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David Cage talks about his work at Quantic Dream as part of the new 'TVG.TripleTap' feature series...
Quantic Dream head honcho, David Cage, has spoken to TVG as part of a new feature series called TVG.TripleTap. He spoke at length about his writing and directing responsibilities at the Quantic Dream studio (of which he is also the CEO and Founder).
The interview is all part of TVG's new TripleTap feature series, the first article of which will go live next Wednesday the 16th January. The first feature in the series will focus on the 'Art of Storytelling' in videogames, including opinions on the matter from Rob Yescombe, Rhianna Pratchett and David Cage himself. All three have been involved in either games writing or directing on titles such as Haze, Heavenly Sword and Fahrenheit respectively.
During the interview with Cage, he let TVG in on some golden nuggets of information about the studio's current title under development, Heavy Rain. We were also lucky enough to receive a couple of exclusive screenshots of the game's "real-time virtual actors".
The two Heavy Rain screens show, up close and personal, the astounding visual detail that Quantic Dream has been able to give the game's characters. Cage spoke about what is required to create such lifelike facial characteristics in their animations:
"Today, everything is visual, so yes, the hardware helps a lot to reach the visual quality that becomes necessary. Virtual actors, especially, are for me the most important part. I see them as the vectors of emotion; I need them to be as believable as possible in their acting performance and emotional response. Quantic Dream has massively invested over the past ten years in this aspect by acquiring a Motion Capture system internally and working very hard on facial animation and advanced rendering systems in particular."
Cage also remarked on his different experiences in developing Fahrenheit and his current project, Heavy Rain: "Multi-layered plotlines are a pure nightmare to write. The writing of Fahrenheit has been incredibly difficult and painful for me, as I was writing a new format in its most complex dimension. My current project has been easier to write, which was a relief, as it means I start to have a better understanding of this specific form of interactive writing."
Unfortunately, Cage wouldn't go into details about Quantic Dream's enigmatic title for the PlayStation 3, saying only that gamers should "Expect to be surprised."
Keep your eye on TVG next week for the first in a line of new TVG.TripleTap features, which take an in-depth look at the important topics from the people that matter. "The Art of Storytelling" will feature commentary from Quantic Dream's David Cage, Free Radical Designs' Rob Yescombe and Rhianna Pratchett.
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Added:Fri 04th Mar 2011 23:52, Post No: 59
thats a very high rating! but best game! Visit http:ps3ego.de for more news!
Added:Tue 21st Sep 2010 00:12, Post No: 58
the move demo is already out in fact its been available since moves release last friday.
Added:Wed 25th Aug 2010 14:58, Post No: 57
I will let Sony know as I think the game is made for DLC...
Added:Wed 25th Aug 2010 11:12, Post No: 56
Well I think everybody needs to let Sony know they want the DLC - cos it's pretty apparent Quantic Dream would rather be doing that.
Added:Wed 25th Aug 2010 10:53, Post No: 55
Argh screw this! I jjust want the DLC, I already beat the game! No stupid Move edition's going to bring much good! Chronicles FTW!
Added:Wed 11th Aug 2010 19:19, Post No: 54
I have to say this doesn't make me too happy with Sony. Heavy Rain was t he 1st game that made me really happy that I bought the PS3. I played sporatically before that and the games were good but not stellar. I've never invested this much emotion in a game before and I want more! Like Jayden I'm a junkie but for HR DLC.
Sony let us have more. I think it's time for a petition to Sony. Quantic Dreams is great, stop controlling them, give us DLC.
Added:Wed 30th Jun 2010 10:16, Post No: 53
Ughh, well I think that... there should be... ughh, a game, thats about a game...like you would be playing this guy or a girl, and while through out the whole game, it would show them playing someone else on their little monitor, sittin on the couch or some sort of sitting device... and R* could be the one that produces it, making it be in a giant open world setting, so long as wherever you go in the game, your main character is playing a game...about, ugh, maybe extreme hopscotch or fat guy playing a banjo (like guitar hero but better)...anyhoo, I just wanted to share my 2 cents, R* if you need any more ideas, look me up in yellow pages under The Custodial Dragon in El Paso TX. Enjoy
Added:Sun 27th Jun 2010 19:13, Post No: 52
i'm not just being a fanboy here, but i've read two seperate interviews (games master & official ps3 magazine) with cage where he states heavy rain wouldn't be that feasable on 360 because of the dvd-format, suggesting in games master it'd take 3 dvds and that would include some extra compression (worse graphics/sound etc), so while that doesn't rule out heavy rain on 360, it certainly doesn't make it sound likely imo. and i'm hoping this next title will be a sci-fi games based on the heavy rain engine. heavy rain is easily my favourite game in years and years.
Added:Thu 24th Jun 2010 18:14, Post No: 51
we're still waiting on dlc!!!!!!!!!!!!
Added:Wed 31st Mar 2010 13:21, Post No: 50
this game is [#@!?] not worth any money i drathe have gay sex
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