To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.

Email:
Nickname:
Password:
Confirm Password:
Weekly newsletter:
Daily newsletter:

To log in to your account, please enter your email address and password below:

Email:
Password:
Forgot your password?

To reset your password, please enter your email address below and we will send you a link to reset it.

Email:
Submitted by Gwynne Dixon on January 15 2010 - 17:22

Kane & Lynch take to the streets of Shanghai for IO Interactive's sequel to the 2007 original, Dead Men...

A life of crime might get you decades in the slammer but, if the plot behind IO Interactive's Kane & Lynch series is anything to go by, then at least there's the opportunity for some travelling when you're on the outside. The Danish developer's 2007 original, Kane & Lynch: Dead Men, had the pair flip-flopping between Los Angeles and Tokyo in the first half of the game - before they moved on to Havana and Venezuela during the latter stages - while this incoming sequel takes place in the hustle and bustle of Shanghai, and it's the city's population density that's precisely the reason why IO has chosen it as Kane & Lynch 2's setting. [Correction: this paragraph previously ended with an alleged "factoid" about Shanghai's weather. The passage has now been removed as it was mistaken with Singapore. Thanks to the anonymous poster on the boards below].

While the first game placed Kane in the starring role as he attempted to track down the whereabouts of his daughter and escape The7, this sequel focuses on Lynch. During our first look, IO was keen to point out the different character traits that Lynch offers. As was clear from the first game, Lynch is a medicated psychopath (something that troublingly formed a minor gameplay dynamic in Dead Men), which is why IO describes him as a man who improvises under pressure, with little or no military planning; a criminal who's often irrational and, above all else, is just trying to survive (aren't we all).

Lynch has been hiding out in Shanghai to lay low from the feds and this is where the city's population density comes in, as it's harder for the authorities to track him down there. While taking up residence in the city, Lynch does some work for a British gangster called Glazer. Nonetheless, Kane manages to reunite with Lynch in what IO is describing as "a simple job gone wrong", and the two of them manage to get wanted by the police. As with the first game, the dynamic duo of Kane and Lynch turns out to be more of an inadvisable mixing of nitrogen and glycerol to form a dynamite partnership that could explode at any moment. The result in Kane & Lynch 2 is a frantic chase that goes on for two days and two nights.

So that's the back-story. The game itself looks unique, which is a word that's far too overused in the game industry when, ironically, there are very few games that can be described in that way. In this case however, we can honestly say that we've never seen a game that uses a YouTube-style visual filter. As the initial teaser trailers for Kane & Lynch 2 hinted, IO Interactive is going for a kind of CCTV style depiction of the action in this sequel. On top of different forms of camera direction, such as an over-pronounced shaky cam effect that makes Gears of War's sprint cam look like a Stanley Kubrick or David Lynch flick, IO has adopted a grainy filter on top of the visuals to make the gamer feel like an impartial observer of the action. By the developer's own admittance, it has been looking at YouTube videos to replicate the kind of blocky artefacting that's synonymous with the website's content, and applying this style directly to the game.

This results in something considerably less gimmicky and markedly more immersive than initially expected. On top of this comes other strong improvements to the series in areas such as sound and AI, which make for a lightning fast pace to Kane & Lynch 2 that was lacking in the original. Quite simply, we've never heard a silenced weapon sound quite as exquisite as the effects made possible in our first look at K&L 2, while the AI seems much more aggresive than it was in Dead Men with noticeable flanking that applies pressure to move between cover quickly. Similarly, improved destructible environments from the first game (where the destruction was little more than cosmetic) also help to up the ante, ensuring that even if the AI isn't flanking, then at least it's quickly destroying any cover that Lynch is cowering behind.

This appears to complement IO's decision to apply a traditional button-operated cover system for K&L 2, which replaces the Dead Men system that automatically stuck Kane up against nearby walls. Although developers have experimented with these 'sticky' cover systems with some success on current-gen systems, we've got to say that the standard button pressing dynamic is still the most solid and reassuring option for our money. Additionally, promises of a 'Down not Dead' feature for K&L 2 should help to make an already frantic looking game even more raucous by allowing players to continue fighting even when they're crippled on the ground. This, coupled with the adrenaline shot revival system from the first game, guarantees that the game will at least boast some basic co-op features, although we're hoping for a few more in the final build.

One thing that IO Interactive got more right in Kane & Lynch: Dead Men than any developer has managed since is the inspired Fragile Alliance multiplayer mode. This was one of the most original multiplayer modes to grace any shooter of the last decade, with superbly balanced gameplay and an ingenious risk/reward system to boot. One thing's for sure, it put the endlessly repeated offerings of capture the flag, king of the hill, and deathmatches to shame. Gamers will be pleased to hear, then, that Fragile Alliance will make a return as an 8 player co-op heist mode (we use the term co-op loosely here) in Kane & Lynch 2 when the series returns later this year. A more genuine co-op experience will also be applied to the main campaign (as it was with the first game), allowing a second gamer to play as Kane alongside Lynch, either on or offline this time around.
 
At this stage in development, Kane & Lynch 2 appears to be shoring up the gameplay elements that were left adrift with the first game. Third-person shooter fundamentals such as cover, AI, and environment appear to have been approached head-on by the developer in an attempt to cast aside the faults of the 2007 original. Although the most significant innovations appear to come from the game's visuals, it's reassuring to know that IO is focusing on nailing down the game's foundations before it goes for the big money, back-of-the-box features.

If you wish to link to this article, here's a permalink to this page:

TVG Store - Finding you the cheapest price for:

Kane & Lynch 2: Dog Days

Comment

Sign Up and Post with a Profile

Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.

Log in using Facebook

Respect Other Members

Please respect other users, post wisely and avoid flaming... Terms & Conditions

 

Pages:
  • 1
  • 2
  • Next
By: freeradical

Added:Mon 30th Aug 2010 10:32, Post No: 11

Yeah, our 'cheapest price' article could only account for retailer prices at the time of writing. These prices will of course change over time.

To find out the latest cheapest prices, click on the 'Game Store' tab located at the top of this webpage.

Thanks... 


User avatar
By: Anonymous

Added:Sun 29th Aug 2010 16:27, Post No: 10

hmv is £24.99 limited edition. i think that is cheaper ^^


User avatar
By: fjgh

Added:Fri 20th Aug 2010 04:05, Post No: 9

This comment has been removed by a moderator.


User avatar
By: Anonymous

Added:Fri 13th Aug 2010 04:54, Post No: 8

Worst game i have ever come across , they have made a very big and expensive mistake and an experiment badly gone wrong like Frankenstein , thinking they would create a human actually turned out to be a Monster , same with this Game , they thought they would create a Master Piece actually created%uFEFF a Bag of [#@!?] , Graphics terrible , Game Play even Worse , Multiplayer Poor , I hope they stop the launch and Bring back Dead Men Format. Dog days is actually now more popular than ever before due to the Kane and Lynch 2 Demo


User avatar
By: Anonymous

Added:Thu 11th Feb 2010 19:44, Post No: 7

  • nao da pra jogar aff


By: freeradical

Added:Mon 18th Jan 2010 10:01, Post No: 6

I've corrected the article appropriately. Thanks again for pointing it out.


By: freeradical

Added:Mon 18th Jan 2010 09:59, Post No: 5

You're absolutely right. I had mistaken Shanghai's weather with Singapore. My apologies about that.

I didn't say that it was one of the most densely populated cities in the world though. All I said was that it is densely populated and, witha population of over 20 million, it is quite a populated city in my defence.


User avatar
By: Anonymous

Added:Mon 18th Jan 2010 01:36, Post No: 4

Shanghai one of the most densely populated places in the world? Small range of recorded temperatures? Are you sure you're not confusing Shanghai with Singapore? They are completely different... not even the same country.


By: freeradical

Added:Sat 16th Jan 2010 15:23, Post No: 3

IO Interactive are a class act as far as I'm concerned.


User avatar
By: Anonymous

Added:Fri 15th Jan 2010 22:21, Post No: 2

Personally, I didn't think Kane and Lynch was either horrible or spectacular. It was simply forgettable. I was mostly pissed off having to watch the unskippable cut-scenes over and over. In any case, I'm always very happy with a company when it listens to criticisms and tries to improve a product, rather than a company blaming the audience for poor reception and either never trying again or continuing to do the same thing. I will play Kane and Lynch 2.


Pages:
  • 1
  • 2
  • Next