To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.
To log in to your account, please enter your email address and password below:
To reset your password, please enter your email address below and we will send you a link to reset it.
Square-Enix's Motomu Toriyama cites the demands of HD as a reason behind the removal of customary elements...
Square-Enix's recently released opus, Final Fantasy XIII, appears to have drawn a mixed response amongst the critics. Much of the criticism seems to stem from the removal of many of the series' staple elements, most noticeably the lack of towns and a sense of exploration beyond the main themes of battles; an aspect that we didn't find particularly endearing.
Speaking to Gamasutra, Final Fantasy XIII director Motomu Toriyama claimed that the time and resources imposed by the HD consoles was a factor in the decision to omit such features.
"I call it a bento box system, where you have all of the different little things in there. So we had minigames or towns were you were able to talk to all of the townspeople. But with the HD console you're not really able to do that because it takes so long to develop," Toriyama-san claimed.
"If you think about how long it's already taken to develop this game, to have to have included all of those other aspects, it would have been too long," he added. "So what we did instead was define what was truly important to the game, and include those aspects and really emphasize those items we wanted to include."
"We had to consider the amount of time it took to create the game engine, which we built from scratch, as well, and so with that additional time included we had to decide what we could and couldn't do."
When asked whether future titles would see a return of such elements, Toriyama gave some hope to Final Fantasy fans wondering where everything has gone, albeit in a slightly cryptic manner.
"Now that we have that base technology... The next time you see a Final Fantasy, we might be able to pack in more of those elements that existed in the past," he claimed. "And I also think that a game doesn't need to have all of those items in the future. We can create additional downloadable content for people to add, too. It doesn't have to come with that game itself."
Hmmm... so if you want towns and mini-games in Final Fantasy XV you might have to purchase them as DLC; doesn't sound like the solution we were hoping for.
If you wish to link to this article, here's a permalink to this page:
TVG Store - Finding you the cheapest price for:
Final Fantasy XIII
-
Buy Final Fantasy XIII (PS3)
Best price: £14.85 from Simply Games with FREE delivery
Shopto £14.86 All gone ... sorry Buy From Here Coolshop £17.50 In Stock: Immediate dispatch: Free UK Delivery! Buy From Here Gameseek £21.98 Usually Despatched Within 2-3 Days Buy From Here -
Buy Final Fantasy XIII (Xbox 360)
Best price: £12.88 from Sendit with FREE delivery
The HUT £12.95 In stock | Usually dispatched within 24 hours Buy From Here Zavvi £12.95 In stock | Usually dispatched within 24 hours Buy From Here Shopto £14.86 In Stock Buy From Here




Click here to Subscribe to this RSS Feed







Comment
Sign Up and Post with a Profile
Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.
Log in using Facebook
Respect Other Members
Please respect other users, post wisely and avoid flaming... Terms & Conditions
Added:Mon 31st Jan 2011 22:45, Post No: 98
'This game was an absolute piece of crap. I wouldn't care if it looked like it was on the PS1 if it was actually a good story, had good music, wasn't so freaking BORING and LINEAR and wasn't a futuristic kaleidescope of overdesigned vomit.'
Pretty much sums it up. I am sure, and I do not speak for myself, the reasons why we loved stuff like FF7 and 12, is because of that MASSIVE world; the options to go anywhere, more or less at anytime, the ability to go back to different places AND here characters tell us something different the next time around. I miss what FF7 and 12 gave us (and 8 more or less): the ability to immerse ourselves into a world where will intrinsically feel a part of it. FF14 went ahead and gutted, COMPLETELY GUTTED, what the world of final fantasy is about...want to go ahead Square and make linear games on a medium now that allows superior graphics then fine, but I think I speak for a lot of people when I say Give me the graphics of a ps1 game on a cd-r with a story that goes on for 3 discs and takes me a year to complete, because IM THERE...hook, line and sinker...
Added:Wed 20th Oct 2010 20:06, Post No: 97
As a fan of final fantasy since i can remember if the old format of world exploration some variation of turn based battle system with ability to control other party characters, airship, moogles,chocobos, mini-games, storyline, summons/espers, older setting, side-quests, and so on are not available in game,but only as DLC as much as it hurts to say I will no longer buy a ff title. I was willing to give 13 a chance i painfully and forcefully pushed through about 30 hours of gameplay and finally gave up on it. If people want these modernistic, linear, choice changing, action rpgs make them but PLEASE don't label it FINAL FANTASY! I really hope they find the time and ability to create graphically a new generation of old style ff. All the things that made ff, final fantasy is no longer there in 13. I only they go back their roots and what ff was, unique and massive.
Added:Fri 15th Oct 2010 19:31, Post No: 96
Well they should put it like final fantasy 12 when you roam around that would be something their and put it lesser or even lessier with bigger hp gugde and put it like dissidia just combo's that would be good enough their.
Added:Fri 01st Oct 2010 10:53, Post No: 95
In the beginning I really enjoyed the game, however the longer I played it the more boring it became.
Now I am setting myself to playing, and I even started to play FF7 again just to get a FF feeling.
I would say to square, nice try, but no sigar. Stay with the old format for FF.
The battle system however was nice it is fast, but not perfect yet.
It takes to much time to wait for your gauge to fill up, in other FF you could keep playing because you also control the other characters.
And the scenery was to much Mech and way to little fantasy.The only chapter where I would personally stay is Chapter 11.
Added:Mon 19th Jul 2010 20:17, Post No: 94
I didn't enjoy this game personelly. It had to much tunnel vision for me. The gaphics and story were good the battle system was ok. But the game lacked "choice". It was like watching a movie while fiddling with a remote. I won't pre-order another game from Square again. I felt pretty let down and disappointed.
Added:Mon 19th Jul 2010 04:03, Post No: 93
I definitely think that the franchise should go back to a more original format. I loved FFVIII, FFVII, and FFX because they had awesome gamestyles, storylines, music etc. and kept to the awesome ff tradition. Honestly, if it's not broken then why fix it?
Added:Sat 17th Jul 2010 05:15, Post No: 92
This game was an absolute piece of crap. I wouldn't care if it looked like it was on the PS1 if it was actually a good story, had good music, wasn't so freaking BORING and LINEAR and wasn't a futuristic kaleidescope of overdesigned vomit.
Added:Thu 10th Jun 2010 04:44, Post No: 91
This game is fantastic. I've played Final Fantasy X, XII, and X-II
This is my favorite. The battle system isn't cut and dry like this review makes it seem. Most of the time, the auto-battle button just picks the enemy's obvious weakness, when a lot of the enemies on the game have to be beaten with a weakness that Libra doesn't spoon-feed you. The Eidolon battles are also very intense as well, and the visuals this game uses really ties it in with everything.
This review does not give this game its proper credit. End o' story.
Added:Wed 05th May 2010 19:34, Post No: 90
Finally an FF game that doesn't revolve around summoners. Every game after 7 was about following or obtaining summoners and summons.
Added:Tue 04th May 2010 22:51, Post No: 89
nearly in 2011 when we have only just got in 2010 its only the 5th month you know maybe around november time and you could say nearly 2011, as for the remake youll miles off as SE are working on ff13vs and ff14 not only that but they also helped with just cause 2 aswell i doubt they have had any time to do a remake of ff7 at all if they are then id guess its only about 30% complete (remember its a remake starting from the ground up not an update)