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Submitted by Gwynne Dixon on July 1 2010 - 11:29

The Linkedin profile of a former Slightly Mad Studios employee points towards a Need For Speed Shift 2 project...

Need For Speed Shift 2 could be in development if a Linkedin profile for the former Senior Programmer at Slightly Mad Studios is anything to go by.

SMS, which developed the first NFS: Shift title, hired Chris Mcclure as Senior Programmer between August 2009 and February of this year, where he apparently "worked on new open world technology but also worked on Need For Speed Shift 2."

We'd previously suspected that a sequel was in the works after EA's John Schappert revealed in February that "another big driving simulation from Need for Speed" is scheduled for release during the first few months of next year. Click through here to find out why we loved the first game so much.

Thanks, Superannuation.

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Shift 2: Unleashed

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By: freeradical

Added:Wed 13th Apr 2011 10:31, Post No: 50

Okay, forget the XP thing for a moment. That can be put down to a difference in opinion. After all, you can still ram opponents to get ahead in Shift 2, it just doesn't brand you for doing so. If Slightly Mad had kept in the 'Aggressive' stuff but penalised players for doing it, then I'd have been just as in favour of that to be honest as I was always a fan of the 'Precision' route anyway.

Nonetheless, apart from that whole issue, what other ways is Shift 2 an improvement over its predecessor apart from the few things I mentioned in the review already?

For me, Shift 2 is too similar to its predecessor to warrant a £40 spend on the new game when you can pick up the original for under £10 now.


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By: Anonymous

Added:Wed 13th Apr 2011 05:20, Post No: 49

Did you even play this game for more than a few minutes?

Didn't notice the pitch in helmet cam?  That's probably because you weren't using helmet cam.

The elimination of the Aggressive XP system is exactly what the game needed.  If you want to crash into something, go and play Burnout Paradise (which is a great game).  It's about racing, not ramming.  And even on a more relaxed basis ie: trading paint, it's still there.

You're rwarded for racing, not ramming.  If you can't win cleanly you haven't won at all.

I agree with your comments on the handling though as this has been well documented even in the original Shift.  What you fail to mention is the importance of tuning your owned vehicles so that when you get one dialed in, not only does it make the game so much better to play, it also makes you fight that little bit harder in the loaner cars that can't be tuned at all...  But then again you only played Shift 2 for a few minutes so you wouldn't have even looked at tuning for your vehicles right?

Visually the game is fine.  Maybe not the best particularly on console but the game looks good most of the time.

I suggest you play the game a bit more before you write it off as a close second to Shift.  Shift did plenty of things really well but Shift 2 is far better in so many significant ways that I fear you hardly played either game for more than half an hour.


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By: Anonymous

Added:Thu 07th Apr 2011 20:38, Post No: 48

fair enough.  i was bored of the first one after a couple of weeks personally.


By: freeradical

Added:Thu 07th Apr 2011 01:42, Post No: 47

The consistency is that we gave the first game a 9/10 and now this sequel is an 8. As the summary says, it's still a thoroughly decent and innovative racer, just disappointing in parts - hence the one point drop.


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By: Anonymous

Added:Wed 06th Apr 2011 11:55, Post No: 46

"Shift 2 is one of the very few driving games where we'd actually prefer to boot-up its predecessor rather than this new iteration. It's still a thoroughly decent and innovative racer but fans of the original may be justifiably disappointed by the many missed opportunities here."  ..... and then you give it a 8 out of 10.  where's the consitency?  


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By: Anonymous

Added:Mon 25th Oct 2010 10:00, Post No: 45

very good go on with dis games ok.


By: freeradical

Added:Sat 09th Oct 2010 11:39, Post No: 44

Yeah, but there's an inherent difference here between 'racing sims' and 'driving sims'. Both have their equally hardcore crowds and amongst a range of games that put a lot of effort into realistic details.


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By: Anonymous

Added:Fri 08th Oct 2010 15:03, Post No: 43

lol guys need for speed shift is NOT a sim and neither is GT5 or Forza


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By: Anonymous

Added:Thu 07th Oct 2010 07:51, Post No: 42

NEW! Call of Duty Nazi Zombie


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By: Anonymous

Added:Thu 30th Sep 2010 22:25, Post No: 41

Ive never played Nfs for relistic gameplay or tracks, i couldnt care less infact. its nice to have them and we can use them in the future bcuz they have designed a a unique driving style in shift. but they need to use it and get back to roots.  if you want to buy a ferrereriiari or a lambospeedy then buy forza or shell out on a ps3 for gt5. i want racing illigal and gritty and unqiue.

i want and hopefully others want hatchbacks to imports to muscle cars. 4x4s at best a novalty and a laugh. i wanna race a 306 gti agensted a mustang. or the classic R33 VS R34 race. nfs your a let down. ive still bought all your games inhope you turn it around but youve done nothing but ruin your own unique take on the racing world. hope your proud


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