To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.

Email:
Nickname:
Password:
Confirm Password:
Weekly newsletter:
Daily newsletter:

To log in to your account, please enter your email address and password below:

Email:
Password:
Forgot your password?

To reset your password, please enter your email address below and we will send you a link to reset it.

Email:
Submitted by Chris Leyton on July 21 2010 - 12:54

Epic, open-world RPG from the creator of Morrowind and Oblivion coming to Xbox 360, PS3, and PC in 2011...

Following the acquisition of Big Huge Games last year 38 Studios in conjunction with EA today unveiled Kingdoms of Amalur: Reckoning, currently in development for the Xbox 360, PlayStation3 and PC for an Autumn 2011 release.

Previously hiding under the codename of Project Mercury, Kingdoms of Amalur: Reckoning is an open-world, epic RPG in development under the watchful guise of Ken Rolston.  That’s reason enough to get excited considering Rolston previously brought both Morrowind and Oblivion to life at Bethesda Studios.  The story is penned by New York Times best-selling author R. A. Salvatore and features the trademark visceral style of renowned artist and Spawn creator Todd McFarlane.

“Reckoning is a great representation of how a team of incredibly talented and creative people with expertise in different areas can come together and complement each other so well,” said Jen MacLean, CEO of 38 Studios. “We are thrilled to be developing an open-world RPG under the leadership of one of the greatest RPG designers in the industry, with creative direction by one of the most iconic artists of our time, set in a rich universe imagined by one of the top fantasy genre authors in the world. We can’t wait to share the first details of this universe we have been so dedicated to building over the past few years.”

"In Reckoning, we started with Bob and Todd's exceptional Kingdoms of Amalur game setting and imagery," said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. "On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we've added something new that we've always wanted from the genre -- a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven't seen before in other fantasy RPGs."

The first cinematic and further details from the game are expected to arrive tomorrow.

If you wish to link to this article, here's a permalink to this page:

Comment

Sign Up and Post with a Profile

Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.

Log in using Facebook

Respect Other Members

Please respect other users, post wisely and avoid flaming... Terms & Conditions

 

User avatar
By: Anonymous

Added:Mon 18th Jun 2012 14:30, Post No: 5

Assured and guaranteed delivery of Gifts and flowers to all over Maharashtra. puneonnet




User avatar
By: Anonymous

Added:Wed 11th Apr 2012 00:10, Post No: 4

this game sucked


User avatar
By: Anonymous

Added:Fri 02nd Mar 2012 01:20, Post No: 3

I'm playing this game currently. Soooooooo good. I see hints of Fable, Warcraft and Irish Folklore all up in it. Not to mention the lovable characters! I highly recommend it. ♥

 


By: SegaBoy

Added:Wed 21st Jul 2010 13:26, Post No: 2

I've got very high hopes for this considering Bethesda seems intent on its usual one Elder Scrolls title per generation.  Still not entirely sure why THQ didn't have the balls to carry on with this game - it's got Ken Rolston behind it, that's enough for me.


User avatar
By: Anonymous

Added:Wed 21st Jul 2010 13:24, Post No: 1

excellent.. at last an RPG that isn't a MMORPG... yet. Please be like Morrowind and less like Oblivion.