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Submitted by Jon Wilcox on June 15 2007 - 13:08

Rockstar unveils the second part of its behind the scenes look at Manhunt 2, this time focusing on the gameplay mechanics...

If it's the environment that establishes the dark atmosphere so crucial to instilling fear and dread, it's the gameplay mechanics that deliver the tension and shocks that make the experience come alive. No other game came close to the original Manhunt in combining stealth, horror and action. In order to create a greater level of tension and immersion for Manhunt 2, we improved on all of the familiar gameplay mechanics from the original, and added a host of new features to elevate the sheer tension and excitement of the gaming experience.

Not a level playing field

The signature game play mechanics from the original Manhunt return with a vengeance.

Once again, desperation and fear are woven into the very fabric of the game. You will be pursued by hordes of blood-thirsty hunters who are armed to the teeth and well-coordinated in their efforts to root you out and kill you in the most brutal manner possible. Head on confrontation will invariably end with your death. And your sense of isolation and helplessness will only be heightened by the dark and manic urgings of Leo Kasper, your fellow asylum escapee.

Your only hope for survival is to utilize stealth: move from shadow to shadow to divide and conquer, luring your enemies into isolation where you can murder them, one by one. You will make use of found objects, and use the hunters' weapons against them in your bid for survival. Successfully completing each level will take all the strategy, patience, and brutal cunning you can muster. It's a grueling gauntlet you must run; you are one man, alone against all odds. And this time, they've got more men, more guns, more helicopters, and more ways to trick you into revealing yourself and run you to the ground. You have every right to be afraid.

Brutal AI

This time, the hunters operate in larger numbers; they are better armed, and deadlier than ever in combat. But what makes Manhunt 2's hunters even scarier than their predecessors is their enhanced AI. Everything about their behavior is more unpredictable: they are more likely to surprise you, turning around or changing their direction in ways you can't anticipate. And when one of them sees you, he'll quickly alert his cohorts to your presence. All of which makes it far more difficult to lure hunters away from the pack. It's all the more important to choose just the right moment to leave the safety of the shadows and strike. Because you won't get a second chance to surprise your enemy.

The radar

The radar on the bottom left of the screen is still crucial to your survival, showing the location, direction and level of alert of your enemies. The radar will only reveal enemies who are within your line of sight, or who you can hear. Hunters who are standing still will not be visible to you: just because you can't see anyone on the radar doesn't mean there's no one there. So you never really know what's around the next corner, at the top of the stairs, or behind a closed door. This means that must always be careful, peek around corners, and make sure you're safely hidden at all times.

The (relative) safety of the shadows

Manhunt 2 promises that you will never feel safe, even when you are hidden in shadows. To ratchet up the tension, we implemented a new QTM mechanic: which means that if a hunter is looking for you, and you are hidden in the shadows, there is a chance that they might see you. Depending on the interaction, a mini-challenge may occur which forces the player to input a specific sequence of buttons in order to avoid detection. If you fail, the hunter will drag you into the light and engage you in combat. Which means there is nowhere you can hide and truly feel safe, making the already tense game play even more nerve-wracking.

Lights

Because you are safest in the shadows, many of the hunters you will encounter are equipped with flashlights, spotlights and helicopter support. They'll routinely shine their lights into the shadows looking for you, so you're just going to have to hope they don't decide to check out the one you're hiding in. And you'll always have to be ready to run.

Flashbacks

The dangerous psychological experimentation that Danny Lamb underwent has taken a severe toll on his mind. Throughout the course of the game, he'll be plagued by flashbacks from his past. Sometimes they'll be triggered by visual cues, and sometimes they'll kick in for no apparent reason. Your mind and your body are the only weapons you have - and even they can't be trusted.

Scripted events

All great horror experiences are filled with moments that make you jump out of your skin, and Manhunt 2 is certainly no exception. To make absolutely sure that Manhunt 2 scares the life out of you again and again, Rockstar London have crafted some perfectly timed scripted events to send your heart rate through the roof. Just when you're least expecting it, when you think you're safe; that's when a crazed psychopath is going to leap through a boarded-up window screaming and swinging a crowbar in your face. You have been warned!

Audio

Audio in Manhunt 2 is an enormous component in crafting the fear and anxiety in the gaming experience. In fact, it's so integral that we're going to deal with it separately - so stay tuned.

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User avatar
By: Anonymous

Added:Mon 25th Aug 2008 03:02, Post No: 73

Score: 0

The game feels more real when you play it on insane other then playing it on sane. makes it more intense


User avatar
By: Anonymous

Added:Wed 30th Apr 2008 20:56, Post No: 72

Score: 0

i wish this this tvg rules! in game will hurry up and come out


User avatar
By: Anonymous

Added:Sat 26th Jan 2008 20:19, Post No: 71

Score: 0

your a fooking bunch of mugs av playd the game and its fooking tvg rules! .bring on farcry2,arma2,total war empire .there proper games. MANHUNT 2 = CRAB PASTE.


User avatar
By: Anonymous

Added:Thu 27th Dec 2007 20:02, Post No: 70

Score: 0

If these assholes never understimate about this. I'll get Stan and Cartman from South park to kick their douche bags in hell. These sons of love es will die!!!!!!!!!!. Can Matt and Trey make a episode of South park Stan and Cartman fight for manhunt 2 and curse and hate Jack thompson. AWESOME LOL! :)


By: slasher

Added:Thu 20th Dec 2007 11:18, Post No: 69

Score: 0

If they keep blocking the release of this game dont the sugar heads relise that this is getting more advertisment for the game in general and people that wouldnt normally playthis game are gonna buy it just out of courosity!!!!!!!!!!!!!!!!!!!!! So just release the tvg rules! thing and let us play it and make our own minds up(does any1 kno the actual release date for the uk,sick of waiting)!!!!!!


User avatar
By: Anonymous

Added:Mon 10th Dec 2007 21:09, Post No: 68

Score: 0

well they can just give it a 18+ rating and start enforcing the sale of games to minors just like ciggarets and alcohol its that easy .anyway how many little divs can afford 35-40 quid for a game when there released.next they will want to ban porn!!!


User avatar
By: Anonymous

Added:Wed 28th Nov 2007 19:07, Post No: 67

Score: 0

these are the alternate endings of manhunt 2 DONT READ IF YOU HAVE THE GAME and havent played the end. the first end is danny kills leo. danny automatically wakes up in the middle of a street somewhere and recieves a letter of his new identity and a address to go to live in and basically he has to start a new life and it is a cliffhanger sort of. the second ending is leo killing danny in a shootout sadly. he steps on danny and kills him after he makes him angry by saying oh i killed your wife and that. then like the physcho he is he screams i wooooooooooooooooooooooooooon and wakes up. a nurse wakes danny up and tells him hes been in a coma the past 3 weeks. leo is know 100% control of danny's body. he asks the nurse if he can have a minute then looks in the mirror and see leo face. but he is in danny's body and that is the end. cool endings both ways. thanking you for reading post comments if you wish.


User avatar
By: Anonymous

Added:Fri 23rd Nov 2007 15:52, Post No: 66

Score: 0

uncle billy s**k my willy put your finger in my a** but not to silly and please do not kill me so i can get on all fours and you can milk me ouch hey get your finger out of there.


User avatar
By: Anonymous

Added:Fri 16th Nov 2007 15:33, Post No: 65

Score: 0

this game is great. i played this all night i recommend this game to any one whos not scared of horror. Oh and if anyone wants me to do a rvfor any game just type the game in


By: silent_evil

Added:Mon 12th Nov 2007 13:53, Post No: 64

Score: 0

I played this game last few days, it so nice, everything it's very nice, specially the dialogue. It's realy different from the other survival horror, I played. It's realistic, It'seems I feel the presence of the enemy, like I played I was the character in the story. Very good, excellent.


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