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MGS4 pushes the PS3 to max, but it's only one step forwards instead of the ten that Kojima-san envisioned...
Since its unveiling back in 2005, PlayStation owners have held onto Metal Gear Solid 4: Guns of the Patriots as the title to finally demonstrate a vision that only the PlayStation3 can achieve. However that may not be the case.
Speaking to Next-Gen, Konami's Hideo Kojima provides some extremely frank and surprisingly criticisms of the PlayStation3 hardware, suggesting that the original concept for Metal Gear Solid 4 had to be scaled back significantly as a result.
Revealing that the game concept has largely remained intact, Kojima-san provides a startling revelation about the visuals of MGS4. "Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic side, things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.
"When we first showed the game engine at Tokyo Game Show," Kojima-san claimed, "the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - we had so many ideas.
"But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn't to say we didn't progress.
"I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn't really do that because of the CPU. We're using the Cell engine to its limit, actually. Please don't get me wrong, I'm not criticizing the PS3 machine, it's just that we weren't really aware of what the full-spec PS3 offered - we were creating something we couldn't entirely see."
So Metal Gear Solid 4 pushes the PS3 to it limit but is still likely to disappoint on some level; let the bitter, fanboy fuelled, debate commence.
The full transcript of the interview will be available on www.next-gen.biz later in the day.
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Added:Tue 17th Nov 2009 12:14, Post No: 203
the game rules
Added:Tue 17th Nov 2009 12:12, Post No: 202
the game rules!!!!
Added:Thu 01st Oct 2009 20:47, Post No: 201
i lost my account on mgo
how do i get back on mgo
Added:Thu 01st Oct 2009 20:46, Post No: 200
htrrttusaffffffffff
Added:Tue 29th Sep 2009 13:28, Post No: 199
this score of 8/10 is so nonsense. Care to explain why 8/10 while the avarage breakdown score says it's 9 ?
Added:Mon 21st Sep 2009 03:13, Post No: 198
unlessssssss its DD/MM/YYYY and not MM/DD/YYYY. then you guys are wonderful!
Added:Mon 21st Sep 2009 03:10, Post No: 197
uhmmmm 12/06 flipped is not may 6 like you say it is. its actually december 6. your a [#@!?]. i cant believe this [#@!?] got published on the internet, shows how much of a bad site this is. btw, you guys blow.
Added:Wed 29th Apr 2009 21:07, Post No: 196
what is the point of arguing they should just put mgs 4 on xbox then there will be no more f**cking moning
Added:Sat 25th Apr 2009 21:00, Post No: 195
As much as I'd like to play this on the Xbox 360 I won't put too much trust in these until I see an official announcement. Even still, judging by what he said in the article, they could simply put it on the PC.
People that are saying he would not put it on the Xbox should realize that Metal Gear Solid 2 was on the Xbox. I wouldn't rule it out completely. Metal Gear Solid and Metal Gear Solid 2 were both on the PC however.
Added:Wed 01st Apr 2009 15:49, Post No: 194
Forget the fact it's an April Fool's prank - that vid is awesome and I'd like a Campbell expansion pack right now.