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Submitted by Gwynne Dixon on April 17 2009 - 13:36

Need For Speed: Shift Producer confirms that nitrous boasts and drift events will be in the game...

The Game Team Producer on Need For Speed: Shift, Jesse Abney, has detailed some of the car customisation elements in the game such as nitro boasts, as well as confirming the inclusion of drift events.

Despite a change in direction for the series in this year's game, with Shift putting the emphasis on realism and closed circuit racing, Abney has confirmed that some stalwart Need For Speed features will return in this year's game.

Speaking in an interview with the Need For Speed Blog, Abney commented that, "Performance customization and tuning will be more in depth than ever before and will provide tuning options for areas like alignment, aero, tires and brakes, differential, and gears prior-to a race event."

"There are options for interior customization to drop weight in your favourite car as well as specific tuning prior to drifting or race events," he added, while confirming that the game will feature an extensive list of aftermarket parts that you'd expect to see in the real world of professional racing.

As for the inclusion of nitrous, Abney was very direct on the issue even though Slightly Mad Studios has been secretive on the exact details of Shift's car customisation features in the past.

"Nitrous will be a performance component to upgrade. It will also be tunable, but you should expect it to operate more like professional racing and not action racing," Abney commented.

Drift events will also be present in this year's NFS according to Abney, despite the title's tilt towards racing simulation: "Drift is a key aspect to our career event structure and is supported by the physics engine."

Abney was also asked whether Formula 1 cars would be amongst the vehicle list, although he refused to either confirm or deny whether this was the case, but he did reveal some details on the sort of hardware specs that will be required to play the game on PC.

"Shift will really shine on the latest hardware configs, but Slightly Mad Studios is not relying on the newest standards to drive their visual and performance engine," he explained. "DX 9a features and fully scalable graphics options should allow a great balance of performance and visual quality."

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User avatar
By: Anonymous

Added:Mon 26th Jul 2010 00:30, Post No: 93

what and forza is lol


User avatar
By: Anonymous

Added:Sun 25th Jul 2010 21:48, Post No: 92

worst simulator eva


User avatar
By: Anonymous

Added:Mon 08th Feb 2010 18:49, Post No: 91

That's madness! ProStreet is nowhere near Shift's awesomeness.


User avatar
By: Anonymous

Added:Sun 07th Feb 2010 09:16, Post No: 90

nfs shift shift is [#@!?] graphics are good but im only playin it 3 days already prostreet way better


User avatar
By: Anonymous

Added:Thu 28th Jan 2010 12:07, Post No: 89

i just love lamborghini


User avatar
By: Anonymous

Added:Sun 06th Dec 2009 20:34, Post No: 88

my right analog stick won't work when i try to apply vinlys on nfs:shift for the xbox360. when i try to use the camera view anyway...it works fine when i use it for anythin else same when i try to use RT AND LT


User avatar
By: Anonymous

Added:Sat 07th Nov 2009 10:22, Post No: 87

2000 Honda S2000

you kidding me? man i love this car,a allways had it on underground 1 :)


User avatar
By: Anonymous

Added:Mon 02nd Nov 2009 18:12, Post No: 86

I just wish the damage would work...I plow straight into other cars to move them outta my way...no disadvantages doing this.


User avatar
By: Anonymous

Added:Mon 02nd Nov 2009 17:31, Post No: 85

I hate that when you drive the Buggati the spoiler doesn't activate.


User avatar
By: Anonymous

Added:Mon 26th Oct 2009 03:16, Post No: 84

I love the NFS games but im rly pissed that they again failed to put the ZR1 corvette in the game. come on i rly want to drive it.


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