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Turn 10 revs up its engine for the third Forza instalment while TVG sits back and enjoys the ride...
With the exception of MMOs, we're finding it hard to think of a game other than Forza that's formed its own virtual economy around a community of players. And by forming its own economy, we don't just mean spending in-game cash on generic in-game items (like pretty much every game does these days), or allowing players to sample user-generated content. Instead, Forza 2 and now Forza 3 have provided tools that allow players to fulfil the essential principle of capitalism: the ownership of goods, and the right to alter and sell those goods on to others for a profit.
Of course, the economy is merely represented by in-game credits that are awarded for completing the game's many events and championships. These credits can then be spent buying cars, car designs, vinyl groups (i.e. decals), or tuning setups via an auction house and new Storefront interface that's got more I common with Amazon or eBay than it does a videogame. Any user can create designs and decals in the vinyl group editor, but a limited few have the sort of exceptional talent (and we do mean exceptional) required to create images like the one shown right. The ability to build up this picture from tiny pixels in a limited editor defies belief, so we can
understand why Forza players will part with hundreds of thousands (if not millions) of their hard earned credits just to virtually own these cars.
Turn 10 has run with the success of this feature in Forza 2 and added a new Storefront feature to the stable for Forza 3. It essentially allows players to purchase separate vinyl groups, car designs, and tuning setups for their vehicles, rather than be limited to purchasing a whole vehicle to get hold of a specific design. In short, this opens up more customisation options to those players without the required artistic talent. We managed to doll up our Ferrari F50 GT with various vinyl groups of retro videogame characters (via a simple search in the Storefront) and create a design that was unique to us, albeit drawn directly from other players' hard work.
But while this feature may have been the key to Forza 2's impressive online longevity and appeal - which Forza 3 will undoubtedly enjoy as well thanks to the many improvements in the system - it means very little without some solid gameplay behind it to actually make these cars worth driving. Forza 3 has taken a peculiar change in direction this year by attempting to take the casual player into account. Features such as a time rewind function (allowing you to erase mistakes) and the ability to drive around the track while using a "one button control" method are confusing to say the least, particularly in a genre which is so tuned to the hardcore.
There's nothing wrong with Turn 10 and Microsoft deciding to expand their audience though, as long as that doesn't come at the expense of the core gamers that made Forza what it is today. And, unfortunately, the AI difficulty settings (ranging from easy, to normal, and finally hard) do appear to lessen the experience for seasoned drivers. Easy and medium settings will be nothing short of a walk in the park for most players, although the hard difficulty setting does manage to put up a decent fight thankfully. Being able to compete with the hard AI does require a topflight vehicle in any given event's class (otherwise you'll just get burned down the straights), so as long as you can get the balance right with car upgrades, then you're in for a hearty challenge. AI that's noticeably more aggressive than its Gran Turismo counterpart also helps in this sense.
Forza 3's time rewind function is also a little out of place and, while we can appreciate why Turn 10 has put it in the game, it does unbalance the experience a bit. The ability to rewind a race after you've just screwed it up with an almighty spin is so tempting to use that we'd challenge even the most ardent realism purists not to resort to it at some point. The problem with the system is that you're not penalised for using it and there's also no limit to its use, which makes it feel like a blatant cheat. Some equivalent gaming behaviour would be quitting out of Champ Man (without saving) after you've just lost so that you can play that game again.
The rest of Forza 3's driver aid settings are nothing short of superb though, particularly when you decide not to use them. Without traction control and ABS being set to on, Forza 3 translates the sensation of throttle and brake pedals to the trigger buttons better than any driving sim we've played. Slamming on the brakes or flooring the accelerator simply won't cut the mustard (you will end up crumbled in a barrier), while the fidelity of easing between both triggers to remai
n on the straight and narrow is a refined skill to say the least. The well varied handling of Forza's many cars also brings life to these controls, ensuring that an F50 is as twitchy as it should be and muscle cars corner like mammoth on ice skates. We also appreciate Turn 10's decision to downplay the excessive drifting of Forza 2 and opt for a more balanced approach to handling in this sequel.
Forza 3's driving aids are then cohesively tied into the game's credit points system, which gives players bonuses for higher difficulty settings, turning the driver aids to off, or opting for manual gears etc. This does encourage players to master their craft, offering a similar incentive to GT's gold, silver, and bronze awards but from a completely different perspective. All-new dashboard views are also worthy of gamers' applause. Although not quite as detailed as those we've seen in GT and NFS: Shift, the dashboard cam was the viewpoint of choice throughout our play-through and adds to the experience significantly.
These sorts of advancements in Forza 3's visuals can be seen throughout, with car models that are considerably sleeker and environments that exhibit finer details all-round. Damage modelling has improved over Forza 2 as well, although this is mostly cosmetic. Textures now look crispier and less muddy when deformed, although the actual system of damage remains largely intact. The headlining new damage feature in Forza 3 is the ability to roll cars during a crash. As is the case with many racing games that attempt this though (notable exceptions include Criterion's Burnout series), the physics governing these collisions will leave you more baffled than amazed.
Returning features to the Forza fold include Drivatar technology and the impressive telemetry displays on-hand via the d-pad, which fans of the series will no doubt be glad to welcome back. Turn 10 has decided to do-away with the penalty system though, which used to add the amount of seconds spent off the race track to your lap time. This effectively rewarded clean driving lines while also punishing corner cutting. The feature has been withdrawn in Forza 3 and the only penalty system replacing it is not entirely obvious at first. Turn 10 has essentially made the trackside areas of cutable corners as sticky as Super Glue to stop players from benefitting by slowing them to a
snail's pace. We might point out, though, that the developer has missed one or two corners that will be ripe for exploitation in the online game.
As far as content is concerned, there are more than enough events and championships in Forza 3 to keep gamers happy for in excess of 30 hours if they want to win them all on a decent difficulty setting. And then there's the impressive online component that adds an overflowing side-portion of additional longevity as well. Forza 3 isn't lacking in terms of vehicles either (so much so that the game ships with an additional DVD of them), with over 400 to chose from. It's still not as extensive as the list you'll find in GT, although it's considerably more than pretty much any other racing game out there. Although the marketing spiel touts over 100 tracks in the final game, you can bet a fair portion of these are variants of the same circuit. Nonetheless, the new fictional circuits based on real-world locations are a refreshing change of pace.
And finally the sound, which really is top drawer. The effects of locked up brakes and screeching tyres add a lot to the impressive handling system mentioned above, while the engine noises for each car model have clearly been obsessively crafted. Backing this is a well chosen score of music that keeps the action pumping out at a frantic pace.
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Graphics:
91%
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Sound:
94%
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Gameplay:
89%
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Originality:
77%
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Longevity:
90%
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Added:Fri 13th Nov 2009 12:42, Post No: 139
360 gamer gave it 10/10 only a handfull of games have ever achieved this score (please note this magazine only reviews xbox 360 games its not a multiformat magazine like EDGE)
Added:Fri 13th Nov 2009 12:38, Post No: 138
funny this EDGE,360GAMER AND POWERSTATION magazines all gave this game 9 scores what i found to be an unbiased review came from EDGE magazine and going by there reputaion as providing a professional magazine and 100% unbiased against any format the review was i considder acurate and informative.
while this review is a lot better than how it was previewed i still think that the reviewer had more preference to another console rather than giving a completly unbiased review.
Added:Tue 10th Nov 2009 14:04, Post No: 137
Forza 3 Review part 2 of 2...
Onto upgrading, there are different sections now to select. A new feature with it is a “quick upgrade” where you can instantly just pay up front and get your car up to a certain class for races. When you do conversions for engines, you can now change aspiration, and if available you can change to twin-screw superchargers or dual-turbochargers. Now to change driving conversions you don’t have to change the engine along with it. You can just select the driving conversion or engine swap and leave the others alone. Roll cages are now able to use with different sections of roll cage, you can install smaller versions of them. Rim selection has grown slightly more and now you can change the rear and front sizes of your tires instead of all together. Body kit parts aren’t much different from the last game; sometimes when you go to paint an aftermarket wing you can’t for some reason. Maybe a glitch they will have to fix. That is really the only glitch I have seen besides the one-time corrupt file I bought. The driving physics in this game have got better overall. It’s not very simple to have a car tuned to run easy 8’s in the quarter, unless you go for the Datsun 510 or Bugatti Veyron. With the film and photos you can do a little more than the sequel. Now when you have a film clip you can upload it from 5 to 30 seconds at a time up to the website, and put it onto your computer 720p quality. Doing the high quality 30 second clip took me 5 minutes to upload it to the site but keep in mind that you can only upload one at a time so make sure to download the one you put up before you load the other one. Online game-types have got better. Now you can drift, drag, circuit race or just have fun doing other fun events like capture the flag, tag and cat ‘n mouse. Drag racing was a nice feature to be put onto this game. I’ve heard a lot of complaints about the launch being wrong and no burnouts. To me, at least they tried to put it in and it’s better than not having any at all. Drifting has a nice point setup but the only thing wrong is when drifting the straights you can rack points unless at Fujimi. The “fun” games are pretty good but kind of confusing to set up. While drifting now if you spin out you lose points, as well as having to keep 3 tires on the track. This is the many options in Forza Motorsport 3. It is a very good game, I recommend it to all Car enthusiasts.
My overall rating is a 9.5. The reason being is mostly because of all the options boosting up that score for me.
Graphics: 10
Gameplay: 9
Features: 10
Added:Tue 10th Nov 2009 14:03, Post No: 136
BTW I'm the one that posted post 135, I got tired of typing, so here,I'll put up a review I typed for my team on Forza 3... part 1 of 2...
Forza 3 Review
Team Forza Auctions
Turn 10 has brought us a great game for 2009. Forza 3, the new racing game that came out this October has exhilarating driving physics. Whether racing down the drag mile at 200 miles per hour or drifting through Fujimi Kaido on the narrow roads you have an exciting run. This game competes against “Need for Speed: Shift”, so far Forza 3 is better when it comes to graphics and difficulty. In this review, I’m going to talk about the options in the game, as well as the new Storefronts and Auction House after I am going to talk about what’s good in the game, driving, upgrading and the game-types for multiplayer and last I’m going to talk about the overall game rating I give to Forza Motorsport 3.
The options they give you in Forza Motorsport 3 are almost endless. Vinyl layers are still at 1,000 per side, but now when you just select “Create new vinyl group” in the paint tab and you can create just a separate vinyl with a lined graph to line up everything to fit. Copying decals over the car equal out better, which helps line up the decals to look better as well. Turn 10 added a few new decals to the groups and overall, the customizing vinyl options are familiar to Forza 2. Color spectrum came to us as a better setup now. More options, more satisfaction. While choosing a color you can press “x” on you Xbox 360 controller and it will give a full color spectrum to use. With the new color spectrum you can change the hue, saturation and brightness of your color, making in all a wide variety of different colors to use. Storefronts are tops now online with Forza Motorsport 3. Now instead of having to buy the car for the paint and the tune you can just buy them separately, or even just get separate vinyl group to mix in with yours and make a nice setup. You can view the top rated, top downloaded or even go straight to your friend’s storefront to see their videos, pictures or designs. Along with all that, now when you post up all your designs that you put your blood, sweat and tears into and it’s automatically locked as well as tunes. So don’t worry about your stuff being spammed all over the Forza Motorsport 3 online community. Coming with this big set of things to do and choose we’ll go to driving assists next. Now they have auto-brake for the younger players to assist them with their driving. Now with the shifting, you can choose automatic, manual or manual with clutch. The clutch you have to press in, then shift to the next gear. The clutch is the “left bumper”. The clutch will definitely give you a better time down the drag strip.
Added:Tue 10th Nov 2009 13:59, Post No: 135
To all of you who won't shutup I'm going to type my opinion on here of what I think about NFS: Shift, Gran Tursimo and Forza Motorsport 3. Go ahead and argue about what I say, I won't even remember this site tomorrow and don't plan on it, so yeah. Also the funny thing is, you say I can't wait for GT5!!! How long has that been waiting to come out? Forza 1(1 kinda came along facing GT4), 2 and 3 came out during their span, so we stayed occupied, buddy. :) Also, yes some say the backgrounds in GT4 are better than Forza 1, but I'd rather have pretty good backgrounds and awesome wrecking physics, than no wrecking and a beauitful background. Makes you feel like you're playing bumper cars.
Gran Turismo - (mainly based off of GT4) Good driving physics, it had very good physics and was really the only good circuit car racer when I grew up. Wrecking, has none as of yet. Drving physics equaled up well. What some of you failed to realize, GT4 NEVER had online, only LAN. Gran Turismo never has body kits, tint, OR paint after bought! (don't forget no VINYLS) They however had wings, oil changes were cool, car washes kinda got annoying. Game got old after a while.
NFS: Shift - It is "okay" but did not deserve a 10 from game reviewers. Majority of game reviewers don't know anything about cars, so therefore they go by how fun the game is. First of all on note, in real life do we watch the 24 hour: Le Mans race with cars wrecking into eachother to earn badges? The point of circuit is to win the race without your car hurt, because in real life, your car is worth millions of dollars in circuit, so you don't want to damage it. It seems like every car in the game is all-wheel drive and takes of no problem. This game has like 67 cars and 18 tracks compared to Forza's 400 cars and 120 tracks.
Forza Motorsport 3 - One of the best racers of this year. With all of the options, not one car is the same. 400 cars, 120 tracks, fully customization on ALL 400 cars. Realistic engine damage. Still has kinda fake wrecking looks. Now drifting and dragging. I choose Forza 3.
NFS Shift = Arcade (racing, not damage)
GT4 = Arcade completely
Forza Motosport 3 - Realistic, fun, options.
Added:Tue 03rd Nov 2009 05:17, Post No: 134
warning to anyone on xbox live if you bump into the gamertag vettefan88 instantly file a complaint as this guy is using hex edditors to cheat in live games
Added:Mon 02nd Nov 2009 21:18, Post No: 133
continued from post 132 i defended this game for ages only now i see little point as it as just an extension to forza 2 i cant see it as a new game so now i like many will wait for a truely new racing game only its on ps3 (sorry to any 360 fans but GT5 will crush forza 3) yep GT5 is the racing game im waiting for and im hopeing its nothing like forza 3 (better graphics, better cars, better choice of cars, better priced cars, better looking environments ect ect) forza 3 reminds me of playing vrally 3 on the dreamcast the sceenary by the side of the track surrounded by a wall disguised as trees. 60fps is nice but not if it means less cars on track or limited graphics, turn 10 need to make a new game engin for forza instead of useing one from the first xbox and just upscaling it.
Added:Mon 02nd Nov 2009 21:09, Post No: 132
lol nice job with the achievements and car prices this time the games too easy to complete and nearly all of the cars except for the ones that you win will be used the rest like the shelby daytona or the ferrari 250 wont as there stupidly expencive and youll need to do atleast 10 endurance races just to buy 1 of them cars. the rest of the cars (the normal ones) will be ignored by most people so all together any DLC had better include new achievements as the current achievements can be had within a week apart from the 100,000 drift lap achievement which is to be honest very hard unlike the rest which you can do blindfolded.
Added:Thu 29th Oct 2009 00:05, Post No: 131
sorry but it looks to me that there are just to many GT fanboys that just wont accept that forza 3 is a great racing game and i havnt heard or seen any commnets from microsoft or turn 10 stating that forza 3 has better physics and graphics than GT but to say no one pays better if any attention to detail than what GT does is clearly dumb GT has great physics and yes there is lots of detail in there but turn 10 hasnt just bolted a small amount of detail, at least they have tried to make a comparable racing simulation rather than a complete copy.
instead of defending GT and slating any racing sim that comes close to GT in terms of detail and physics accept the fact that as one game pushes closer to GTs depth and detail GT will just get better and better other than the fact that forza 3 is only on the 360 and GT is only on the playstation so whats the need for all this debate about physics and detail when the two games are not even on the same console.
Added:Wed 28th Oct 2009 22:20, Post No: 130
"To the dude who said the GT series has poor physics, I have one question; Have you evr driven a real car??"
I've owned a huge range of cars too numerous to mention, perfomance Jap imports, American muscle cars, classic cars & motor bikes, i've done Caterham 7 racing which is a lot of fun & not too expensive & thanks to a friend of mine who is a racing marshall i've got to test drive some cars i could never afford.
"no one pays any better attention to detail than GT does, NOBODY! PERIOD!"
If you are talking about "graphical detail" & exclude PC games then there may be a little bit of truth in that statement, i've already stated that Polyphony Digital's games look stunning "graphically" but if you think the physics are better than Forza's then i'd have to question either your honesty or your ability to judge.
Calling Forza a GT "rip-off" kind of answers that last question, i don't really care who did what first, all games borrow from other games, GT wasn't the first ever racing game & even if it had been what difference what it make?