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TVG investigates the aftermath of the Lightmass Bomb as Epic Games' multiplatinum title becomes a franchise...
Was there ever any doubt that Gears of War 2 would spawn a sequel? Taking the Xbox 360 by storm when it arrived in November 2006, the first instalment proved massively successful, becoming the console's very own Halo and the new figurehead brand for developer Epic Games in the process. Five million plus units later, and the return of Marcus Fenix, the Gears, and of course, the Locust Horde is nearly upon us.
Scheduled to arrive on November 7th, exclusively on Xbox 360 (and this time, 'exclusive' really does mean 'exclusive'), Gears of War 2 has already been touted as "...bigger, badder, and more badass!" by Cliff 'I'm all grown up' Bleszinski, and much is expected of it. TVG recently went hands on with the Act 1 of the sequel, together with new multiplayer co-op mode 'Horde', to continue - but not necessarily finish - the fight...
Six Months Later...
General RAAM is dead and the Lightmass Bomb has detonated, but still they come. The Locust Horde makes a more deadly offensive this time around in Gears of War 2, as humanity remains on the brink of obliteration. But forget about a few small-fry emergence holes; this time the Horde can create sinkholes that literally consume entire cities. Off the back of this new and critical threat, the Gears are sent to investigate and destroy the source of the sinkholes in a bid to stop the last bastion of humanity, the city of Jacinto, from falling. And did we mention the new big bad boss, Skorge? Let's just say that Epic describes him as a scalpel to RAAM's sledgehammer - he's the Locust equivalent of a samurai and rather resembles the Predator.
It sounds like just another day in the field for Marcus Fenix and the rest of Delta Squad, but there's a new twist. It seems that best buddy and fellow squad member, Dominic Santiago, is pining for his missing wife and is desperate to find her. Has Gears of War gone soft? Well, not exactly...
When the former CliffyB first unveiled Gears of War 2 back in January, much was made of the technological advancements that the latest iteration of the studio's massively licensed Unreal Engine 3 allowed the development team to do. Improvements to lighting and shadowing, ambient occlusion around characters, soft body physics, dynamic liquid, destructible environments, and crowds, were all touted during the game's debut presentation at this year's Game Developers Conference.
It doesn't take long to see several of these improvements in full working order during the course of Act 1, where the Gears seem far more bedded in the gameworld than the original title. The integration of ambient occlusion for instance now creates a greater contrast between the parts of a character in shadow than in light, whilst the destructible environments (which granted, are in no way as developed as in other titles) mean that Sera is more than just a movie set.
Cocked, Locked, And Ready To Rock!
But it's not the technological advancements that make Gears, it's the rampant violence, covering system, and close combat which has kept the title in the top four of most played Xbox Live titles for all this time. Thankfully, Epic has also developed that area too.
Beyond making entering and exiting cover far tighter than before, something that was immediately obvious during our hands on time, there's a host of new touches that also refines the Gears experience. Achievement Tracking, which lets gamers know how close they are to completing an achievement with a quick impression on the HUD, is one such nuance. Knowing how close you are to obtaining gamerscore points for the 'Variety is the spice of death' or 'Kick 'em when they're down' achievements without having to go via the convoluted Xbox 360 Guide is something that we've already seen in The Orange Box - and it's nice to see it being carried on here.
In many respects, Gears 2 positively oozes familiarity; the same elements that gamers ran wild for two years ago continues in the same vein here...which is just fine really. Evolutionary improvements added to the game seem to be ensuring that the sequel is a development over its predecessor. The now often copied covering system is shaping up to be much more rounded than it was before, Bleszinski believes that Gears 2 features "the best covering system in the business", and whilst we didn't experience it first hand, the button-mashing dynamic to bayonet duels is sure to become a fan favourite come November.
Lessons have also been learnt about the narrative, with Epic taking strong measures to ensure that Gears of War 2 doesn't suffer from the same underdeveloped storyline of its predecessor. Recruiting comic book writer Joshua Ortega (Spider-Man Umlimited, Star Wars Tales) to help flesh out a deeper story, with the last gasp push against the Locust and Dom's search for Maria right at the heart of the game, Epic are trying to make sure that Gears 2 isn't about steroid happy, brain-dead future soldiers...at least, not all of it.
The collection of COG Tags from the first title is also expanded so that players find trinkets and cuttings relating to the war against the Locust, filling in gaps throughout the narrative, and giving gamers a more rounded explanation of the war. Between the more epic vistas of the game's environments, and Ortega's storytelling skills, it's understandable why the North Carolina studio is trying to shift perceptions of the game. As Bleszinski himself acknowledges, "Bigger, badder, and more baddass - let's put that to bed! We are now describing it as 'epic, yet more intimate'."
Backs To The Wall Time.
A more streamlined tutorial through some of the streets of Jacinto will undoubtedly help newcomers to the series much more than the jail of the original, whilst the first mission proper - heading to the abandoned town of Landown - is fronted by the sort of stirring oratory and rhetoric last seen in a US national political convention. Interspersed with the loadout of the Gears as they start the last 'dead man walking' march into Sera's stunning snow-capped mountain ranges on giant mechanical Derricks, the sequence is one that will no doubt excite a significant part of the Gears hardcore.
The basis for Epic's hands off demos of the game in past months, the ride through the epic countryside typifies the change in environments this time around. Good-bye grey concrete pillars; say hello to vast caverns, greenery, and backdrops from a National Geographic double-page spread. There's actually colour in the visual palette this time around, other than blood red! Eventually arriving in the snowy town of Landown following an extended confrontation with the Locust that involved shooting down several Brumacks (making up for the disappointment of Gears 1) and Corpsers, Delta Squad reminisce about the loss of the settlement before preparing to drop underground and face the Locust on their home turf.
Having been stopped in our tracks by a force more powerful than the Locust Horde, namely watchful hawks from Epic trying to stop everyone from going too far into the game, it was time to experience one of the new game modes bundled in with Gears 2.
A compromise that allowed the two-player co-op to retain its narrative weight, Horde is a real 'backs to the wall' multiplayer mode for up to five gamers, as they face up to fifty waves of increasingly tougher Locust species in a confined map. Constant communication between players is pretty much a must once the number of waves edge closer to the half ton mark, with ammo extremely limited, and the temptation to run the gauntlet of Locust just to pick up a weapon or save a fellow soldier often resulting in certain death. It's these 'Saving Private Ryan' moments, and the 'I'll be right back!' horror movie moments that gamers will savour come November. Horde also proved a decent place to experience some of the newer enemy variants, including the moving landmine-like 'Tickers' (yes, they look like oversized ticks) and shaman 'Kantus', which can bring fallen Locust back to life.
So the campaign looks beefier, the multiplayer has been expanded upon, and the Locusts now really do appear in hordes - let the final war of humanity commence!
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Added:Sun 22nd Aug 2010 12:03, Post No: 185
lol M$ took a risk of releasing a crap and unreliable console but that diddnt stop people buying it, and still today people beleave the 360 is the top selling console thinking its sold over 40 million world wide (out of 40 million 33% have broken, stripped down for parts, or are sitting in game stores as preowned units) the totalnumber of 360's in actual use is closer to 27 million not 42 million lol you fanboys love to exagerate things dont you.
and likewise thr real reason why gears 1 diddnt sell very well on pc is cause epic mad an epic mistake when they ported it accross (no mid or low end pc could run the game pretty much what almost 80% of pc's are low to mid end, a high end pc is close to £800 to build and a top end is over £1000) if gears 1 had more options for lower spec pc's it would have sold more but typical microsoft was only intrested in lining there pockets with more $$$, also another reason why it diddnt sell well is cause of piracy, the game was an easy target for hackers who hacked the DRM.
if you go back to when gears 2 was released cliff said the game would not be comming to pc as if it did hackers would do what they did with gears 1 and make pirate copys and likewise its the same for gears 3.
you can keep your boring exclusive inferiour console game and control method (the 360 pad is a toy compared to pc controlls) the pc is for adults where as the 360 is like a leapfrog, lol you can keep your leapfrog exclusives, there sh** anyway.
Added:Sat 21st Aug 2010 19:16, Post No: 184
cliff bleszinski is a son of a [#@!?]............
Added:Wed 14th Apr 2010 13:19, Post No: 183
id much prefer they placed gears of war 2 on pc and use the DRM of ubisoft, rather than not making one at all which is why i support ubi's uber DRM. if the DRM fails the whole PC-port games from ubi will crash and might end up like Gears of War...
and i was really looking forward for this game in pc, :(
Added:Tue 06th Apr 2010 17:19, Post No: 182
thanks you much keep you going to become
Added:Tue 09th Mar 2010 16:51, Post No: 181
Lol, I love how you PC fanboys keep b*itching about how Gears of War 2 is a 360 exclusive & is never coming other PC. You guys should just STFU! Gears of War 2 is a 360 exclusive & is ALWAYS going to be a 360 exclusive! You want to know why? Because when they released the first Gears of War onto the PC it didn't make them a lot of money. So why should they waste their time & money to make a port that won't make them nearly as much money as the 360 version?
Added:Mon 08th Mar 2010 17:36, Post No: 180
WTF, this is hilarious. I've been consistently having problems finding a match. It usually takes 30 mins for me to find one. I've got great internet connection, I don't have this problem for any other one of my games. Left for Dead 2, COD, NCAA, etc. Only GOW2. I'm doing an experiment, see how long I can be in the lobby for, so far it's been 3 hours 22 minutes and 15 seconds.
This game fn blows. I'm really tempted to just take it out and snap it in half.
F U GOW2
Added:Sun 10th Jan 2010 21:50, Post No: 179
best game ever
Added:Thu 31st Dec 2009 12:13, Post No: 178
Of course Microsoft wants to make money - it's a business. Also, the reason Gears 2 isn't coming to PC is not because it wants to make money from Xbox 360 exclusivity, but because it doesn't want to LOSE money with a PC release. It took that risk with the first Gears and it didn't pay off then, so why should it now?
Added:Wed 30th Dec 2009 17:57, Post No: 177
These Microsoft people just want to make money from GOW2 by keeping it exculsive to xbox360.
Added:Fri 13th Nov 2009 12:09, Post No: 176
lol why would they release it on pc in fact why should they all you lot will do is download the pirate version anyway which is what happened with the first gears game on pc so instead of [#@!?]ing about it not comming out on pc youve only got your selfs to blame (or the idiots who diddnt pay for it in the shops/downloaded the pirate version)