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Epic confirms the second patch for Gears of War 2, but there's no mention about those matchmaking issues...
Epic Games co-founder Rod Fergusson has today confirmed that the long-awaited second patch for Gears of War 2 has launched. Making the announcement on the official Gears 2 forum, Fergusson (who is credited as Executive Producer on the Xbox 360 exclusive) revealed that the patch includes fixes to bug exploits and various balancing issues.
One improvement that isn't mentioned in the weighty list of fixes is the current issue of lengthy waiting times for matchmaking on Xbox Live...
Below is the rather lengthy list of fixes (take a deep breath):
Exploit Fixes
Title Update 2 fixes these possible exploits, where under certain circumstances:
- A player could melee or grenade tag through certain walls.
- A player could equip a shield and a two-handed weapon simultaneously.
- A player could make their shield invisible.
- A player could become invisible.
- A player could do a "super" mantle or "kung fu flip," flying high into the air.
- A player could gain unlimited ammo with the Lancer Assault Rifle.
- A player could fire while roadie running (also known as "crabwalking").
- A player could pick up a weapon while sliding into cover.
- A player could walk forward while firing a deployed mortar.
- A player could force an opponent to be stuck in the down but not out (DBNO) position.
- A player could prevent other players from picking up a heavy weapon.
- A player could pick up a dropped meatflag without having to knock him down.
- A ragdolled player could be killed without ever going DBNO.
- A player could roadie run while firing the Scorcher Flamethrower.
- A player could get stuck while evading, though they could continue shooting in any direction.
- A player could concuss themselves under the stairs on the River map.
General Fixes
Title Update 2 fixes these other issues as well:
- An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
- An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.
- A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.
- An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.
- An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.
- An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
- An issue where bots were unable to kick over a shield that was planted backward.
- An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.
- An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.
- An issue where some players would not see the animation of a meatshield being chainsawed.
- An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).
- An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.
- An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.
- An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.
- An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.
- An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
- An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
- An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.
- A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
- An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.
- An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.
- An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.
- A Horde split-screen issue that could cause a team to get –2 billion in score, which when posted to the leaderboards looked like +2 billion.
- An issue where dead players may not show up in the metadata for multiplayer photos.
- A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
- Additional miscellaneous bug fixes.
Balancing
Title Update 2 makes these balancing changes:
- Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.
- Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
- Increased the penalty to rank for players who quit Public Xbox LIVE matches early.
- Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).
- Removed the ability to instantly shoot coming out of a roadie run.
- Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
- Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.
- We continue to test internally and monitor online gameplay to determine what else may need adjusting.
Improvements
Title Update 2 makes these new improvements:
- Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.
- Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.
- Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.
- Increased the frequency of most of the toasts for in-game achievement progression.
- Added achievement progression numbers to the War Journal.
- Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
- "Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
- "Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
- "More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
- "The Roof! The Roof! The Roof…" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
- "Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
- "Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
- "Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).
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Added:Fri 13th Nov 2009 12:09, Post No: 176
lol why would they release it on pc in fact why should they all you lot will do is download the pirate version anyway which is what happened with the first gears game on pc so instead of [#@!?]ing about it not comming out on pc youve only got your selfs to blame (or the idiots who diddnt pay for it in the shops/downloaded the pirate version)
Added:Fri 13th Nov 2009 06:19, Post No: 175
I got a hang of Gears 2 when my friend lent me his xBox 360 and the Graphics seem to be better than Gears 1 .I tried using the xBox controller on my laptop to play Gears 1 and later I used the same to play Gears 2 on xBox.But didn't quite seem to enjoy the gameplay with xbox controller. I wonder if we could attach a mouse and keyboard to xBox so that I can play better as Mouse and Keyboard are far more better while playing shooter games.Even though the game Gears 2 looks great I am still convinced that I should go ahead to buy xBox just for the sake of playing this game.I will definately buy a Licensed version of Gears 2 if ported on PC or if the xBox 360 game Dvd can be run on Pcs or Laptops using some simulator or attaching an xBox DVD Drive.A PC version of this game will do wonders and justice to this game but the ending Boss fight is not so good.I enjoyed the Last Boss viz. General Raam . They should make final Boss Fight more challenging just like we had as General Raam. Anyways, I just hope Epic wakes up in time and release Gears 2 for Pc with a standard Specfication to run on PC viz. RAM , Graphices and CPU Requirements quoted on the released PC version of Gears 2 so that people cannot complain that Gears 2 is also glitchy.Gears 1 ran fine on my Laptop and I thank EPIC for providing such a wonderful game.
Added:Sat 17th Oct 2009 22:44, Post No: 174
..[#@!?][#@!?]hope u lose money for not letting it out for pc[#@!?]wipe ur mother sucks [#@!?] bich
Added:Fri 02nd Oct 2009 15:00, Post No: 173
sorry but how long did it take for the first gears game to be ported to the pc, and yet pc players have been moaning about cliff even before the games release on the 360.
just get used to it gears 2 isnt comming out on pc, your more likly to see mario galaxy on the 360 than seeing gears 2 on the pc.
Added:Fri 02nd Oct 2009 07:23, Post No: 172
[#@!?] you Cliff.
Added:Mon 21st Sep 2009 23:55, Post No: 171
Hope*
V
Added:Mon 21st Sep 2009 23:52, Post No: 170
How this Cliff guy catches Swine flu for not allowing Gears 2 on PC!
Added:Mon 21st Sep 2009 23:50, Post No: 169
Cliff, your a real Ahole for not bring it over for PC.
Added:Thu 30th Jul 2009 15:16, Post No: 168
What do they mean buying retail? Is this available for purchase in a store (ie. Best Buy)?
Added:Fri 24th Jul 2009 01:11, Post No: 167
lol if you playing on a pirated/chipped/modded 360 its no wonder you cant play on live not only that but anyone with a modded xbox playing pirated game cant play multiplayer matches on live as microsoft instantly bans any account found playing on modded hardware which im in full support to them as the scum that pirate games/software cost the industry millions every year and you wonder why games cost so much, it all down to cheap scates not paying like all the other decent honest people out there (no piracy would mean cheaper games plus if the pirates haddnt made illeagl versions of the first gears you would have gears 2 on pc) so stop blaming Cliff Bleszinski its you fu.ck.ing pirates that need to rot in hell