy changed...
With an arsenal of "evergreen" titles and an ability to sell virtually anything, it's fair to say Nintendo is doing pretty well at the present time despite continued global financial insecurities. However it wasn't that long ago when their fortunes weren't so rosy, the GameCube was languishing in third place in a three horse console race, and wild rumours suggesting that Nintendo might pull off a 'SEGA' and ditch the hardware race began to circulate.
In a recent interview with Famitsu (translated by 1UP), Nintendo's Shigeru Miyamoto has spoken of the sadness that this period, most notably the GameCube era, instilled in him and the initiative it provided to shift Nintendo's philosophy.
"There was an era when Nintendo was going in the direction of doing the same things other companies did," claimed Miyamoto-san. "The more we competed with new companies entering the market, the more we started acting similar to them. But is being number one in that competition the same as being number one with the general public? That's the question we had.
Entertainment is something that you have to look at the world with a very wide eye as you create it. I always thought that, but there were a few years where I was unable to get off other people's trends. It was a dilemma in my mind."
Such claims can be witnessed in the GameCube controller. Nintendo has brought evolution to every console controller since the days of the NES with the invention of the shoulder buttons and analogue stick, however the GameCube failed to offer anything that moved the boundaries beyond a bizarre configuration of buttons (we're still quite fond of it).
When speaking about the N64 and GameCube, Miyamoto-san explains:
"I was endlessly fascinated with 3D worlds, but what with all the issues I had to tinker with in terms of rendering and processing speed, it got to the point where I didn't know who was making the games any longer.
"This is a job where you have a plan and you polish it endlessly while getting help from others. If Nintendo's games fail to stand out as games that aren't made that way proliferate, then it shows that the creation process is for nothing, which made me very sad. That was especially obvious during the GameCube era; Nintendo titles were hardly even discussed by the [non-gaming] general public back then."
Could the fact that only the hardcore were interested in Nintendo titles have caused Miyamoto-san to be saddened? Is this the reason why we now have Nintendogs, Brain Training and Wii Fit from the man who previously gave us Mario and Zelda?
It certainly seems that necessity breeds innovation, however, and so we can track Nintendo's voyage of newfound discovery with titles such as Wii Fit and Brain Training to the release of the Classic NES range on the GameBoy Advance.
"We thought about starting over from scratch and aiming for games that can be played by people who don't play games," Miyamoto-san recalls. "We did some research, and the result was the Classic NES series, which got the response we were hoping for. In the end we didn't want a new game system, but a product that would make the entire world go crazy. And so Yamauchi [former Nintendo president] said 'two screens.' That turned the development lab upside down!"
"Doing that would make the system larger and essentially double the price," Miyamoto said.
"And yet we thought that it'd be a new surprise for the general public, that it wouldn't be a bad way to attract the interest of a wide band of people. So we went through some trial-and-error work which ultimately connected to the touch pen, something I had wanted to have for a while. I didn't think two screens was enough to make the DS a success, but the touch pen is what puts it all together, both in terms of cost and design. That's what helps make it seem fascinating to people."
If you wish to link to this article, here's a permalink to this page:
TVG Store - Finding you the cheapest price for:




Click here to Subscribe to this RSS Feed







Comment
Sign Up and Post with a Profile
Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.
Log in using Facebook
Respect Other Members
Please respect other users, post wisely and avoid flaming... Terms & Conditions
Added:Sat 23rd Oct 2010 16:18, Post No: 77
jamieloladADARAAAEQAsaf4u7r 8ruutywy tuwytyfegwhrhy4gfgtrhegfrghrghgfhehfghth
Added:Wed 21st Apr 2010 09:52, Post No: 76
Damn fine answer there...
Added:Wed 21st Apr 2010 02:55, Post No: 75
Maybe if Europe wasn't treated with active contempt by Nintendo, the R4 wouldn't be so damn popular, and there'd be a bit more brand loyalty >_>
Added:Tue 20th Apr 2010 13:29, Post No: 74
"**Recently, Ubisoft's CEO Yves Guillemot outlined the problem that they faced with the DS market, albeit not blaming the device specifically:
"The considerable contraction in the DS market during the year particularly affected Ubisoft, leading to a €160 million, or almost 50%, year-on-year drop in the Company’s casual segment sales."**"
I look at this section and think what utter morons ubisoft have working for them.....there is a
world-wide Recession on so casual sales are going to take a huge hit for everyone....not all people can still casually drop the cash for luxuries like new DS carts or X-Box discs etc
Added:Fri 12th Mar 2010 01:50, Post No: 73
fuu[#@!?] dude. who the fuuck gives a shiit about your nintendo ds and its bull[#@!?] wifi capabilities. moron
Added:Thu 11th Mar 2010 09:27, Post No: 72
My nindtendo DSi need wireless, system update. Please give me some software to use the nintedo DSi.
Added:Fri 26th Feb 2010 04:35, Post No: 71
if you want to now go o youtube and find a clue i will tell mor clews later
Added:Fri 26th Feb 2010 04:33, Post No: 70
i know i secoret to locate the nashinul guferment cp on your ds but it is a secoet no one will know about it not even the fuss
Added:Thu 10th Dec 2009 12:45, Post No: 69
cool i have a ds i want i dsi but for some reson i like the ds more then the psp thats just me
Added:Tue 08th Dec 2009 13:05, Post No: 68
What do you want to know - there's hundresd of news stories related to the DS on this index page?!?!