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Submitted by Chris Leyton on June 11 2008 - 16:16

Second Neverwinter Nights 2 expansion pack introduces dynamic economy and free-roaming exploration...

Atari and Wizard of the Coast today unveiled the second expansion pack for Obsidian Entertainment's Neverwinter Nights 2.

Currently in development at the Californian based developer, Storm of Zehir harks back to the days of Buldur's Gate and Icewind Dale series by including full party customisation, dungeon crawling, and free exploration via the Overland map.

Foreshadowing events that will take place in the Forgotten Realms with the forthcoming release of D&D Fourth Edition (although the expansion will still employ the D&D 3.5 ruleset), Storm of Zehir follows the defeat of the King of Shadows and the Sword Coast in the midst of an uneasy economic recovery. Wading into this uncertain environment, it's up to your party to take advantage by allying with the trade syndicates that have formed or by exploring Faerun and preying upon travelling merchants to steal and sell their goods on the black market.

Unleashed within the expansion pack, Storm of Zehir introduces a new faction working behind the scenes in the form of the evil, shapeshifting, serpentine Yuan-Ti.

The Overland Map allows players to explore the Chultan Peninsula and Sword Coast in a free-form manner never previously offered by the Neverwinter Nights titles, using skills like Spot and Survival to avoid ambushes and discover hidden locations and lost artefacts.

In total the expansion pack promises to offer 15 hours of gameplay, with the introduction of new classes, spells, creatures, and playable races.

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By: Anonymous

Added:Fri 13th Jun 2008 05:27, Post No: 1

Having a fully customisable party, and an Overland Map are the best news fans of Baldurs Gate could have hoped for. Although I wouldn't hold my breath, it's quite a task to recreate that awesome feeling of freedom and TRUE roleplaying we saw in the older PC DND based games. One of the finest aspects of BG 2 was the empathy you had for your own personal character. Ok i'm being captain obvious here... but I grow tired of "RPG" games, where the world, and other NPCs dont react, and interact with your character as if he/she/it is a real entity.