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Rockstar begins a behind the scenes look at their upcoming psychological sequel, starting with the environments of Manhunt 2...
Whether it's the vast, desolate expanses of the Overlook Hotel in The Shining, or the dank, dark corridors of the Nostromo in Alien, any entertainment experience seeking to create unease and terror must rely heavily on the visual stimuli of its setting: to provide the subtle visual cues that instill dread, and the sudden shocks that trigger surprise.
The original Manhunt was a nightmarish excursion into a depraved world you quickly wanted to forget. Carcer City was the ultimate backdrop for fear and violence: an abandoned urban wasteland divvied up into turfs by the merciless Carcer City Police and ultra-violent gangs like the Innocentz, Skins, Wardogs, and ruled by a sick man known as The Director. With its shuttered mall, zoo gone wild, inmate run lunatic asylum and macabre mansion, the entire game was a twisted, over the top parody of our world. The fear and terror was palpable -- the environments served as a dark stage to amplify the brutality that you suffered and inflicted.
Manhunt 2 has elevated this distinct brand of urban horror to the realm of the psychological. With its complex, conspiracy-driven story line that hinges on the questionable sanity of Danny Lamb, a conscious decision was made to take this fear and dread out into a broader world. Which mean the game and its environments had to be more expansive and immersive to better reflect Danny Lamb's journey to the heart of his own fractured psyche. This exemplifies Rockstar's continued commitment to making contemporary games that both reflect the world as it is, while amplifying aspects of this world to ensure unique and compelling gaming.
In terms of game design, this means translating these inspired environmental designs that create mood and tell the story into level designs that will perform within the limitations of a particular platform. Load times should never interfere with the seamless, horrifying mood that has been so artfully woven around the player, nor can you feel like you are playing in anything less than a fully realized, living, breathing world. It's a process that has been described as sheer torment - but it's a process which ultimately yields the unforgettably unique and terrifying interactive experience that is Manhunt 2.
The Asylum
Manhunt 2 has gone through many transformations from inception to final game. But the core of the story - and the terror - has always been Danny Lamb's tenuous grasp on reality and his own sanity. What started as a medical lab setting later became the Dixmore Asylum: the natural starting place for Danny's journey of dark self-discovery. The freak electrical storm, the broken elevators, the locked gates and chaos of a bloody riot in progress -- the physical surroundings mirror the confusion and terror that Danny undergoes, and very successfully induces terror and unease in the player from the very start. The level itself serves as an introduction to the game, allowing the player to get a feel for the play mechanics - but in no way does this feel like a trial run. From the start, every move you make could very well be your last.
S&M Club
Deeper down the rabbit hole, Danny breaks into a dark and disturbing S&M club following a lead from his lost past. What appears to be an underground fetish nightclub hides even darker secrets. The original conceptual drawings were incorporated into the final level design, complete with stage for pole dancer in dominatrix leathers. Later level design took the board even further, with a subterranean torture facility where the clientele indulges in their most depraved snuff fantasies, observed and documented from behind a series of two way mirrors. These torture chambers serve as a screening facility for potential Pickman Project candidates The level within a level serves to both deepen the mystery, and heighten the emotion of fear: fear of what Danny is inextricably wrapped up in, and fear of what he himself may have done.
The Honey Pot
Delving deeper into the disturbing mysteries of his life, Danny tracks down a former colleague from The Project and follows her into a brothel, The Honey Pot. The seedy lobby and garish neon does little to hide the sordid sex trade being plied upstairs. The textures of the mouldy rugs, the flickering lights, the creaking wood floors and red color palette all ooze decay and corruption. Further into the level, they reveal themselves to be a front for the even more sinister activities of the Pickman Project.
TVG will have more on Manhunt 2 shortly, including a Hands On look at the game on both Wii and PlayStation2.
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Added:Mon 25th Aug 2008 03:02, Post No: 73
The game feels more real when you play it on insane other then playing it on sane. makes it more intense
Added:Wed 30th Apr 2008 20:56, Post No: 72
i wish this this tvg rules! in game will hurry up and come out
Added:Sat 26th Jan 2008 20:19, Post No: 71
your a fooking bunch of mugs av playd the game and its fooking tvg rules! .bring on farcry2,arma2,total war empire .there proper games. MANHUNT 2 = CRAB PASTE.
Added:Thu 27th Dec 2007 20:02, Post No: 70
If these assholes never understimate about this. I'll get Stan and Cartman from South park to kick their douche bags in hell. These sons of love es will die!!!!!!!!!!. Can Matt and Trey make a episode of South park Stan and Cartman fight for manhunt 2 and curse and hate Jack thompson. AWESOME LOL! :)
Added:Thu 20th Dec 2007 11:18, Post No: 69
If they keep blocking the release of this game dont the sugar heads relise that this is getting more advertisment for the game in general and people that wouldnt normally playthis game are gonna buy it just out of courosity!!!!!!!!!!!!!!!!!!!!! So just release the tvg rules! thing and let us play it and make our own minds up(does any1 kno the actual release date for the uk,sick of waiting)!!!!!!
Added:Mon 10th Dec 2007 21:09, Post No: 68
well they can just give it a 18+ rating and start enforcing the sale of games to minors just like ciggarets and alcohol its that easy .anyway how many little divs can afford 35-40 quid for a game when there released.next they will want to ban porn!!!
Added:Wed 28th Nov 2007 19:07, Post No: 67
these are the alternate endings of manhunt 2 DONT READ IF YOU HAVE THE GAME and havent played the end. the first end is danny kills leo. danny automatically wakes up in the middle of a street somewhere and recieves a letter of his new identity and a address to go to live in and basically he has to start a new life and it is a cliffhanger sort of. the second ending is leo killing danny in a shootout sadly. he steps on danny and kills him after he makes him angry by saying oh i killed your wife and that. then like the physcho he is he screams i wooooooooooooooooooooooooooon and wakes up. a nurse wakes danny up and tells him hes been in a coma the past 3 weeks. leo is know 100% control of danny's body. he asks the nurse if he can have a minute then looks in the mirror and see leo face. but he is in danny's body and that is the end. cool endings both ways. thanking you for reading post comments if you wish.
Added:Fri 23rd Nov 2007 15:52, Post No: 66
uncle billy s**k my willy put your finger in my a** but not to silly and please do not kill me so i can get on all fours and you can milk me ouch hey get your finger out of there.
Added:Fri 16th Nov 2007 15:33, Post No: 65
this game is great. i played this all night i recommend this game to any one whos not scared of horror. Oh and if anyone wants me to do a rvfor any game just type the game in
Added:Mon 12th Nov 2007 13:53, Post No: 64
I played this game last few days, it so nice, everything it's very nice, specially the dialogue. It's realy different from the other survival horror, I played. It's realistic, It'seems I feel the presence of the enemy, like I played I was the character in the story. Very good, excellent.