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Max Payne 3 resurfaces following extended bouts of radio silence...
It was originally announced at the tail-end of 2009 before descending into a media blackout, suffering numerous delays, and subsequently being removed from Take-Two Interactive's financial reports (prompting some press outlets to raise concerns that it'd been canned), but now Rockstar's Max Payne 3 has been placed back on the release schedules for a March 2012 launch.
A new press release has effectively re-announced the game, doling out some new screens and story details while it's at it. True to the initial promotion that emerged on the game a couple of years back, this sequel depicts an older, more unkempt Max Payne who's fallen into disrepute somewhat following the events of the last game and is now a private security guard for a rich family in Sao Paulo, Brazil.
When a gang starts to target the family, Max is forced to re-engage in his classic tricks of bullet-time aided shoot-outs (yes, there will be bullet-time) as he struggles to clear his name and save the family under his protection.
Rockstar makes mention of Max Payne 3 as a "cross-studio" collaboration in this latest announcement, and TVG can confirm that Rockstar London has been brought on-board the project alongside the Rockstar Toronto studio that was initially commissioned to work on the game. As it did with GTA IV and Red Dead Redemption, Rockstar will also be making use of Natural Motion's expertise with its Euphoria engine for Max Payne 3.
Despite the long periods of doubt over Max Payne 3's future throughout the last couple of years, a cover article in EDGE earlier this year and a trickle of screens left in its wake confirmed that there was still life in the first Max Payne game to be developed outside of Remedy Entertainment.
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