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TVG finds out just how close Forza 3 is to the real McCoy at a Silverstone track day...
We know that a large portion of TVG's readership will avidly defend the realism and simulation in Forza 3. We know this because when we reviewed the game last month, we were spurned by fans of the series for even daring to criticise its time-rewind feature and opponent AI. Thankfully then, Microsoft recently invited us to a track day at Silverstone where we got the chance to compare Forza 3's performance against a real-life Lotus Exige on the Silverstone South circuit.
To put the record straight, we were actually very complimentary about Forza 3's handling in our October review. In
fact, I distinctly remember referring to the balance of cars under braking as, "better than any driving sim we've played". This was our main focus in the track day comparison, to see exactly how Forza 3's simulation fared in terms of handling, car models, and circuit accuracy next to the real thing. To do this, we firstly completed a lap time on a Forza 3 pod (complete with a racing seat and an official wheel/pedals control setup) before we went out onto the circuit for real, and then came back later to record a second lap time on Forza 3 for comparison.
Racing on the Silverstone International Circuit in Forza, we recorded an initial lap time of 2:13 with a Lotus Exige, and that's without a single driving aid to help us and manual gears to boot (we wanted it to be as close to the real thing as possible). Then it was time to sign our life away on an insurance form and take to the hallowed tarmac of Silverstone. Of course, we were accompanied by a pro instructor who took us through the basics and told us how to drive the circuit. "Brake, brake, brake," he'd insist as we approached a corner, or "keep it balanced" as we clipped an apex, and our personal favourite, "open the throttle," as we exited onto a straight.
Driving at 118 mph down Hanger Straight is an experience that everyone should have at least once in their life, like visiting South Africa or eating a döner kebab (mostly because they incorporate roughly the same level of risk). It's only when you reach a corner that you realise quite how fast you're going though. In such a highly tuned car on a wide open racing circuit, the sensation of speed isn't quite the same as driving a Ford Fiesta down a country lane. One is a sedate cup of tea (with a dash of sugar for anything above 50mph), while the other is a row
of tequila shots - the ride may be incredibly exhilarating at first until you realise just how drunk you are/fast you're driving and spend the rest of the night hurling in a gutter/impaled on a steering column.
But enough about alcoholism. Once we'd finished our allotted time on the circuit, the instructor gave us a low down on our performance. Despite the fact that we drove some "very natural racing lines", which was probably down to the fact that we "played a lot of those driving videogames", we did have a bit of trouble with the Exige's racing gearbox. Reaching for fourth and finding sixth was not an uncommon occurrence, while the car's third gear probably resembled a ball bearing by the time we'd finished with it. Nonetheless, the instructor let us push the Exige fairly close to its limits, which provided us with plenty of handy information for our second lap time on Forza 3.
Although the Silverstone South Circuit only incorporates a section of the International GP circuit that we were racing in Forza 3 (from Becketts through to the entrance of Abbey), the lessons we learned allowed us to trim a healthy three seconds off our initial Forza 3 time to post a healthy 2:10. Mastering Stowe must've accounted for at least a second and a half of this. When we drove the corner as we'd been taught - in fourth gear and with a tighter entry - we were able to floor it earlier out of the exit. Similarly, using the same technique for negotiating Club that we'd been shown - in terms of the braking point and gear selection - we got a much cleaner run onto the long right hander on Club's exit.
In fact, when we drove in Forza as we'd been taught in real life, we felt as if we'd totally nailed the section from Becketts through to Abbey. The braking points, gear changes, and optimum racing lines in this section of track were near identical in Forza 3 to how we'd been taught to drive them by a professional racing driver. Similarly to
Polyphony Digital's Gran Turismo series though, the sensation of physically driving the car wasn't quite as similar. While the physics that underpin Forza 3's braking lock-ups and skids is incredibly accurate as we've already said, the sensation of G-forces and being violently thrown around a cockpit aren't quite as loyally translated.
For this sort of kinetic approach to a driving game, you have to look in the direction of Slightly Mad Studios' Need For Speed: Shift or Codemasters' Race Driver: GRID. Both titles do an exceptionally good job of providing a cockpit view that makes clever use of camera direction and visual filters to present the illusion of violent G-forces and jarring collisions with opponents. Having said that, where vehicle handling and circuit realism are concerned, there are very few games that come anyway near Forza 3's level of depth. Its only peer in this area is Gran Turismo and, with the full GT5 release still languishing in a 2010 release, Forza 3 is currently the most complete package that's available for this type of driving simulation.
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Added:Fri 15th Jan 2010 01:50, Post No: 145
cause you cant lol dont you read the instruction manual
Added:Thu 14th Jan 2010 14:25, Post No: 144
why cant i use a fiash stick to download images of y pc then use them on my cars in forza 3t
Added:Fri 08th Jan 2010 01:59, Post No: 143
to all of younoob drivers and d*&k head wanna be reviewers out there im not getting involved in the forza/gt5 debate as its old and as stated by just about everybody on here they are on seperate consoles so dont even compete against each other but as for nheed for speed shift anyone who says its a sim or even close have you ever even been in a car because ther is no way you could drive any of tose cars in that manner .the game has next to no handling physics player cars drift every corner while a.i. cars seem to drive round perfectly at any speed this game is deffo. arcade racer which mimmicks sim at the lowest level graphics are total pants .
p.s. i drive a 1998 silvia s14a with 480 bhp and over 400ft/lbs of torque im 39 have actualy raced for 5 years in club class events (not won many races) but do genuinely know the difference between realistic and crap i.e,. nfs belongs in the arcade ,try it with a wheel its shocking.............
please no comments on gramma or spelling if i wanted an english lesson id call a teacher ....
Added:Sat 19th Dec 2009 23:54, Post No: 142
why have i been banned from the forza motorsport 3 storefront and auction house all i done was make some reg plates with weed wrote on them whats so rong about that it cant be that bad to be banned it dident exactily say what you can and cant do my gamer tag is matt m westside is there anything youz can do to help cause im not happy at all
Added:Fri 11th Dec 2009 18:33, Post No: 141
Funny he thinks MS owes him a cup holder.. Get real its a racing sim not a coffee shop.. Just points to someone who wants to lay in to MS to fund his fanboy style.
Added:Fri 11th Dec 2009 18:31, Post No: 140
PS3 Fanboy reviewer, never used this site so not sure it has any credit if you go by reviews like this one i doubt it.
Added:Fri 13th Nov 2009 12:42, Post No: 139
360 gamer gave it 10/10 only a handfull of games have ever achieved this score (please note this magazine only reviews xbox 360 games its not a multiformat magazine like EDGE)
Added:Fri 13th Nov 2009 12:38, Post No: 138
funny this EDGE,360GAMER AND POWERSTATION magazines all gave this game 9 scores what i found to be an unbiased review came from EDGE magazine and going by there reputaion as providing a professional magazine and 100% unbiased against any format the review was i considder acurate and informative.
while this review is a lot better than how it was previewed i still think that the reviewer had more preference to another console rather than giving a completly unbiased review.
Added:Tue 10th Nov 2009 14:04, Post No: 137
Forza 3 Review part 2 of 2...
Onto upgrading, there are different sections now to select. A new feature with it is a “quick upgrade” where you can instantly just pay up front and get your car up to a certain class for races. When you do conversions for engines, you can now change aspiration, and if available you can change to twin-screw superchargers or dual-turbochargers. Now to change driving conversions you don’t have to change the engine along with it. You can just select the driving conversion or engine swap and leave the others alone. Roll cages are now able to use with different sections of roll cage, you can install smaller versions of them. Rim selection has grown slightly more and now you can change the rear and front sizes of your tires instead of all together. Body kit parts aren’t much different from the last game; sometimes when you go to paint an aftermarket wing you can’t for some reason. Maybe a glitch they will have to fix. That is really the only glitch I have seen besides the one-time corrupt file I bought. The driving physics in this game have got better overall. It’s not very simple to have a car tuned to run easy 8’s in the quarter, unless you go for the Datsun 510 or Bugatti Veyron. With the film and photos you can do a little more than the sequel. Now when you have a film clip you can upload it from 5 to 30 seconds at a time up to the website, and put it onto your computer 720p quality. Doing the high quality 30 second clip took me 5 minutes to upload it to the site but keep in mind that you can only upload one at a time so make sure to download the one you put up before you load the other one. Online game-types have got better. Now you can drift, drag, circuit race or just have fun doing other fun events like capture the flag, tag and cat ‘n mouse. Drag racing was a nice feature to be put onto this game. I’ve heard a lot of complaints about the launch being wrong and no burnouts. To me, at least they tried to put it in and it’s better than not having any at all. Drifting has a nice point setup but the only thing wrong is when drifting the straights you can rack points unless at Fujimi. The “fun” games are pretty good but kind of confusing to set up. While drifting now if you spin out you lose points, as well as having to keep 3 tires on the track. This is the many options in Forza Motorsport 3. It is a very good game, I recommend it to all Car enthusiasts.
My overall rating is a 9.5. The reason being is mostly because of all the options boosting up that score for me.
Graphics: 10
Gameplay: 9
Features: 10
Added:Tue 10th Nov 2009 14:03, Post No: 136
BTW I'm the one that posted post 135, I got tired of typing, so here,I'll put up a review I typed for my team on Forza 3... part 1 of 2...
Forza 3 Review
Team Forza Auctions
Turn 10 has brought us a great game for 2009. Forza 3, the new racing game that came out this October has exhilarating driving physics. Whether racing down the drag mile at 200 miles per hour or drifting through Fujimi Kaido on the narrow roads you have an exciting run. This game competes against “Need for Speed: Shift”, so far Forza 3 is better when it comes to graphics and difficulty. In this review, I’m going to talk about the options in the game, as well as the new Storefronts and Auction House after I am going to talk about what’s good in the game, driving, upgrading and the game-types for multiplayer and last I’m going to talk about the overall game rating I give to Forza Motorsport 3.
The options they give you in Forza Motorsport 3 are almost endless. Vinyl layers are still at 1,000 per side, but now when you just select “Create new vinyl group” in the paint tab and you can create just a separate vinyl with a lined graph to line up everything to fit. Copying decals over the car equal out better, which helps line up the decals to look better as well. Turn 10 added a few new decals to the groups and overall, the customizing vinyl options are familiar to Forza 2. Color spectrum came to us as a better setup now. More options, more satisfaction. While choosing a color you can press “x” on you Xbox 360 controller and it will give a full color spectrum to use. With the new color spectrum you can change the hue, saturation and brightness of your color, making in all a wide variety of different colors to use. Storefronts are tops now online with Forza Motorsport 3. Now instead of having to buy the car for the paint and the tune you can just buy them separately, or even just get separate vinyl group to mix in with yours and make a nice setup. You can view the top rated, top downloaded or even go straight to your friend’s storefront to see their videos, pictures or designs. Along with all that, now when you post up all your designs that you put your blood, sweat and tears into and it’s automatically locked as well as tunes. So don’t worry about your stuff being spammed all over the Forza Motorsport 3 online community. Coming with this big set of things to do and choose we’ll go to driving assists next. Now they have auto-brake for the younger players to assist them with their driving. Now with the shifting, you can choose automatic, manual or manual with clutch. The clutch you have to press in, then shift to the next gear. The clutch is the “left bumper”. The clutch will definitely give you a better time down the drag strip.