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A genuinely satisfying return to old-school gaming, Ninja Gaiden II is what core gamers deserve...
Heads and limbs severed in glorious showers of blood, blades glistening in the moonlight, a mysterious figure in squeaky PVC... it can mean only one thing Ryu Hayabusha is back, and if Team Ninja's Tomonobu Itagaki is led to be believed it could well be the Dragon Ninja Clan's last outing.
Fighting once more against the Black Spider Ninja Clan who plan to steal the Hayabusha's Demon Statue to resurrect the Arch-Fiend (got to be evil with a title like that), Ninja Gaiden II is the finale to a storyline that began with 2004's Ninja Gaiden and continued through Ninja Gaiden: Dragon Sword on the Nintendo DS.
Focussing intently on action and combat, Ninja Gaiden II upholds the virtues of its predecessor, offering eyeball-busting intensity, a stern challenge, and literally buckets of blood. Unfortunately, it also suffers from its flaws, namely an antiquated camera setup that requires constant supervision.
Perhaps it's the immediacy of Ninja Gaiden II and the lack of padding that reminds us of games from time gone by. It's hard to put a finger on exactly what it is, but playing through Ninja Gaiden II reminded us of the old-school scrolling beat-em-up's from yesteryear. It makes no attempt to add "variety" with poorly attempted puzzles or longwinded plots, instead it's Ryu fighting against legions of other ninjas and fiends (demons) from start-to-finish, often with a magnificent boss battle to round it off. Think Devil May Cry or God of War, but without the puzzles.
The exceptional combat system behind the original Xbox Ninja Gaiden makes a return and it's even more refined then before. As smooth as melted butter and more responsive than a fighter-jet with a missile on its ass, Ninja Gaiden II's chief improvement stems from the flow between moves and the ability to chain attacks together in a spectacular fashion - and yes there's quite a few moves to master. It's the combat that takes central stage and in many ways it's superior to the likes of Devil May Cry 4 and God of War, the faster pace and smooth transitions just feel more visceral and more enjoyable as a result.
Despite being restricted to just two buttons and a guard, Ninja Gaiden II makes you feel like a ruthless ninja with a wide repertoire of stylish attack and defensive moves. Beyond the "conventional" standard attacks and crucial counter-attack/dodge manoeuvres, the Ultimate Technique is as rewarding and entertaining as it was in Ninja Gaiden. Often the key to dealing some serious damage and looking pretty nifty, the charged attack typically leaves Ryu vulnerable to attack, however the key is to absorb any orbs that are nearby which instigates the attack instantly. With practice you'll seamlessly string Ultimate Techniques together, causing carnage on a massive scale but oh so gracefully.
Starting the game with Ryu's trusty Dragon Sword and Shurikens, a variety of different weapons and a range of projectiles are gradually unlocked throughout the game, although in fairness these seem to offer little variation and rely on the same attacking techniques as the Dragon Sword. Being able to upgrade each weapon adds a subtle sense of depth, but once again, when the Dragon Sword is so effective this area seems largely downplayed.
The new Obliteration technique is a worthy addition and lends a tactical opening to gain the advantage in a fight. Whenever an opponent has lost a limb and is baying for Ryu's blood, a simple press of the Y button prompts a brutal finishing move with plenty of stylish camera flourishes. The violence is exaggerated and completely OTT, never coming close to causing a shock through its brutal depravity. When ninja's from the Black Spider Clan insist on carrying on the fight despite missing an arm we couldn't help but think of Monty Python's Holy Grail, "It's only a flesh wound!"
Of course what would a Ninja Gaiden game be without overly outlandish magical attacks? Ninpo special moves make a return in glorious visual splendour, but much like the original Ninja Gaiden their ineffectiveness seems particularly odd. Despite being able to level up the Ninpo attacks, it's often easier just to wade through the opponents slicing and dicing with the Dragon Sword or the other weapons available in the game.
Now let's not get too caught up in the general brilliance of Ryu Hayabusha, Ninja Gaiden II won't impress everybody and is quite likely to irritate the pants of some people. Like Dead or Alive 4 before it, the lack of visual prowess on the Xbox 360 just doesn't create the same stir that DoA3 and the original Ninja Gaiden did back on the Xbox. Also some will have some problems with the very reason I hold Ninja Gaiden II so dearly, it feels like an old game. Throwing away modern concepts such as openness and accessibility, Ninja Gaiden II offers linear levels and hard as hell difficulty to the point of using cheap tricks against you and steep increases during the later stages - but we loved it all the more for that. Team Ninja have made some steps to softening the game somewhat with the introduction of health that regenerates and a better save point system, which goes someway to addressing the most frustrating aspects of the original and Japanese developed games in general.
Although Ninja Gaiden II uses the manual camera setup featured in the re-release Ninja Gaiden: Black, there's still a number of issues with the setup and it's the one feature that really lets the game down. Although it's easy to look beyond the occasional poor view of the action or getting stuck on a corner, this becomes insanely frustrating during some of the game's more elaborate platforming sections. The same can't be said for the camera direction during Ryu's more fierce attacks however, throwing the camera all over the place and cutting to close-up shots to bring an impressive dynamism to the action.
Ninja Gaiden II easily wins the award for one of the most thoroughly pointless features ever to appear in a videogame. Being able to record your gameplay and upload it to Xbox Live may sound quite cool, particularly for those occasional moments when you string a really impressive combo together, but the actual implementation leaves us wishing they'd never bothered. For starters, it's only really the occasional bite-sized section that you'd really want to see, but instead Ninja Gaiden II forces you to watch the entire sequence - it's as fun as it sounds, watching somebody else playing a videogame. Secondly, there's no ability to fast-forward through the footage or rewind, and being able to manually control the instant replay camera for some funky footage wouldn't have gone amiss either Team Ninja.
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Graphics:
85%
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Sound:
80%
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Gameplay:
87%
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Originality:
72%
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Longevity:
70%
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Added:Tue 22nd Sep 2009 16:11, Post No: 14
"In other words, it's a safe bet to conclude that a Sigma edition of Ninja Gaiden II isn't on the cards for PS3 anytime...well, ever."
LOL
Added:Fri 17th Jul 2009 14:29, Post No: 13
Shows what they know. Ninja Gaiden Sigma II is indeed coming out for the PS3. Sometimes I really wish some people would just choke on their own BS.
Added:Wed 02nd Jul 2008 14:58, Post No: 12
comparing MGS4 (ps3 only game) to NG2 is like apples and oranges. Arcade action to intractive movie just dumb.
Added:Tue 17th Jun 2008 14:15, Post No: 11
How is it possible that every aspect of this game is lower than MGS4 but it managed to get the same score?
Added:Sun 15th Jun 2008 07:27, Post No: 10
Anonymous Date Added:Wed 14th May 2008 01:25 about bill gates shelling out cash. i say i like that there actually spending that cash to support there fanbase. unlike sony that expect ppl to just hop on board because there sony. anyone say GTA 4 DLC and 3 year warranty IP Address: ***.***.106.236 Gamer Points -Anonymous Date Added:Wed 14th May 2008 01:22 well japan is nationalist when it comes to there products something USA could of learn from instead of feeding the beast known as "Made In China" IP Address: ***.***.106.236 Gamer Points -Anonymous Date Added:Wed 14th May 2008 00:11 Yeah, I'm sure it's the last on the cards. Their dev team has a real great history of sticking with a console company lol. And hate to break it to you Bud, but console gaming in Japan is quite alive, and quite well. It's just that the Xbox is a dead pony there. Morne IP Address: ***.***.233.39 Gamer Points -Anonymous Date Added:Thu 20th Sep 2007 06:50 lol are you just dumb or stupid bill gates retired from microsoft regaredless of that your just a fanboy so shut up and let the rest of the world see what happens if it dont change so what at least its not gonna fade away like the wonder swan or the neo geo pocket colour (oh and if your were still in nappys when the psx came out sony bought out sh*t loads of games companies to stop other companies ie sega nintendo only now have they expired/lost contracts with these companies that these computer games companies can now choose what console they make there games for) it just a matter of time ps ds rules psp is dead and the rest i dont care IP Address: ***.***.38.151 Gamer Points -Anonymous Date Added:Fri 14th Sep 2007 15:47 Bill is flushing out cash again since they bride IGN and gamespot on their games reviews and now flush out cash on square enix to give them a time exclusive games (except the Last Remnant)this is the potentially of gaining the Japanese market share, no matter how much he flush out of his bank it still won't change the market in Japan simply Nintendo and Sony are conquering it sorry no luck for u Bill IP Address: ***.***.212.155 what a sad pathetic bunch of fools you all are this is a review for ninja gaiden 2 not some play ground for pathetic fanboys trying to sell there soals just so bill/sony/nintendo praises there words, heres a word for ya GET A LIFE. as for ninja gaiden 2 i havnt yet played it but from what i hear it sounds like a fantastic game and if it sells well ninja gaiden 3 is a dead cert on this format (dont quite know where you get the idea it wont come out on 360 but i guess your another fanboy so as above for the rest of you)
Added:Thu 12th Jun 2008 12:25, Post No: 9
My god, what have good games or bad games or classic games got to do with Bill Gates or Sony? Why can't everybody just enjoy good games? Honestly, I gotta hand it to MS this gen for giving us superb games.
Added:Thu 05th Jun 2008 20:04, Post No: 8
It's a shame there won't be a Ninja Gaiden III for the 360
Added:Tue 03rd Jun 2008 21:26, Post No: 7
Ok, Ninja Gaiden if awsome. I can not wait to play it. By the by, I love hearing you all talk about "Game" politics, where schewed and uniformed ethical views are expressed as haphazardly as a game of the WNBA. You make my days brighter you know that. Games are an esscape. If you are gonna get worked up over politics, do so over the politics that matter. Between you and me, its election time.So be a capitalist, make tons of money, own all the consoles and none of this will matter.
Added:Fri 30th May 2008 16:20, Post No: 6
And what does any of this have to do about Ninja Gaiden II???
Added:Wed 14th May 2008 01:25, Post No: 5
about bill gates shelling out cash. i say i like that there actually spending that cash to support there fanbase. unlike sony that expect ppl to just hop on board because there sony. anyone say GTA 4 DLC and 3 year warranty