To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.

Email:
Nickname:
Password:
Confirm Password:
Weekly newsletter:
Daily newsletter:

To log in to your account, please enter your email address and password below:

Email:
Password:
Forgot your password?

To reset your password, please enter your email address below and we will send you a link to reset it.

Email:
Submitted by Daniel Bennett on October 16 2009 - 13:59

TVG takes you through a new level and a new game mode of the most anticipated game of the year...

By now, like most fans of Modern Warfare, we've watched the breathtaking "cliffhanger" sequence quite a few times. Even so, that didn't stop us having to pick our jaws up off the ground, yet again, when we were shown it for our final preview of Modern Warfare 2, before its release next month. Sat in front of an extravagantly big widescreen TV with surround sound, every inch of the scene felt exactly like watching a blockbuster film and the latest level shown to us was no different.

Our new protagonist, Gary Anderson, has been sent to a favela (a shanty town slum) in Rio along with his commanding officer "Soap" Mctavish, now sporting a hard-man Mohawk, to "secure" an arms dealer for vital information. Infinity Ward seems to realise that every moment with a controller held in your hand should be enjoyable, and that includes build-up sequences where you're not playing. They manage this by pouring detail over every moment, much in the same way a talented film director does to keep one scene flowing on to the next. As we watched our car meander through the infamous Rio rush hour, our attention was drawn one way or another by touches like the hula doll dancing on the dashboard of the car, or the Statue of Christ looming in the background over the slum.

Gung-ho

Just as we were getting settled in admiring the astounding scenery, Soap howls "get down" through the radio, as the target makes the team, and fires on the cars. As Anderson ducks down below the dashboard for cover, flecks of blood spray across the car. With a quick glance up, through the blood on his face, Anderson sees the driver slumped against the steering wheel and the target running into crowded square.

Without hesitation, the team jump out of the cars to chase down the target on foot through the labyrinth of shacks and stalls up towards to peak of the hills and the iconic Christ the Redeemer statue overlooking Rio. The sequence seamlessly moves into gameplay as our Infinity Ward rep takes over the controls. With panicked civilians crowding the area, Soap warns the team not to harm any of the "civs", so a quick burst of gunfire into the air disperses them fairly effectively, just in time for the approaching attackers to come into sight.

Just from watching, the style of gameplay and AI look reassuringly similar to the original. However, the new setting and objective give the sequel a fresh angle here. Enemies will still hear your gunfire and flank you every chance they get and they will still hide behind doors, windows or around corners. However, put that AI in a setting where you can't stop moving and there's a corner or a window every three feet and the effect puts even those watching on the edges of their seats. Meanwhile, there are still deft touches here and there adding that extra layer of class such as dogs leaping at you from behind fences, civilians fleeing from their homes and Soap barking a constant stream of directions through the radio.

Without spoiling too much, the scene reaches a dramatic conclusion and we were, yet again, utterly amazed. Finally, having whetted our appetites, we got a chance to go hands-on with the new Spec-Ops mode of the game. For anyone not familiar with this new mode, it adds a welcome third dimension the Modern Warfare experience.  Using levels and settings from the single player campaign, up to two players (online or splitscreen) can take on up to 23 new missions on three difficulty settings. These range from simple "eliminate 50 combatants" style missions to a slalom style event using the snowmobiles. There are also new enemies in this mode, not seen in the campaign, such as juggernauts which wear bomb disposal armour and can withstand massive amounts of punishment - a huge departure from the realism of the campaign. The events are timed, and are put onto a scoreboard - however Infinity Ward couldn't confirm at the time whether there would be online support for this.

Great Expectations

Jumping in, the new mode is a completely different experience from both the campaign and the traditional multiplayer. Without the direction and drama that the campaign flourishes in, this mode takes on much more of an arcade feel. Set in the Rio level, myself and another game journalist took to eliminating the required quota of bad guys with in the set time. Eager to get a feel for the game, we both set off in opposite directions scavenging for weapons and were promptly punished. We were pushed back to the starting point by enemy fire, before being blown to pieces by some cleverly placed grenades. Clearly, at our skill level at least, this mode demanded cooperation and before we knew it we were making our way around the level by alternately running out of cover and laying down covering fire. Though, at this point I feel I should make an apology for repeatedly directing said covering-fire as well as a few misplaced grenades in the direction of my team mate. Fortunately, on one of the numerous occasions when I did take him out, he could crawl to cover while firing his sidearm and be revived, if I could reach him in time.

In between unintentionally sabotaging my team mate, it seemed as though the AI, in this mode at least, has taken a step up since the already-impressive original. Very rarely after firing at me, would an enemy stay in the same position. Often, I'd charge in and pepper a room with bullets before realising there was no one there anymore. I'd then turn around and see a little head pop out from around the corner and have to make a cowardly retreat as he'd open fire on me. In this mode, we also both got our hands-on dual wield side arms. In this case, dual desert eagles (a phrase that's bound to put a smile on most gamers' faces) were dropped by an enemy and I immediately pounced on them. As they can't be brought up to the character's face for precision, they didn't meet the task at hand, which required speed and accuracy which I suspect will be the same in the multiplayer. That said, they do bring some welcome variety into the game, giving players the option to play in their own style, in this mode at least.

This freedom was even more evident in another Spec-Ops mission which we were briefly taken through by Infinity Ward. In another elimination set this time in a remote pine forest, there was a cabin in the centre with a tantalisingly large number of different guns - closer to the amount you would expect to see in traditional FPS games, among which included a sawn-off shotgun and a .50 cal sniper rifle.


At the end of this event, I was truly disappointed it was over. Frankly, November 10 can't come soon enough. From what we have seen so far, Infinity Ward has kept all the ingredients that made the original great while still taking them forward enough to make it feel like a new game. Before this event, it was difficult to see how Modern Warfare 2 could live up to its stellar expectations, but now it seems entirely possible that it will.

If you wish to link to this article, here's a permalink to this page:

TVG Store - Finding you the cheapest price for:

Modern Warfare 2

Comment

Sign Up and Post with a Profile

Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.

Respect Other Members

Please respect other users, post wisely and avoid flaming... Terms & Conditions

 

Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • >>
  • Next
User avatar
By: Anonymous

Added:Sat 06th Feb 2010 21:26, Post No: 432

Score: 0

botch


User avatar
By: Anonymous

Added:Sat 06th Feb 2010 21:22, Post No: 431

Score: -1

i hate your idiotic game modern warfare two!  my brother is now very very addicted to the game!  he is now a  jerk  thanks to you. i want my brother ba[#@!?] stupid people!!!


User avatar
By: Anonymous

Added:Sat 06th Feb 2010 08:07, Post No: 430

Score: -1

has anybody noticed infinityward only wants the money from sales and dont care or have any rules greedy [#@!?]s!!!!


User avatar
By: Anonymous

Added:Sat 06th Feb 2010 08:05, Post No: 429

Score: 0

get rid of the [#@!?]en glitchers or glitches cmon it aint fare to the ones that enjoy the game


By: h7pe

Added:Thu 04th Feb 2010 20:08, Post No: 428

Score: 0

Its good to see they still let whinging kids on this site.

Still moaning about xbox/ps3 being better! Acting big and hard by swearing all the time.

And by the way " post 424 ", the xbox isn't laggy, its the hosts internet connection that causes the lag. But no doubt you will respond to this by telling that ps3 is still better!! .Goog luck, as you comments ( or should i say RANTS) will only fall on deaf ears


User avatar
By: Anonymous

Added:Thu 04th Feb 2010 19:59, Post No: 427

Score: -1

This article is a joke, right? I live in Hollywood with cable fastest road runner service they got. I lag about 80% of the time I play. The other 20% results in no connection or kicked out of a game due to connection. IWNet is the biggest joke I've ever seen. P2P is a complete failure. If you want more people to buy the next expansion, don't stick with your stupid IWNet idea because you'll have at least one less customer for sure.


User avatar
By: Anonymous

Added:Wed 03rd Feb 2010 13:12, Post No: 426

Score: 0

M40


User avatar
By: Anonymous

Added:Tue 02nd Feb 2010 21:59, Post No: 425

Score: 0

wel am sick of all the hackin [#@!?]s that use the hacks to get to tenth pristige i got there normaly n arseholes keep sayin ur a hack n i have all the titles and emblems n i wanna no when there bringin the new maps out and if there is gona be a game mod lyk nazzi zombie and to the [#@!?] that said mw2 is the [#@!?]est game you can go like my [#@!?] and bounce on a gear sti[#@!?] little fag its cos you cant shoot straight unless its up some mans arse


User avatar
By: Anonymous

Added:Fri 29th Jan 2010 19:33, Post No: 424

Score: -39

this isnt true. the xbox sucks. its to laggy and all the live players do is camp. y dont all the xbox players grow a pair and get a ps3. try ur skills with run and gunners. the dlc will be released on both consoles at the same time. this is just stupid that someone out there decided that they were going to start a dumb rumor like this.


User avatar
By: Anonymous

Added:Thu 28th Jan 2010 17:25, Post No: 423

Score: +1

And the person that just caped RETARDED NOOB is probally 12 years old.


Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • >>
  • Next