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Submitted by Jon Wilcox on February 1 2008 - 11:57

Bioware/Pandemic Studios acquisition complete as Electronic Arts completes a busy third quarter...

Electronic Arts has today released its financial details for the third quarter of the 2007/08 fiscal year, which has seen the publishing giant acquire VG Holdings (Bioware/Pandemic Studios) and launch the likes of Rock Band, Orange Box, and the latest instalment in the Need for Speed franchise.

Despite recording the highest quarterly revenues in the company's history of $1.50 billion (£752.7 million), EA's net income dropped year-on-year from $160 million (£80.3 million) to a net loss of $33 million (£16.6 million) - though the $810 million of Bioware/Pandemic Studios obviously would have made a dent.

EA has also revealed that 5.5 million copies of Need for Speed ProStreet were sold during the quarter, together with an additional 4.5 million copies of FIFA 08 and 4 million copies of The Simpsons Game. The EA Partners sector of the publisher also met with success thanks to Rock Band, which sold 1.5 million copies in the United States, along with acclaim for The Orange Box with Valve Software.

News of the quarterly results comes as EA announced further delays to Mercenaries 2: World in Flames and Battlefield: Bad Company.

"This was a record revenue quarter for EA and the single biggest revenue quarter for any third party publisher in our industry," said John Riccitiello, Chief Executive Officer. "While we are disappointed that two titles slipped out of the March quarter, Burnout Paradise is off to a terrific start and we are looking forward to the upcoming launches of Army of Two and FIFA Street 3."

"Our holiday quarter was solid, with non-GAAP earnings up 43 percent," said Warren Jenson, Chief Financial and Administrative Officer. "For fiscal 2008, we tightened our top-line range toward the high end of our previous guidance, but given that two high-margin titles are now shipping in fiscal 2009, we tightened our bottom-line range toward the lower end of our previous guidance."

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By: Anonymous

Added:Sun 23rd Mar 2008 15:54, Post No: 30

Score: 0

hey i have got a pentium 4 (3.06 GHZ)512MB RAM and a 7600GS (512MB graphic card will it work on this??


User avatar
By: Anonymous

Added:Mon 10th Mar 2008 09:53, Post No: 29

Score: 0

it shud have free roam but the music is good (Y) they shud make sure the nxt 1 has free roam


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By: Anonymous

Added:Fri 29th Feb 2008 04:15, Post No: 28

Score: 0

wtf y the love is there no damn sugar free roam!!


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By: Anonymous

Added:Mon 04th Feb 2008 02:57, Post No: 27

Score: 0

if you like need for speed youll like burnout paradise if you like burnout you wont like burnout paradise (its just not burnout any more)


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By: Anonymous

Added:Sun 06th Jan 2008 22:18, Post No: 26

Score: 0

Ok pro street hasn't free roam, but!!!! it is more realistic playing it than Carbon. You can destroy your car if you are crap, where Carbon just bounces off everything. It's a real challenge to win properly without the auto fix.


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By: Anonymous

Added:Tue 25th Dec 2007 21:15, Post No: 25

Score: 0

how do you put on sixaxis on the nfsps game, im confuzzled to the max, the new docotr who owned!!merry christmas!!


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By: Anonymous

Added:Sun 09th Dec 2007 03:51, Post No: 24

Score: 0

why the hell wouldn't they put a free roam on it that pisses me off!!!!!!!!!!!!!!!


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By: Anonymous

Added:Fri 23rd Nov 2007 18:09, Post No: 23

Score: 0

i really want to no if nfs pro street has free roam coz if not im buying assassins creed 2moro instead of pro street


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By: Anonymous

Added:Wed 14th Nov 2007 17:28, Post No: 22

Score: 0

bad bad bad game stick with carbon or most wanted no cops!!!!!!!! amazing what is going through those ea sports guys heads?


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By: Anonymous

Added:Wed 14th Nov 2007 17:25, Post No: 21

Score: 0

free roam is the whole idea of the game and cop chases. i love cop chases but nfs pro street doesnt have it? why? why? why?


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