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Submitted by Chris Leyton on October 14 2008 - 10:00

From a little acorn sprouts a genre-defining PS3 must-have...

Pros
  • Outstanding production.
  • Fun-fuelled physics gameplay.
  • Endless creativity.
Cons
  • Some slight control niggles.
  • Creation tools can be a little overwhelming.
  • You need a PS3 if you haven't got one.

From the creators of the entertaining if slightly off-the-radar Rag Doll Kung-Fu (check it out on Steam) comes the single most anticipated title to appear on the PS3 since it launched. Bucking the typical trend of AAA development, LittleBigPlanet comes from a team just shy of 40 members. But don't let that detract from what is, quite possibly, the first must-have title for the PS3 - you can have your Metal Gear Solid 4s and Gran Turismo 5s, for us it's all about Sackboy and his adventures against the laws of physics.

Since making its mark at the Game Developer's Conference back in 2007 Media Molecule's LittleBigPlanet, and more specifically lead star Sackboy, has been waving the PS3 flag. Promising to usher in a new era of user-created content, LittleBigPlanet is at heart an out-and-out platformer in a similar manner to Mario or Sonic. However whilst such iconic characters have had a hard time of late and the genre is far less significant than it used to be, LittleBigPlanet manages to single-handedly push things forward and could provide Sony with its own face-saving, unit shifting, pint-sized mascot.

The minority that sampled Media Molecule's first title will instantly spot a common theme running throughout the UK studio's latest output. Instead of relying upon canned animation sequences or even advanced mo-cap techniques - both costly resources - LittleBigPlanet favours a physics based system that drives everything in the game. As a result LittleBigPlanet and Sackboy himself have a distinct feeling quite unlike anything that's come before. The sense that everything behaves (ish) to real world laws injects the platformer genre with levels of innovation and creativity similar to which Miyamoto-san last bestowed upon us with Super Mario Galaxy. It's done so well that you're left to question why somebody hasn't done this before. Even the simplest and most generic things such as shifting crates or swinging across chains is transformed to the point of feeling like it's the first time we've ever done such things in a videogame.

Sackboy's repertoire of actions is kept blissfully simple, he can run, jump, and pull stuff around, and that's about it. But because of the physics based environments and meticulous level designs, a run in conjunction with a jump turns into a death-defying swing across a fiery chasm; a jump and a pull turns into a desperate clutch of a rotating wheel to stop Sackboy falling to his doom. Its pure simplicity ensures LittleBigPlanet puts a smile on your face in the same way that Super Mario Bros did back in 1985. There appears to be a slightly off-putting delay between the action and pressing the buttons at first, but it soon becomes part of the play and hardly noticeable.

LittleBigPlanet - GDC 07 Trailer

Sackboy makes a grand entrance back in 2007...

Although it's largely a 2D platformer, there are three planes - in and out of the TV screen - which Sackboy can jump between. This element can cause a few niggles, but is generally handled well and comes off particularly stylish once you've spent every waking moment playing and polishing your skills. Sackboy stylishly leaps and ducks between the planes semi automatically, almost instinctively with practise, re-enforcing his stake as the coolest videogame character in years. As TVG always maintains, it's the little things that matter. LittleBigPlanet is awash with these, whether it's changing Sackboy's expressions with taps on the d-pad, or using shoulder buttons and thumbsticks to control his arms, gesticulating until the cardboard cut-out cows come home.

The standard selection of levels that feature on the disc illustrate just how creative LittleBigPlanet can get. Beyond the basic necessity of largely moving from left-to-right, Media Molecule's level designers have let their imagination run riot with obstacles to overcome and challenges to face. Certain sections require you to grab a handful of SixAxis' and share the fun with challenges geared around co-operative play, whilst the many time-based challenges creates a sense of urgency that ideally suits LittleBigPlanet. It's evident that LittleBigPlanet could only come from a development team with an indie spirit and one teamed perfectly with Sony. It's difficult to imagine LittleBigPlanet coming from Microsoft, and whilst the innovation and creativity is reminiscent of Nintendo, the luscious production puts it firmly out of their territory.

Moving beyond a genuinely original and meticulously realised concept, LittleBigPlanet also features tremendous production values that defy the teeny-weeny team that created it, so little in fact that each and every member is featured in the game's introductory level which sets the bar for the rest of the game superbly. It's testimony to the size of the team that the visual finesse is beyond virtually everything we've seen on the PS3 (perhaps only MGS4 rivals it), touching upon a marriage of technology and style that rivals the work of Pixar. This quality extends into the sound, superbly narrated by the reassuring yet slightly mocking Stephen Fry (Pocoyo fans will spot the similarities) and featuring the best soundtrack to ever appear in a videogame. They've squeezed every last bit of the blu-ray disc full of charisma and personality.

But, of course, this is only a fragment of what LittleBigPlanet is about. The game's almost limitless lifespan and true picture comes about when you jump into the creation mode and begin to share content online. The 40 or so stages that form LittleBigPlanet's Story mode are just a means to gaining the materials you need to start, with each stage's collectables coming in the shape of items, stickers, decorations, and other goodies to use. Armed with a considerable array of tools to craft your very own masterpiece LittleBigPlanet is only restricted by your own imagination, whether it's creating obstacle strewn races for you and your friends to compete in, or a devilishly tricky platform level that would have Miyamoto-san nodding in appreciation. If you own a PlayStation Eye then LittleBigPlanet finally provides the reason to take it back off the shelf. Hooking up the peripheral allows you to take photos in the real world, which can then be used as stickers to slap around in your own creation.

So advanced is the level creation materials that you'll need to wade through a series of tutorials, but it's worth every minute and you do have the dulcet tones of Stephen Fry to act as your mentor throughout. We have to admit that it can all be a little overwhelming and slightly intimidating, but MediaMolecule have done their best to ensure it's something that's accessible to everybody. Of course the depth of options available means that you can really create some staggering content, and we're sure this is the key to making the game's longevity almost endless.

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  • Graphics: 96%
     
  • Sound: 98%
     
  • Gameplay: 95%
     
  • Originality: 97%
     
  • Longevity: 94%
     
Overall Score: 10/10
Stephen Fry, The Go! Team, and Sackboy, what more could you possibly want. Undoubtedly one of the finest games in recent years, LittleBigPlanet deserves every single shred of a 10. You won't find a more polished or rewarding videogame this year, and for quite some time we'd imagine. Amidst Gran Turismos and Metal Gear Solids, LittleBigPlanet is finally the reason you need to invest in a PS3 - if you've already got one make sure to pick this up immediately.

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User avatar
By: Anonymous

Added:Sun 27th Sep 2009 22:28, Post No: 54

cause its not original it borrows ideas from other platform games, thats not saying its a bad thing it just takes that origionality away from it


User avatar
By: Anonymous

Added:Sun 27th Sep 2009 21:52, Post No: 53

why doesent this have 100% originality


User avatar
By: Anonymous

Added:Fri 10th Jul 2009 15:28, Post No: 52

@post 45

"but yet theres splintercell which i do beleve to be an MGS clone."

you have absolutely no idea what you're talking about.

 

@post 47

Nice post until you descended to the troll's level at the end.

 

My opinion:

I own 30 consoles, 2 Macs and 4 PCs of different ages. I don't care what I play on, just what I play. You should all grow up.

mort8104


By: KOTOR3willcome

Added:Mon 22nd Jun 2009 04:42, Post No: 51

Hey Anonymous, i have all three of those games and they are all good games. killzone 2 and LBP are good for online play but MGS4 isn't very good for online but that's just my opinion. But all three are great just for offline play. They would probably be the first i would reccomend to anyone. and also 75 trophies so far in Killzone 2.Burnout paridise has i think 98 trophies. it has the most out of everyother game and some of them are super easy. 


User avatar
By: Anonymous

Added:Thu 19th Feb 2009 01:10, Post No: 50

i dont need a ps3 my laptop has blu-ray player on it (remember that comment) and ive got a 360 only i want lbp mgs4 and killzone 2, no chance of seeing them on 360 so ill get rid of the rrod crapbox 360 and get another blu-ray playing power console and i never thought id say it but i want a true blu-ray player for my house and the one on my laptop is cool for when im out away from home.

as for crysis my laptop cant run it cause EA made crysis so power hungry you need to upgrade the hell out of a pc just to run it (a game that costs under £20 on a system costing over £2000 to build vs a console costing £300 and can do the same if not better).

fact is pcs are for geeks and consoles are for gamers.


User avatar
By: Anonymous

Added:Wed 18th Feb 2009 19:47, Post No: 49

Under 'cons'
"You need a ps3 if you haven't got one"."
What a [#@!?]ig biased bull[#@!?] website. [#@!?] you people.


User avatar
By: Anonymous

Added:Wed 04th Feb 2009 19:40, Post No: 48

 Go take your mid-life crysis elsewhere, hmmm..  maybe you should actually PLAY Crysis, rather than waisting all that gaming time bragging about how its so great because you can see every blade a grass and all that BS that nobody cares about.  Go choke on your mouse you world of warcraft playing 12 year old piece of sh!t troll


User avatar
By: Anonymous

Added:Wed 04th Feb 2009 19:39, Post No: 47

You people comming on this forum for one of the greatest, most charming, ingenious platforming games ever created just so you can bash on the PS3 make me sick and you should all learn harsh lessons.  Of course a pc can be more powerful than a console, ANY console.  Everyone knows that and now what is your point?  Console have their own charm and benefits of having for those of us who can't afford to keep updating our pcs every time a good game comes out.  Console people like to play games with there other console buddies just like you pc players do the same.  Everyone has their own preferences of exclusives, control, (a huge benefit of console is being able to play with your friends with a few controllers rather than JUST online all the time or lugging are huge pcs to each others house for a huge GEEK fest.  Its not about whose d!ck is bigger or "My pc is more pwerful than your ps3"  its about what people preffer.  The fact that you come on here to b!tch and moan means quite frankly, to me, that you are just bored with your pc, envious of ps3 owner, and have big time penis-envy inferiority complex. 


User avatar
By: Anonymous

Added:Wed 24th Dec 2008 07:52, Post No: 46

I think it's the game of the year, just for the concept.


User avatar
By: Anonymous

Added:Sat 13th Dec 2008 20:04, Post No: 45

just a message to post 41 i take it youve never seen crysis on the pc, dont go blabber mouthing on about killzone 2 without even seeing crysis first secondly MGS games are typically released on consoles anyway but yet theres splintercell which i do beleve to be an MGS clone.

LBP is like donky kong contry when that came out on the snes back in the early 90's awsome graphics and great gameplay realy thats all this game needs as its not trying to be something its not.

cool game just have to wait till the ps3 price starts falling (ive already got a blu-ray player on my laptop).


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