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Submitted by Gwynne Dixon on August 22 2008 - 21:36

EA answers fans' demands with a massive expansion to its Be-a-Pro mode and we take a look at the Adidas Live Season...

Here at TVG, we have the unanimous opinion that the Be-a-Pro feature was the best new addition to FIFA in last year's game. Unless you don't already know, this feature challenged gamers to control a single outfield player for a game's duration, where the focus was on footballing basics (e.g. movement, positioning, and two-touch passing) rather than the circus tricks of a normal game of FIFA.

At first, the mode was only available as a single exhibition match in FIFA 08 before an update later added online play for up to 5 players on each side. UEFA Euro 2008 then took the mode and used it to make gamers fight for the captaincy of a national team (the ratings you received for your performance in each match were both accurate and inspiring). Not only was it an impressive debut season for the mode, but the gaffers at EA Canada appear to have taken note of this performance and promoted the mode for FIFA 09.

If It's In The Game, It Really Is 'In The Game'

Replacing the measly exhibition match for Be-a-Pro in FIFA 08 will be a dedicated four season campaign, where you can improve your player's stats by completing certain tasks in each game. The ultimate goal is to put in enough good performances and improve your player's stats so that they can earn a position in their national squad foe an international tournament. But that's not all... the online portion of Be-a-Pro will cater for 10 vs. 10 matches. This means that every position on the field (bar the goalkeeper) will be filled by another gamer, which is just too exciting to put into words.

And then there's the new Adidas Live Season. This feature makes use of EA's football experts from across the globe (the same guys that compile the player stats each year). This year however, they'll be updating player stats on a weekly basis to the Adidas Live Season. Depending on how a given player performs in real world matches during the week, their stats will fluctuate in FIFA 09 to reflect these dips and rises in form.

Initially this feature will be available in six leagues (England, Spain, Germany, Italy, France, and Mexico). Gamers will be able to chose to receive the service from one of these leagues for free, while data from additional leagues will require players to dip into their downloadable content piggy banks (although an exact price hasn't been confirmed at this point). The FIFA statisticians will also chose a team of the week from the best performing players in the real world across the six leagues.

When you add these features to FIFA's already intimidating online presence (what with Interactive Leagues and all), it really does put Pro Evo's lackluster multiplayer options into context. Although Konami has promised a similar mode to FIFA's Be-a-Pro that will also be available online, the Japanese publisher has certainly been beaten to quite a few punches by FIFA were online gaming is concerned, particularly when you consider the devastating lag in last year's PES.

When EA Canada brainstormed ideas for FIFA 09 at the beginning of its dev cycle, they must've instantly landed on the word 'Tactics' and underlined it three times if the new Team Management options are anything to go by. You can tinker with management options such as 'Chance Creation' and 'Build Up', while these main tactical areas are sub-categorised into slider scales for passing, shooting, positioning, and crossing etc. "This is all very well and good," I hear you cry, "but they probably don't change anything in the actual game!" That's what we thought until we saw the dinky 2D football pitch, which displays strategic nuances of Football Manager proportions.

The 2D map denotes the movement of your players and how they'll pass the ball under the current tactical settings. Then, as you change the settings on the tactical slider scales, each player's positioning and ball distribution (denoted by little dots for players and streaks for the ball's path) will change before your very eyes. What's more, you can save four tactical setups to the four d-pad buttons and then use them as on-the-fly adjustments during a game. There's even the opportunity to upload and comment on these setups with other FIFA gamers online.

Will EA Play It Square?

This all sounds very promising indeed, but we had a very limited hands on with the game and it will take quite a few hours of play to figure out if it actually has a sizeable affect on gameplay. Speaking of the gamplay, EA Canada has added an interesting new option to the game settings. It allows you to choose the speed of a match, with Slow being FIFA 08 speed, Normal being UEFA Euro 2008 pace, and Fast presumably aiming to contend with PES' trademark lightning fast gameplay.

Our hands on was at Normal pace, which was a little quicker than we're used to for FIFA but still pretty pedestrian. This is what worries us about FIFA 09, which is that even with all these new features and tactical tweaks, will the building blocks of its gameplay be different enough from last year to bring it up to the level of PES? Has the AI been improved enough? Does shooting feel more natural? Are the stats deep enough to make each player unique rather than a slightly altered clone? All of these questions won't be answered until we get a couple of dozen games under our belt, which won't be until nearer the game's release date, so stay tuned to TVG as the FIFA vs. PES battle 2009 heats up.

As far as the visuals are concerned, EA Canada has added reams of new animations for FIFA 09. The area where this is most noticeable is in the jostling system. For example, if a fullback catches a winger as he darts up the sideline, then the players will lock into a jostle more frequently than in previous games and with considerably more detail. The same goes for tackling: depending on where your outstretched foot makes contact with the opposing player opens up a wider menagerie of animations than we've seen before. This adds to both gameplay and visual appeal, although if you look at FIFA 09 from a purely aesthetic standpoint it's fairly similar to last year's offering, which is no bad thing as graphics were one of FIFA 08's strong points.

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User avatar
By: Anonymous

Added:Mon 01st Jun 2009 18:24, Post No: 126

Score: 0

anyone know how people sort of cheat and have all the great players in their club team???

 


By: EXTREME BUB

Added:Mon 18th May 2009 21:48, Post No: 125

Score: 0

anyone sellin any italin players ?

 


User avatar
By: Anonymous

Added:Wed 06th May 2009 14:22, Post No: 124

Score: 0

will come and like the other new ultimate team?????????? in ps3


User avatar
By: Anonymous

Added:Sat 31st Jan 2009 05:35, Post No: 123

Score: 0

How do we do Akka


User avatar
By: Anonymous

Added:Sun 25th Jan 2009 22:26, Post No: 122

Score: 0

how do you set up a fifa 09 club match

 


User avatar
By: Anonymous

Added:Fri 23rd Jan 2009 18:14, Post No: 121

Score: 0

update the chart!!!!!!!!!!!!!!!!!!!!!!

 


User avatar
By: Anonymous

Added:Mon 29th Dec 2008 16:27, Post No: 120

Score: 0

minimum ram should be the least of your worrys if you have 3 or more gb and your using win xp/vista 32bit edittion then anymore ram is pointless as windows doesnt recognise any more ram if you have the 64bit version however then having 3gb or more is ok cause it recognises the memory, other than that if your graphics card/cpu are of a low budget pc then youll have to run the game with every thing on low settings so youll need a cpu like a core 2 duo and a graphics card like an x3850 to be able to make it look like what it does on a console like the 360 or ps3.


User avatar
By: Anonymous

Added:Sun 28th Dec 2008 16:38, Post No: 119

Score: 0

its well good u  nuubs


By: SegaBoy

Added:Wed 17th Dec 2008 12:05, Post No: 118

Score: 0

I'm not entirely sure whether "minimum" and "ideal" go hand in hand, but you're looking at least 1GB to get something approaching decent play.


User avatar
By: Anonymous

Added:Sun 14th Dec 2008 13:28, Post No: 117

Score: 0

What should be the minimum ideal RAM spec for playing FIFA on P.C


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