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Don't expect dogs jumping through windows in Capcom's latest zombie fest...
The appearance of a playable build of Capcomâ??s Dead Rising was a welcoming sight at this weekâ??s Xâ??05 event. From the creators of the survival/horror genre comes a new type of zombie game; one that takes heavy inspiration from George A Romeroâ??s Dawn of the Dead trilogy and relies on sheer numbers instead of the shock factor alone.
Players take the role of Frank West, an overly zealous freelance photographer/journalist caught up in a town overrun by zombies whilst on the hunt for the scoop of a lifetime â?“ boy has he found it. Holed up inside the local shopping mall itâ??s up to Frank to discover whatâ??s happened to the town, help out the few remaining survivors and more importantly survive.
Although the demonstration was brief it provided the chance to better understand why Dead Rising is much more then the mindless violence that it initially appears to be centred around. Time is a crucial component within the game, relentlessly marching onwards regardless of what the player is currently doing; tied into this the demonstration featured a handful of objectives that largely revolved around finding and rescuing certain characters within a strict time limit. Death within the game doesnâ??t necessarily mean Game Over, but instead brings a heavy time penalty making the objectives laid down that little bit harder. Tied into the concept of time, youâ??ll find that the zombies themselves become much more aggressive during the night hours, providing the opportunity for some highly atmospheric and dramatic gameplay.
Capcom also suggest that the various different zombies have a back story and some sort of memory from their previous lives. Although it was hard to tell just how far this goes from the brief demonstration, the fact that each of the zombies looks distinctly different certainly lends an air of disparity compared to the usual clones that typically feature in games of this nature.
Away from the multitude of smart touches, Dead Risingâ??s core gameplay is unbelievably satisfying. To the critical eye it could be labelled as merely mindless violence, with the emphasis on button-bashing over anything else; the moment you pick up the pad however youâ??ll find these notions put safely to bed. Itâ??s all about the sheer number of zombies that Dead Rising throws at you, coupled with the fact that virtually anything can be used as a weapon. During the demonstration we managed to get our hands on baseball bats, steel poles, shotguns and chainsaws to mention but a few; the game provides a number of options when it comes to using these, from a simple whack of the baseball bat, to charging it up for a more powerful attack or just throwing it towards the zombies general direction â?“ ideal for skewering zombies when youâ??ve got your hands on a steel pole!
Thereâ??s just something so unbelievably satisfying about this game and the relentless odds it stacks against you. Away from the main combat Frank also has a number of options, from vaulting over the back of an unsuspecting zombie or grabbing hold of them to do some severe damage. Although we were unable to see any during the demo, Capcom also suggests that vehicles will make an appearance within the game with the likes of forklift trucks becoming effective alternative weapons.
Itâ??s the sheer numbers that Dead Rising throws at you which looks likely to become its strongest element, both from a visual and gameplay point of perspective. Weâ??ve yet to see anything quite like it and in many ways itâ??s the first zombie themed videogame that manages to replicate the same feeling as Romeroâ??s classics. That said Capcom have packed an immense amount of detail and variety into the game; individual items stacked on a shop shelf even feature barcodes, whilst the splatter of blood never fails to satisfy especially when youâ??re running amok with a chainsaw! Zombies will huddle along lurching towards Frank as soon as he steps close, whilst thereâ??s a comical touch to the exaggerated expressions on characters faces â?“ especially after unloading a shotgun on a fellow survivor by accident!
One area that detracted from the overall enjoyment is the noticeable load sequence when entering a shop. Although you can see whatâ??s happening through the shop window and are free to shoot them or chuck objects at them from afar, the moment you step inside the door pops up a brief but distractible load sequence; it just doesnâ??t feel quite right but thereâ??s every opportunity this could change before the game arrives in Europe during 2006.
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Added:Sun 03rd Feb 2008 21:35, Post No: 59
DMC4 demo for xbox 360 was great and everyone should get the full game. However, it is let down due to no online play which is only minor. There are many games without online play whihc are loved by many such as: Assassins creed and mass effect. So if you have enough money to but this game buy it!
Added:Thu 10th Jan 2008 23:17, Post No: 58
devil may cry 4 is actually coming out for xbox 360 and ps3 so we dont have to waste money on a piece of sugar ps3 lol
Added:Tue 18th Dec 2007 21:01, Post No: 57
DEVIL MAY CRY 4 is ONLY for ps3 ok and if u sad for that go to buy a ps3 that is much BETTER than that love of xbox 360
Added:Sun 25th Nov 2007 14:04, Post No: 56
im geting an xbox 360 this crismas whith dead risng and i cant wait any iders for what i can do while i whait
Added:Wed 13th Jun 2007 03:08, Post No: 55
you should have dmc4 for box 360 and ps3 it would be the best game ever every one i talked too agrreed and trust m i know alot of people
Added:Wed 13th Jun 2007 03:03, Post No: 54
you should have dmc4 for xbox 360 and ps3 you wouldnt make alote if you only had it for ps3
Added:Mon 11th Jun 2007 05:46, Post No: 53
I am loving this game ... can some one tell me how to make the font bigger. I cant read anything otis says!!!!
Added:Thu 24th May 2007 17:12, Post No: 52
wazzup. shud i get deadrising or wait til another zombie game? in a bizzle ma nizzle
Added:Sun 15th Apr 2007 04:19, Post No: 51
TWO WORDS ONLINE PLAY
Added:Sat 07th Apr 2007 03:34, Post No: 50
The jack hammer is the best weapon eva and the bosses make me shiver in my panties