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Submitted by Gwynne Dixon on December 23 2010 - 15:49

Guerrilla Games unfurls its PlayStation Move and split-screen co-op support for Killzone 3 amid a 280-metre high 'MAWLR'...

A 280-metre high mobile artillery unit that's shaped like a flea... this is what faced us in the latest preview build of Killzone 3. And it's not just us who think that the 'MAWLR' looks like a flea - Guerrilla Games' Managing Director, Herman Hulst has already gone on record to say that the MAWLR's design was influenced by this bubonic plague spreading insect. As mortar spewing, gun turret laden behemoths go, then, it's a pretty daunting one. During our play through of the build, this towering walker took centre-stage as one of the most visually impressive bosses we've seen in a videogame for quite some time. Regardless of how much it strained the Cell processor's many cores, smashing Killzone 3's dynamically destructible environments (significantly improved from KZ2, we might add) to smithereens with wave after wave of artillery strikes, the game's frame rate stayed silky smooth and refused to waiver.

It's yet another showcase for the power of the PS3's impressive architecture; something that Killzone 2 already proved in abundance back in 2009. This was never a query for us with Guerrilla Games' last attempt - our main concern was always the design, which lacked novelty at times and seemed to be happier ticking the boxes of a generic FPS rather than constructing ingenious moments that stayed with you after the campaign was finished. It's too early to tell whether this remains the case with Killzone 3. The MAWLR battle in Sony's latest code lasted no longer than 45 minutes (the preview build then promptly ended), so we're reluctant to draw any conclusions on overall gameplay design at this stage. What we can say, though, is that KZ3's visual splendour does bleed into the overall gameplay satisfyingly well - it's a visual spectacle that's quite something to behold and this isn't lost through any grating gameplay dynamics as far as we've seen.
 
At least, that was the case until we fired up our PlayStation Move controllers. This is the first time we've gone hands on with a Move-enabled build of KZ3 and we've got to say that there's a lot of scope for improvement between now and the end of February. Too often it played like the graveyard of FPS titles on Nintendo's Wii platform, with all 'look' movement grafted to the aiming reticule so that the only way of moving your perspective about is by pointing to the edge of the screen. While the sub-controller handled forward, backward, and strafing well enough, it's the critical panning movements determined by the 'wand' that really suffer here. Spending crucial moments aligning your view so that you can get a good shot on an enemy is the last thing you want to be worrying about in an FPS - the quick-fire gameplay dynamic of move-and-shoot is not one to be interrupted lightly and this is precisely what Move appears to do with Killzone 3.

To put it simply, Move seems to hamper movement in KZ3 (ironically enough) more than it enhances aiming, leaving the whole process fairly redundant from the outset. In fairness, this is not a problem that's exclusive to Guerrilla and Killzone - on the contrary in fact, it's a problem that affects pretty much all FPS titles that take on a motion controller (excepting on-rails shooters).  On the positive side of things, Guerrilla has grafted gestural commands to actions like reloading and melee attacks pretty well. A swift twist of the controller inserts a new mag, while swipes instigate Killzone 3's redesigned melee attacks - close range melee hits result in a gory, close-quarters kill animation, while jabs from slightly further away will disorient the Helghast, leaving them defenceless to point-blank gunfire. Beyond this though, there doesn't seem to be much appeal for Killzone 3's hardcore contingent to pick up a Move controller and we're going to make a prediction that the vast majority of players will stick to traditional gamepad controls when the KZ3 launches in February.

A brief glimpse of the jet-pack gameplay that will be premiering in this third Killzone instalment was encouraging though. Having downed the MAWLR (which took quite a few attempts as the beast of a machine simply would not go down lightly), Guerrilla treated us to a gun-fight featuring a couple of jet-pack wearing Helghast that had a testing tendency to fly about like wasps, always just in the periphery of your vision but never still for long enough that you can swat them down (and yes, they do pack a mighty sting). When the full game rolls around, players will be able to don a jet-pack as Sergeant Sevchenko and take the Helghast on at their own game. It's certainly a tantalising prospect that promises to add something fresh to the overall gameplay, so hopefully Guerrilla will use this opportunity to craft some memorable set-pieces.

Also playable in the build was KZ3's recently revealed split-screen option and, from a limited play-test, the feature seems to be well integrated. As we've come to expect of the studio, Guerrilla appears to have mastered the technical side of things by utilising split-screen without sacrificing too much graphical detail for each player. Basic co-op features, such as reviving a downed partner, also play-out through the mode but, as you might expect, Move compatibility isn't supported in the split-screen and that's probably for the best really - if the game plays awkwardly with Move in single-player, then split-screen would effectively double that level of awkwardness.

Killzone 3 is shaping up to be a tidy prospect for February 2011. The game's Move integration may well be a major question mark over this latest build, but then the game is a hardcore shooter and we hadn't envisaged FPS fans ditching their control pads any time soon anyway. What'll no doubt interest KZ3 nuts more is that this latest instalment appears to be pushing the PS3 hardware in new directions this time around - any game that can leverage something as impressive as the MAWLR is due some credit.

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By: Anonymous

Added:Thu 24th Feb 2011 15:36, Post No: 21

Been playing this since yesterday (in the UK) until I completed the campaign which is 6hrs on the hardest setting that is unlocked from the start (an 'impossible' type difficulty is unlocked on completion of the game) and it's not that great. Not nearly as good as Killzone 2, though I can't compare to Killzone 1 because I never played it. The random bits in it like the jet-pack etc. are great, though they're never used them for more than one scene so they just feel like random bits that were somehow added as an afterthought. All together, the game felt like a 'jack-of-all-trades but master of none' to me, which is a huge shame.

 

Sure I'll get lots of thumbs downs for that but that's my honest opinion on the game.


User avatar
By: Anonymous

Added:Tue 22nd Feb 2011 22:09, Post No: 20

Just came out in the states. I'm thinking of getting it. This game is number 1 on the amazon best sellers list, and seems to be getting good reviews. If anyone has played it please tell me if I should buy it.


User avatar
By: Anonymous

Added:Mon 17th Jan 2011 09:25, Post No: 19

@ post 18, is there realy any need to act like that a simple get back on topic is all thats needed please leave the fanboy argument with the fanboys, eventually thell get board and troll some other thread or some other site.


User avatar
By: Anonymous

Added:Mon 17th Jan 2011 03:02, Post No: 18

Post 16, You sound butthurt. You seem to know a lot about these PS3 exlusives, you probably keep looking at videos for them because you want them so bad.
 
GUYS, THIS IS ABOUT KILLZONE 3. XBOX FAGS GET OFF AND GO TALK ABOUT SOME XBOX [#@!?]. PC KIDS GET OFF AND GO TALK ABOUT SOME PC [#@!?].


User avatar
By: Anonymous

Added:Sat 15th Jan 2011 17:16, Post No: 17

Just watched the story trailer EPIC.


User avatar
By: Anonymous

Added:Thu 13th Jan 2011 22:35, Post No: 16

sorry d*** head but i play on games for windows live on my pc lol apart from the fact i can get nvidia's 3D visioin glasses and play games in 3D much better than the crappy ps3 can, and carry on dreming about GT5 having more content lol i wouldnt go saying more content which basicly consists of 200 skylines, 200, rx-7's and 200 civics, basicly 600 variations of the same fu****g cars plus a few additional features like rally stages, F1 races, day/night and weather effects (that look completly crap).

 

have fun playing DC online oh but you have to pay how much per month £9.99 for 30 days, £27.99 for 90 days or £49.99 for 180 days lmfao XBL only costs £39.99 for 365 days and that accross multiple games not just 1 like DC online. GTFO why are you talking about xbox live when its not even on topic oh and the reason why you got such a high rank is cause no one played killzone2 online only sad retarded morons like you did.

 

again why do sony need any more money DC online should be free just like PSN is apart from the crap PS plus service oh and i guess you thought everyone had forgotten about that diddnt you, lol you really are a completely retarded moron, stupid ps3 failboy.

 

LAST PLACE 4 LIFE MUHAHAHAHA EAT IT.


By: Jeremy Dennington

Added:Thu 13th Jan 2011 13:22, Post No: 15

why are you even here, you are talking about forza 3 for some reason. That game is for another system entirely. Go back to your crappy xbox live and pay to play more games online(sorry i have an internet service provider, i wont be giving microsoft more money they dont need). We are here to talk about how killzone 3 is going to be a fantastic 3d game. I am hopeing they have a new controls team, killzone 2's controls just didnt feel right, thats with saying i got to the highest rank online with the crap controls they did have.


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By: Ende Keralam

Added:Thu 06th Jan 2011 15:57, Post No: 14

Articles and content in this section of the website are really amazing. Visit endekeralam dot com (send gifts, flowers & cakes to kerala)

 


User avatar
By: Anonymous

Added:Thu 06th Jan 2011 14:45, Post No: 13

HAHAHA.

no lasting appeal?  it has more content than any console game ever made you moron.  i've been playing for about 4 hours, every day, for a month, and i've got 64% of the game completed.  no lasting appeal.  lol.

 

ever heard of jeremy clarkson?  whether you like the guy or not, he's driven pretty much most cars (worth driving) in the world.  his take on gran turismo?  he says the only difference between driving GT and real life, is the fact you wont die if you hit a wall at 150mph in the game which means you'll be 'braver' and therefore get quicker lap times than you would in real life.  other than that, it's exactly the same.

 

but you crack on with forza, it's a good game no doubt, but to say it's a better driving sim than gt5 without laughing proves you're nothing other than a bill gates bummer.


User avatar
By: Anonymous

Added:Thu 06th Jan 2011 10:40, Post No: 12

lol if you dont like what i have to say then tough sh** deal with it, you retarded ps3 fanboys are really sad "my life is over thanks to GT5" lol GT5 sucks and has no lasting appeal not to mention the crap unrealistic physics and dodgy graphics no wonder it diddnt score as high as forza 3, lol just goes to show GT5 isnt as good as forza 3, i cant wait to see forza 4 completly annihilate GT5/6 and just show all you butt hurt fanboys how it should be done.


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