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Little-known studio, Grip Entertainment handled the development of Human Revolution's boss battles...
Amid the the final drive of publicity for Deus Ex: Human Revolution - when game websites were publishing their reviews, launch trailers were being posted, and the first impressions from gamers were spilling out across the internet - one criticism was heard louder than any other: what's with the boss battles?
Detractors came down hard on the difficulty spikes that these bosses served up, the way they forced gamers into violent actions, and their incongruous style alongside the rest of the game. Now, almost a month after the game was released, a logical explanation for these boss sections has surfaced: they weren't developed by Eidos Montreal.
“Full confession: I'm a shooter guy; I was coming into this not knowing a lot about the Deus Ex world,” said the President of Grip Entertainment (the studio that Eidos outsourced the boss battles to), Dr. Paul Kruszewski. “But afterwards - just talking to people and seeing how excited they were – it made me really understand that this is a big franchise. So, you've sealed the big franchise and you're like, 'Oh my God!'. Yeah, there's pressure, of course.”
In the video embedded below, Kruszewski goes onto explain that the battles were designed around a system referred to as the 'OODA Loop'. This is a concept in military strategy that rose to prominence in the decades following World War II – effectively, it analysed how people 'Observe, Orient, Decide, Act'.
“My word of advice is, there's a flow to these guys [the bosses]; we think there's a lot of fun,” Kruszewski explained. “You've got to figure out what their OODA loop is; you've got to get in that and it's going to work out. But if you panic, you're going to die – simple as that. So just remain calm, be Zen, and just Observe, Orient, Decide, and Act.”
When we reviewed the game last month, we agreed with some of the widespread criticisms that were levelled at the boss battles but held that there are still multiple ways to approach and defeat each boss using the various augmentations. What did you think of the bosses? Let us know in the comments below...
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