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Submitted by Jon Wilcox on January 21 2009 - 13:18

Epic confirms the second patch for Gears of War 2, but there's no mention about those matchmaking issues...

Epic Games co-founder Rod Fergusson has today confirmed that the long-awaited second patch for Gears of War 2 has launched.  Making the announcement on the official Gears 2 forum, Fergusson (who is credited as Executive Producer on the Xbox 360 exclusive) revealed that the patch includes fixes to bug exploits and various balancing issues.

One improvement that isn't mentioned in the weighty list of fixes is the current issue of lengthy waiting times for matchmaking on Xbox Live...

Below is the rather lengthy list of fixes (take a deep breath):

Exploit Fixes

Title Update 2 fixes these possible exploits, where under certain circumstances:

  • A player could melee or grenade tag through certain walls.
  • A player could equip a shield and a two-handed weapon simultaneously.
  • A player could make their shield invisible.
  • A player could become invisible.
  • A player could do a "super" mantle or "kung fu flip," flying high into the air.
  • A player could gain unlimited ammo with the Lancer Assault Rifle.
  • A player could fire while roadie running (also known as "crabwalking").
  • A player could pick up a weapon while sliding into cover.
  • A player could walk forward while firing a deployed mortar.
  • A player could force an opponent to be stuck in the down but not out (DBNO) position.
  • A player could prevent other players from picking up a heavy weapon.
  • A player could pick up a dropped meatflag without having to knock him down.
  • A ragdolled player could be killed without ever going DBNO.
  • A player could roadie run while firing the Scorcher Flamethrower.
  • A player could get stuck while evading, though they could continue shooting in any direction.
  • A player could concuss themselves under the stairs on the River map.


General Fixes

Title Update 2 fixes these other issues as well:

  • An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
  • An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.
  • A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.
  • An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.
  • An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.
  • An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
  • An issue where bots were unable to kick over a shield that was planted backward.
  • An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.
  • An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.
  • An issue where some players would not see the animation of a meatshield being chainsawed.
  • An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).
  • An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.
  • An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.
  • An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.
  • An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.
  • An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
  • An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
  • An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.
  • A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
  • An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.
  • An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.
  • An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.
  • A Horde split-screen issue that could cause a team to get –2 billion in score, which when posted to the leaderboards looked like +2 billion.
  • An issue where dead players may not show up in the metadata for multiplayer photos.
  • A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
  • Additional miscellaneous bug fixes.


Balancing

Title Update 2 makes these balancing changes:

  • Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.
  • Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
  • Increased the penalty to rank for players who quit Public Xbox LIVE matches early.
  • Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).
  • Removed the ability to instantly shoot coming out of a roadie run.
  • Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
  • Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.
  • We continue to test internally and monitor online gameplay to determine what else may need adjusting.


Improvements

Title Update 2 makes these new improvements:

  • Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.
  • Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.
  • Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.
  • Increased the frequency of most of the toasts for in-game achievement progression.
  • Added achievement progression numbers to the War Journal.
  • Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
  • "Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
  • "Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
  • "More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
  • "The Roof! The Roof! The Roof…" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
  • "Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
  • "Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
  • "Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).





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User avatar
By: Anonymous

Added:Sun 22nd Aug 2010 12:03, Post No: 185

lol M$ took a risk of releasing a crap and unreliable console but that diddnt stop people buying it, and still today people beleave the 360 is the top selling console thinking its sold over 40 million world wide (out of 40 million 33% have broken, stripped down for parts, or are sitting in game stores as preowned units) the totalnumber of 360's in actual use is closer to 27 million not 42 million lol you fanboys love to exagerate things dont you.

 

and likewise thr real reason why gears 1 diddnt sell very well on pc is cause epic mad an epic mistake when they ported it accross (no mid or low end pc could run the game pretty much what almost 80% of pc's are low to mid end, a high end pc is close to £800 to build and a top end is over £1000) if gears 1 had more options for lower spec pc's it would have sold more but typical microsoft was only intrested in lining there pockets with more $$$, also another reason why it diddnt sell well is cause of piracy, the game was an easy target for hackers who hacked the DRM.

 

if you go back to when gears 2 was released cliff said the game would not be comming to pc as if it did hackers would do what they did with gears 1 and make pirate copys and likewise its the same for gears 3.

 

you can keep your boring exclusive inferiour console game and control method (the 360 pad is a toy compared to pc controlls) the pc is for adults where as the 360 is like a leapfrog, lol you can keep your leapfrog exclusives, there sh** anyway.


User avatar
By: Anonymous

Added:Sat 21st Aug 2010 19:16, Post No: 184

cliff bleszinski is a son of a [#@!?]............


User avatar
By: Anonymous

Added:Wed 14th Apr 2010 13:19, Post No: 183

id much prefer they placed gears of war 2 on pc and use the DRM of ubisoft, rather than not making one at all which is why i support ubi's uber DRM. if the DRM fails the whole PC-port games from ubi will crash and might end up like Gears of War...

and i was really looking forward for this game in pc, :(


User avatar
By: Anonymous

Added:Tue 06th Apr 2010 17:19, Post No: 182

thanks you much keep you going to become


User avatar
By: Anonymous

Added:Tue 09th Mar 2010 16:51, Post No: 181

Lol, I love how you PC fanboys keep b*itching about how Gears of War 2 is a 360 exclusive & is never coming other PC. You guys should just STFU! Gears of War 2 is a 360 exclusive & is ALWAYS going to be a 360 exclusive! You want to know why? Because when they released the first Gears of War onto the PC it didn't make them a lot of money. So why should they waste their time & money to make a port that won't make them nearly as much money as the 360 version?


User avatar
By: Anonymous

Added:Mon 08th Mar 2010 17:36, Post No: 180

WTF, this is hilarious. I've been consistently having problems finding a match. It usually takes 30 mins for me to find one. I've got great internet connection, I don't have this problem for any other one of my games. Left for Dead 2, COD, NCAA, etc. Only GOW2. I'm doing an experiment, see how long I can be in the lobby for, so far it's been 3 hours 22 minutes and 15 seconds.

This game fn blows. I'm really tempted to just take it out and snap it in half.

F U GOW2


User avatar
By: Anonymous

Added:Sun 10th Jan 2010 21:50, Post No: 179

best game ever

 


By: freeradical

Added:Thu 31st Dec 2009 12:13, Post No: 178

Of course Microsoft wants to make money - it's a business. Also, the reason Gears 2 isn't coming to PC is not because it wants to make money from Xbox 360 exclusivity, but because it doesn't want to LOSE money with a PC release. It took that risk with the first Gears and it didn't pay off then, so why should it now?


User avatar
By: Anonymous

Added:Wed 30th Dec 2009 17:57, Post No: 177

These Microsoft people just want to make money from GOW2 by keeping it exculsive to xbox360.


User avatar
By: Anonymous

Added:Fri 13th Nov 2009 12:09, Post No: 176

lol why would they release it on pc in fact why should they all you lot will do is download the pirate version anyway which is what happened with the first gears game on pc so instead of [#@!?]ing about it not comming out on pc youve only got your selfs to blame (or the idiots who diddnt pay for it in the shops/downloaded the pirate version)


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