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Dragon Ball Z Shin Budokai 2 Review
Atari, Bandai and Dimps are back with more of the same on PSP...
By Chris LeytonPosted: 15/06/2007
- Captures the extreme Dragon Ball spirit.
- Surprising variety for a fighter.
- Branching structure adds replay value.
- Nothing but a button-basher.
- Hardcore DBZ fans will find inconsistencies.
- No infrastructure support.
You'd need the eagerness and devotion of a 12-year old simply to keep up with the barrage of Dragon Ball videogames that Bandai and Atari have poured onto shop shelves in recent years. Maintaining the sheer prolificacy that has ensured the success of the Dragon Ball brand for the past 20 years, Dimps, Bandai and Atari have once again teamed up forces for the inevitable sequel to last year's PSP debut.
Providing the customary arrangement of one-on-one fights in the Arcade mode, winning under certain conditions in the Z Trial, multiplayer (ad-hoc) action with the 2-player Network Battle and Practise modes to hone your skills, Shin Budokai 2 fails to offer anything significantly different to its predecessor. Instead, the appeal stems from the premise of an original plotline in the game's "Another World" story mode. Taking control primarily of Trunks, the story follows his attempt to stop Babidi and Dabura from resurrecting the Majin Buu, travelling back in time to convince the Dragon Ball fighters from the past to unite and protect the future. Amidst a large cast of characters, time travelling paradigms and What-If scenarios, the story mode will undoubtedly sit better with fans of the manga and anime, then those who don't know their differences between 2nd and 3rd grade Super Saiyans.
Employing the same branching structure that has become a staple element of Dragon Ball videogames, the seven-chapter narrative provides plenty of opportunities to examine "What-If" scenarios based upon various conditions in the game. The sequel sets itself out slightly differently with the introduction of the Field Play stage, where players have to battle in the skies above Earth and Namek under objectives such as protecting the cities from attack or defeating opponents within a certain limit. Often fighting alongside other characters, you'll have to keep an eye on their health as well as your own, recharging by hovering over a city whilst opponents replenish theirs by destroying them. The structure captures the feeling of an interactive episode of DBZ and provides a sense of purpose to the proceedings whilst the Field Play adds a sense of variety in between the fights; however, the inclusion of extra "bits" along with the endless narrative between characters, soon adds up and creates lengthy load times to endure in between the action. Despite an increase to 24 playable characters, the handheld line-up seems limited compared to recent DBZ home console offerings and the PSP's mighty Tekken 5: Dark Resurrection. Although sufficient for those just looking for a fighter, there's undoubtedly going to be some complaints from hard to please fans demanding to know why their favourite character hasn't been included.
Beneath, the main bones of the game (this is a fighter after all) continue the button-bashing mayhem that has become a common occurrence of the franchise. Although there's a slight element of depth to the fighting system with its Aura Blast attacks and Transformations that will satisfy the slightly more fanatical DBZ fan, Shin Budokai 2 lies in the button-bashing realm of fighters, where anybody can pick it up, squash the Rush, Smash and Energy attack buttons together with all fingers and thumbs yet emerge victorious. Elegance and timing are replaced with an overblown fighting dynamic that rewards how quickly you can press the buttons and a general need to capture the exaggerated nature of Dragon Ball Z. The approach to charging KI energy, used for the game's more extreme techniques, fails to correspond to the fast pace of the fights, requiring players to retreat away and engage in a momentary bout of each character charging or squeezing in short busts when you're opponent is on the floor. Lacking the scope of Budokai Tenkachi 2 or the refinement and control of Budokai 3, the long-term appeal of Shin Budokai 2 is ultimately hindered by a shallow setup that fails to provide any genuine satisfaction for a fighter.
Completing a mission rewards the player with a choice of Booster Cards, which are used to augment a selection of attributes governing the fighter's abilities. Using a 3x3 grid to allocate the cards, the Booster Card system provides plenty of chances to customise each character you'll come across whilst requiring a governed approach to ensure cards are allocated fairly.
Scoring
-
Graphics:
79%
-
Sound:
76%
-
Gameplay:
74%
-
Originality:
72%
-
Longevity:
48%
Although Dragon Ball Z: Shin Budokai 2 provides an entertaining experience on the PSP, it's ultimately a game suited to fans of the manga/anime who'll find it easier to overlook its misgivings.
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Added:Sun 30th Aug 2009 16:05, Post No: 30
Dbz game mackers when the next dbz game comes out in 2010 we the dbz fans want it to be a great susses.We don't want the same old same old the first part of the game starting from the arrival of raditz we want to go way back too the saiyans and tuffoles the saiyan and tuffoles saga if yall look back too when piccolo had kill raditz and goku and when goku had travel too king kai palce king kai had tell him the story about the saiyan and tuffoles.We want it like that the game starting from there me the player playing as a tuffoles and killing the saiyan then building a spaceship to travel too the plant akosain and make a deal with the akosain's the deal is if the akosain build us a saiyan spacepod we will concure a plant for them.After that saga the game will go to bardock saga the bardock saga is just me the player going on mission in the saiyan spacepod and also getting some time when that saga comes that first part of that saga will begind in a misson i'll be in the training room practicing until a bell sound off that bell is sounding too whatever saiyan have too go on a mission i will stop for whatever i'm doing and go outside too the take off zone the take off zone is were the saiyan spacepod is at were there doors open on the way too the take off zone i can stop by too the scouter and armor room that room is were i can change i scouter color or armor color or make my own color.Once i do all take i will get into my pd the screen to me looking out my pod red window and the pod will say whoever i got as a saiyan or just a dbz figthers charcter a saiyan spacdpod will always be on plant earth toome to get on and fly the pod will tell me how long it will taake for me too get there
Added:Wed 26th Aug 2009 01:42, Post No: 29
dbz we all now the next dbz game is going to be a comeback from dbz but here's some of my suggestion on the hole game all right the first part of the game will start from the saiyan and tufflos then into the bardock saga now on the bardock saga all i will be doing is going on mission me and my crew.LIKE a bell will ring and saiyan warrior will be running in the halls of the base
Added:Thu 21st May 2009 07:37, Post No: 28
where is the bosster shop in dragon ball shin budokai 2??? i see the shop but i
Added:Sat 18th Apr 2009 03:40, Post No: 27
i finished chapter 7 but i didnt get ssj4 goku or majin Vegeta on chapter 7 i beat the last stage and there were two ends and i chose the bottom one so now i finished the game but i didnt unlock the 2 forms help meeeeee.
Added:Sat 14th Feb 2009 05:12, Post No: 26
To get ssj4 goku and marjin vegeta you have to do the last chapter twice
Added:Mon 26th Jan 2009 12:30, Post No: 25
iT IS LITTLE BIT BAKWAAS.ACTUALLY IT IS CHI-CHI.NO NEED TO SEE IT
Added:Sun 25th Jan 2009 20:50, Post No: 24
wow thats realy good i jus tried it n they all cum out
Added:Sun 25th Jan 2009 20:50, Post No: 23
to get goku jus fart 2wice and u will release him frm ur asshole
2 get vegeta ss4 u wil hav 2 [#@!?] him out on the toilet by sayin KAA MEEE HAA MEE TATTYYYYY SPLOOOSHHH he wil pop out instantly n fly around in ya [#@!?]ty toilet, dont flush him by accident tho
Added:Wed 21st Jan 2009 03:05, Post No: 22
to get ssj4 goku
all youve got to do is finish the game
then what youve got to do
is go to chapter 1 and defeat trunks
then after the level is finished
it should say youve unlocked a new transformation of goku
but how to u get freiza full powerewd
hes the only character im missing
Added:Sun 04th Jan 2009 15:25, Post No: 21
I fininshed tha game but i didnt get goku ss4 how da hell do you get HIM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!