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Submitted by Gwynne Dixon on September 20 2011 - 10:41

Little-known studio, Grip Entertainment handled the development of Human Revolution's boss battles...

Amid the the final drive of publicity for Deus Ex: Human Revolution - when game websites were publishing their reviews, launch trailers were being posted, and the first impressions from gamers were spilling out across the internet - one criticism was heard louder than any other: what's with the boss battles?

Detractors came down hard on the difficulty spikes that these bosses served up, the way they forced gamers into violent actions, and their incongruous style alongside the rest of the game. Now, almost a month after the game was released, a logical explanation for these boss sections has surfaced: they weren't developed by Eidos Montreal.

“Full confession: I'm a shooter guy; I was coming into this not knowing a lot about the Deus Ex world,” said the President of Grip Entertainment (the studio that Eidos outsourced the boss battles to), Dr. Paul Kruszewski. “But afterwards - just talking to people and seeing how excited they were – it made me really understand that this is a big franchise. So, you've sealed the big franchise and you're like, 'Oh my God!'. Yeah, there's pressure, of course.”

In the video embedded below, Kruszewski goes onto explain that the battles were designed around a system referred to as the 'OODA Loop'. This is a concept in military strategy that rose to prominence in the decades following World War II – effectively, it analysed how people 'Observe, Orient, Decide, Act'.

“My word of advice is, there's a flow to these guys [the bosses]; we think there's a lot of fun,” Kruszewski explained. “You've got to figure out what their OODA loop is; you've got to get in that and it's going to work out. But if you panic, you're going to die – simple as that. So just remain calm, be Zen, and just Observe, Orient, Decide, and Act.”

When we reviewed the game last month, we agreed with some of the widespread criticisms that were levelled at the boss battles but held that there are still multiple ways to approach and defeat each boss using the various augmentations. What did you think of the bosses? Let us know in the comments below...

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By: Anonymous

Added:Thu 01st Sep 2011 07:15, Post No: 10

Yet another reason why I frequent your site, you use words like flummoxed.

You crazy brits with your beer and your "football" and your fancy vocabulary. What will you think of next?

With love from the colonies, SL


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By: fjgh

Added:Fri 20th Aug 2010 04:29, Post No: 9

This comment has been removed by a moderator.


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By: aas

Added:Sat 14th Aug 2010 14:15, Post No: 8

This comment has been removed by a moderator.


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By: Anonymous

Added:Thu 23rd Oct 2008 20:29, Post No: 7

i'm absolutely thrilled DX3 is coming out, if it keeps the heart and soul of the first 2 then they can't go wrong. what a game it will be, roll on xmas 2009


By: SegaBoy

Added:Wed 22nd Oct 2008 16:01, Post No: 6

This guy is really asking for it...  Admitedly he's probably right, Deus Ex did lack big scripted moments, but that's because it was all about evolving your character.

He's also right about the consolisation of Invisible War - although I think that got some harsh criticism.


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By: Anonymous

Added:Tue 22nd Apr 2008 13:57, Post No: 5

they have to really push the lines on this one, i love the first game as many did. if they make a strong story and amazing gfx (HL2) with full upgrades this game will rock


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By: Anonymous

Added:Wed 12th Sep 2007 19:42, Post No: 4

I actually hope they put some work into it and make it for the PC, instead of a crappy portal from consoles. IW sucked because of the excessive load screens.


By: cloud

Added:Sat 21st Jul 2007 04:47, Post No: 3

the first two games where superb and if they make a third well it could be even more advanced


By: cloud

Added:Sat 21st Jul 2007 04:45, Post No: 2

i got told this game wasn't happining hopfully it will


By: cloud

Added:Sat 21st Jul 2007 04:44, Post No: 1

yay finaly a new deus ex game (hopefully).........