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TVG steps into the boots of War, a horseman of the apocalypse taking on the armies of Heaven and Hell...
The coming year will see heroes across different mythologies duke it out for supremacy of the video games market. Following the success of God of War, game developers have realised that epic mythology is ripe source material for video games. The larger than life characters, previously confined to the classrooms of dusty Classics teachers, just require a touch of creative licence to convert them into high-octane, ass-kicking, video game superstars.
The astronomical rise of Kratos, the ill-mannered Spartan turned God of War, has also shown developers that gamers are bored of playing the kind of hero that you could take home to meet your mother. Enter War, one of the four horsemen of the apocalypse and hero of Darksiders: Wrath of War. Someone has brought on the apocalypse a tad prematurely and framed War for the mess. As punishment, War has been stripped of his powers and his horse, but he has been offered redemption if he can find those responsible.
Give 'em hell boys
The game's art team have clearly revelled in the post-apocalyptic brief. The opening level is set in a decimated 21st century town square with smouldering wrecks and shattered windows aplenty. Even the moss that allows you to climb certain walls is not just any old moss. No, only "organic hell-growth" will do here. Although the game isn't brightly coloured or cell-shaded, there is definitely the sense that the artwork has been inspired by comic books. Which is not surprising, considering its Creative Director, Joe Maduriera, was formerly a comic book author.
However, the visual style of the combat is unavoidably comparable to God of War: swathes of enemies lurch towards you while you dole out massive, devastating blows. War also has unique fatality moves for each enemy, which can only be used once the foe is sufficiently weakened (signified by a B button symbol over its head). Pulling this off results in an execution sequence that is perhaps a little too close to God of War for comfort, but enjoyable nonetheless. Once they're defeated, enemies release glowing souls which act as the game's currency for upgrading your sword and buying new items. Darksiders has also inherited God of War's penchant for grand set-pieces. For instance, we were shown a spectacular boss sequence with a bat demon, named Tiamat, atop a roofless cathedral spire that was very slick indeed.
Fortunately, the similarities to God of War end at the visual style of the combat. Using all the controls you'd expect (X for attack, A for jump, Y for secondary attack and B for grab), Vigil Games seems to have successfully meshed combat systems from different games in such a way that fans of the genre will feel instantly at home. The lock-on system is also pitch-perfect for twitch gamers, enabling War to shift in and out of combat range in an instant. Combat variety comes from using a mixture of the additional weapons that you get as you progress through the game.
We got to play around with the Crossblade - essentially a giant shuriken - which you can use to swiftly lock-on to several opponents before releasing it and hitting them in sequence. Vigil Games also say that there will be a whole host of extra weapons including guns (even miniguns if the rumours are to be believed). War can also pick up most props in the game using the grab button: Lampposts can be ripped out of the ground and used as makeshift baseball bats and cars can be used as battering rams. When you're done, War can then hurl them impressively far at enemies in the distance. As you would expect, War also has an array of spells at his disposal that add another dimension to combat. Using them depletes a rage gauge that fills as you deal out damage. If you hold back on the spells, and let the bar fill, War can then transform into a hulking monster that eliminates pretty much anything in its path.
Another pleasant surprise came with the casting of serial voice-actor, Mark Hamill. He has lent his eerie voice-over talents to the "Watcher" character who has been chained to War in order to guide and police him throughout his journey, although arguably he's basically annoying. Nevertheless, the investment in a big name signifies Vigil Games' efforts to create a world and a story that is just as engaging as the combat. The brief scenes we saw were all well scripted and voiced with a potentially engaging story.
War? What is it good for?
In our hands-on session we got a brief look at an unfinished level in which War mounts a griffin and takes flight to battle the angel Uriel and her forces. Meanwhile, in another level we were shown later (set in a cathedral), War was required to engage his thought muscle and do a bit of puzzle-solving with the odd bit of ledge-jumping. Together, these peeks at levels hinted at the possible depth of gameplay across the game, which could help to elevate it to the same level as its popular competitors.
The initial concept of Darksiders started life as a four player co-op game, where you could pick one of the four horsemen of the apocalypse and lay waste to the planet. The game we were shown on our hands-on has been scaled back from this ambitious idea to something a little less unwieldy for a first outing from Vigil Games (who are also working on a Warhammer 40K MMO) . Nevertheless, Darksiders feels remarkably accomplished and broad for a first game.
Darksiders' biggest weakness could also be its biggest strength. At first, we felt constantly reminded of its competitors in the genre because it had borrowed so much from a little Zelda here or a dash of God of War there, and so on. The lack of innovation might be a little disappointing but Vigil Games has brought together some of the best parts of great games, which in itself is no bad thing, but breaking out from such an illustrious crowd will be very difficult indeed.
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Added:Fri 05th Feb 2010 17:34, Post No: 22
Help!
I am fairly new to gaming and
need to find out how to get rid of the
huge Demon.
In my game he is stuck up to his thighs in the street. The only thing I
can really do to him is throw cars at him.
There are no tall buildings. No electric lines nor
any pipe lines to climb to drop onto him or to
escape.
Any suggestions? I am really stuck here.
Does Darksiders have a guide book?
I did fine until this.
Thanks for any suggestions and
hope your gaming day is a good one!
amc3111
Added:Fri 05th Feb 2010 17:34, Post No: 21
Help!
I am fairly new to gaming and
need to find out how to get rid of the
huge Demon.
In my game he is stuck up to his thighs in the street. The only thing I
can really do to him is throw cars at him.
There are no tall buildings. No electric lines nor
any pipe lines to climb to drop onto him or to
escape.
Any suggestions? I am really stuck here.
Does Darksiders have a guide book?
I did fine until this.
Thanks for any suggestions and
hope your gaming day is a good one!
amc3111
Added:Sat 30th Jan 2010 05:02, Post No: 20
the 2nd one would be alot better if u could choose whatever horseman u wanted to be and they each had a different story line
Added:Wed 27th Jan 2010 23:47, Post No: 19
Yea a sequel would for sure be amazing!!! I loved this game!! I'll be first in line to buy the second one.
Added:Mon 25th Jan 2010 19:36, Post No: 18
Even if they didnt have a co-op system If they had a differnet stroy line for each of the horseman and you interact and join as a cameo apperance in the other ones.. would be nutty
Added:Sat 23rd Jan 2010 17:01, Post No: 17
i just kicked the living [#@!?] out of this game I can't wait for the sequel. this game was bad ass!
Added:Sat 23rd Jan 2010 03:38, Post No: 16
I just completed a normal play-through of this game and I am currently undergoing the apocalyptic difficulty. I have to say that this has to be one of the most satisfying brawlers i've played in a while. I'm fully anticipating the sequel to be like assassins creed two is with a much larger variety of weapons, armor, and storyline. I love this game and look forward to seeing its fan base grow.
Added:Fri 22nd Jan 2010 14:03, Post No: 15
Love the game.. it was awsome... can't wait for the sequel..
Added:Wed 20th Jan 2010 22:00, Post No: 14
i am currently playing Darksiders and it's friking awesome so many secret spots and such also many puzzles that really reminds me of Legend of Zelda games such as (the hook shot and riding horses and mini bosses and big bosses and the god of war action like it's a bit air slashing and ground slashing and the grab abillity/dash evades/and ending move and 1 thing from world of warcraft that involves riding horses flying demons and also the character looks like a Blood Elf Paladin if you look closely
Added:Mon 18th Jan 2010 05:55, Post No: 13
THIS GAME IS AWESOME!!!!!!!!!!!