To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.

Email:
Nickname:
Password:
Confirm Password:
Weekly newsletter:
Daily newsletter:

To log in to your account, please enter your email address and password below:

Email:
Password:
Forgot your password?

To reset your password, please enter your email address below and we will send you a link to reset it.

Email:
Submitted by Gwynne Dixon on May 21 2010 - 10:34

TVG goes hands on with a thoroughly refined and refreshingly realistic take on open-world gaming...

When it comes to sandbox games, Rockstar is clearly the undisputed heavyweight champion of the gaming (open) world. The sheer level of attention to detail in the settings of both GTA IV and now Red Dead Redemption, as well as the innovative gameplay variation within these games' missions, is beyond comparison. But it seems that the gaming label of Rockstar's parent company, 2K Games is now primed to show its exceedingly talented sibling a thing or two when Mafia II comes to town this summer. In a recent hands on with the game we were stunned by the sheer scope and historical accuracy of Mafia II's fictional open world setting, Empire Bay. As a post-World War II pastiche of various hives of organised crime (most notably New York City), the world certainly felt like a more fitting homage to The Godfather fiction than EA's licensed games ever managed to attain.

Gamers play as Vito Scaletta, a World War II soldier returning to Empire Bay on leave after he's injured on operations. Of course, it's not long before Vito is up to his neck in the mafia network of Empire Bay. Firstly, Vito's friend Joe manages to get him released from army service for good, such are his connections (it seems a phone call is all it takes) and then it becomes apparent that Vito's father died while he was away, leaving a sizeable debt over his family's head that Vito is now responsible for clearing. It seems only logical, then, that Vito joins forces with Joe to make the money back and pay-off the debt owed to the mob by his deceased father, lest the remaining members of his family be 'sleeping with da fishes' or whatever.

We joined the game as Vito was being shown the ropes by Joe. After a short drive down to some warehouses, the two of them started selling boxes of bootlegged cigarettes at cut-down prices. Our job as Vito was to retrieve the correct brand of cigarettes from the back of a truck as Joe called out each customer's preference. It was a fairly straightforward job with a steady stream of customers - if this was all it would take to pay-off the debt, then 2K Games would have a fairly short and uneventful game on its hands. Of course, it wasn't long before the violence broke out from a rival gang of the hotrods and rock 'n roll variety (i.e. Happy Days gone badass), who told Joe and Vito to get off their turf before setting the truck alight.

Joe rang the boss, who was not too happy about the destroyed merchandise. Vito and Joe had to get his money back but, lucky for them, the boss had something against those Rebel Without a Cause fellas anyway, and so was willing to help Joe and Vito get revenge. The mission progressed through these novel scene setters, firstly with an attack on the gang's favourite hang-out which, predictably, turned out to be a diner. Vito and the crew had to pepper the empty diner with Tommy Gun fire before setting it alight with Molotov cocktails, which may well have been a well dished-out weapons tutorial of sorts, but was also a good opportunity to see Mafia II's impressive visual effects in full flow as well.

Our hands on was with the PC build and came accompanied by an Nvidia representative, who was only too happy to point out how the graphics card manufacturer's APEX tools were allowing developers, like 2K Czech, to maximise PC games for a multi-platform release. Pulling Nvidia's PhysX tech into games is apparently a doddle now with the APEX toolset, which allows for all sorts of impressive sounding effects like ricocheting bullets, splintering debris, and realistically simulated explosive force fields, all of which were on show as we mowed the diner to bits. On this PC build, the visuals certainly offered more detail in the level of destruction on show than we've experienced in many recent open-world titles, so we're inclined to think that 2K Czech has managed to get its ducks in a row where development for hardcore PC gaming is concerned.

Moving on from the diner, Vito and the mob drove to an industrial district of Empire Bay to track down the Unhappy Days gang (as we've decided to call them). A well designed shootout followed, which aptly demonstrated how carefully you have to approach these set-pieces in Mafia II to have any chance of success. Having played a bout of GTA IV the night previously, where my main aim was to build the highest wanted level in as short a period as possible, I was left dead quickly and often in Mafia II using the same approach to combat. The sure-fire way to play through these sections in Mafia II is to move methodically from one cover position to the next, only popping out from behind the cover when you've got a clear shot. A punishing bleed-out health system ensures that Vito simply can't absorb a hail of bullets a la Niko Belic, which is just one of the ways 2K Czech is making Mafia II feel more authentic than the vast majority of sandbox titles.

Another way in which it's more authentic became painfully apparent as we drove one of the gang member's hotrods to the dock with the express aim of recouping our losses from the attack on our cigarette truck. If we got any reasonable speed up and so much as snagged a lamppost, this invariably resulted in death, as well it should. Firstly, the game is trying to be at least mildly realistic, and secondly, cars from the 40s and 50s were hardly known for their safety records (just ask the original Rebel Without a Cause). Luckily, when we eventually got to the docks some traders were willing to pay handsomely for the hotrod, which meant we could get the boss off our back for allowing his cigarettes to get burnt to a cinder - the perfect circle of gang related violence, some might suggest (although probably not the Unhappy Days gang).

Some downtime after the mission gave us the opportunity to sample how Mafia II is dishing out the staple sandbox game features, which included Vito's hideout - a one bedroom apartment complete with drinks (alcoholic and soft) and an issue of Playboy that contained a bare-all centrefold shot (these are collectible in the game). There was also time to have a look at the wanted system, which operates across two basic principles: the police may track you down by knowing what car you were driving and/or what clothes you were wearing when you committed a crime (both of which can be changed at an auto-repair shop or clothing store to lose the cops). If you do get busted, however, there are always the options to surrender, resist, or bribe the bent copper for $150.

Mafia II's open-world is rich in its depth and demonstrates a scrupulous eye for detail. From the soundtrack to the period design, and the characters to the storyline, we found it very hard to fault this particular hands on session with the game. If the first game was perhaps a little too realistic then Mafia II appears to maintain this penchant for authenticity without going so far as to bog down the experience, making for a much more engrossingly playable game all-round. Roll-on August 27th...

If you wish to link to this article, here's a permalink to this page:

TVG Store - Finding you the cheapest price for:

Mafia II

Comment

Sign Up and Post with a Profile

Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.

Log in using Facebook

Respect Other Members

Please respect other users, post wisely and avoid flaming... Terms & Conditions

 

By: freeradical

Added:Mon 20th Dec 2010 12:23, Post No: 10

I'd argue that Mafia II is actually less linear than most open-world games in some ways. For a start, there are a handful of missions that change around the storyline depending on how you play them.


User avatar
By: Anonymous

Added:Sat 18th Dec 2010 21:04, Post No: 9

Mafia II is a game??? When I was playing it I thought it was an interactive movie. Silly me.

No seriously, this game sucks, I traded it to someone for a better game as soon as I could. WOW, what made these czechs think that we wanted to play a game that has zero diversity and was completely linear after we have all been playing Grand Theft Auto for the past 10 years or so?

Even the story would've made a mediocre movie!


User avatar
By: Anonymous

Added:Thu 16th Sep 2010 00:34, Post No: 8

lol quite a hypocrite arnt you, you hated the saboteur yet it had some origonality (with the black and white into colour) all because of topless women in 1 small part of the game, yet you say mafia 2 isnt a bad game really i thought you might have learnt somthing when i dropped this argument but there you go again with a medicore sandbox game and say its not bad (just 1 DLC with nude women and youll suddenly say its rubbish) lmfao.


By: freeradical

Added:Wed 15th Sep 2010 09:39, Post No: 7

Wow, you really didn't like it. I think all of your criticisms have some truth behind them, but perhaps you're being a touch harsh on the game. You seem to be judging Mafia II against some perfect standard that doesn't really exist rather than comparing it to competitors.

Yes, the story is something of a Mafia flick pastiche; yes, the police can be easily fooled with a swift U-turn during car chases but, if you look really hard, you can level these sorts of criticisms at most half decent games of this type.

The bottom line is, despite its faults Mafia II was enjoyable to play through in my opinion. The game seems to have divided opinion though. Some are willing to forgive the game's shortcomings for what it gives you in return, whereas others don't seem to enjoy the game's merits quite so much.


User avatar
By: Anonymous

Added:Wed 15th Sep 2010 00:00, Post No: 6

Personally I was very disapointed by Mafia 2.

1.The story everyone was hyping about is nothing more than cut and paste from mafia movies. There is nothing really original about it.

2. The AI is not very good. The behavior of the cops is not very convincing. They are easily fooled. They come after you when you are speeding or are involved in a carscrash, but they do not care about every other traffic violation you can think of.

Also when not in a scripted mission you partners in crime will totally ignore the police, even if dozens of them are shooting at you.

Every male, even the elderly, can fight like pro's. It is ridiculous.

Your tough mafia friends keep whining about traffic lights and speeding.

3.Many of the animations are seriously lacking. For example people who jump away from your car skip animations. People regularly are standing in their cars wth their upperbodies through the roof.

4.The cover system is quite bad. You are unable to shoot through a piece of cloth(emipire hotel), while the enemy is able to shoot you through walls.

5. Weapon models are badly aligned. When you think you shoot the enemy it is not unusual you are shooting walls.

6. Saving is abismall. It is almost as terrible and just as irritating as in GTA IV.

7. The game tries to tell a realistic story, but you have a magic garagebox and a magic dresser. What is that about? It is ridiculous.

8. Cars can not really touch eachother.  There is a very noticable space between the cars, even whe they do damage. Very sloppy.

9. I am not against linear storytelling (GTA4 has it too), but in Mafia 2 that is all there is. The city is dead. Nothing to do there. Nobody to meet outside the linear story. Because of that the city is like a piece of dead cardboard decor. Not once I got the feeling the city was alive and real. It is fake and it feels fake and empty.

10. The game is only about 10 hours. THat is ridiculously short in my book. Some cool sidemissions would have served at least two purposes, making the city feel more alive and immersive, and adding some very necessary playing time to the game.

11. The camera is terrible. When you drive and look around the camera keeps tugging at you. And during indoor shoottouts the camera regularly ends up inside walls and other stuff.

The game does not live up to the hype at all. I consider it to be a failure.


User avatar
By: famalegoods137

Added:Fri 10th Sep 2010 12:42, Post No: 5

This comment has been removed by a moderator.


User avatar
By: djjjmz

Added:Sun 05th Sep 2010 14:41, Post No: 4

This comment has been removed by a moderator.


User avatar
By: Anonymous

Added:Mon 05th Jan 2009 04:57, Post No: 3

looking good


By: julez316

Added:Wed 09th Jan 2008 12:24, Post No: 2

the first mafia was a much overlooked game and hopefully this will be a lot better than the godfather game


User avatar
By: Anonymous

Added:Tue 21st Aug 2007 21:04, Post No: 1

Wow Mafia is looking good, hopefully they'll tone down the realism of 1940's cars and their "limited" top speed.