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EA pins a 2010 release window onto its Dante's Inferno game for Xbox 360 and PS3...
By way of an announcement for an animated movie tie-in of its Dante's Inferno game, EA has revealed that it expects the title to ship during 2010 on Xbox 360 and PlayStation 3.
The game, which is based on Dante Alighieri's 14th century poem The Divine Comedy, will see players travelling through the nine circles of hell as Dante in search of his beloved Beatrice.
An animated movie accompanying the game will be co-produced by EA alongside Starz Media's Film Roman and is set to boast a storyline that expands on the events of the game.
"The animated feature will be a great companion piece to the game," said Jonathan Knight, Executive Producer and Creative Director for Dante's Inferno. "The feature will explore aspects of the poem that the game does not, and will provide more insight into the characters and the unique story adaptation that the game has established. It's a very cool project, and we are having a blast collaborating with the talented team that Starz has assembled."
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Added:Sat 01st Jan 2011 20:59, Post No: 17
Sorry about posting twice, the thing [#@!?]ed up.
Added:Sat 01st Jan 2011 20:58, Post No: 16
I played DI, the bosses seemed fun to me, *spoiler* Midas requiring perfect timing, Marc Antony being one tough guy. Aleghedro (Weird name!) was just easy though, with only two upgrades required to beat him mercilessly until he cries like a little girl. *end spoiler* Also a whole bunch of enemies were mini-bosses (those goddamned twirlers in the circle of greed) that really challenged me.
The graphics are WAY better than previous gen. Maybe a couple of cutscenes were [#@!?], but the thing as a whole was pretty bloody good. And someone please post if they know what the hell is the guy from 3 comments back going on about.
Added:Sat 01st Jan 2011 20:57, Post No: 15
I played DI, the bosses seemed fun to me, *spoiler* Midas requiring perfect timing, Marc Antony being one tough guy. Aleghedro (Weird name!) was just easy though, with only two upgrades required to beat him mercilessly until he cries like a little girl. *end spoiler* Also a whole bunch of enemies were mini-bosses (those goddamned twirlers in the circle of greed) that really challenged me.
The graphics are WAY better than previous gen. Maybe a couple of cutscenes were [#@!?], but the thing as a whole was pretty bloody good. And someone please post if they know what the hell is the guy from 3 comments back going on about.
Added:Fri 06th Aug 2010 14:51, Post No: 14
i finished the game in 2 days (zeolot mode) PSP
i would say that the camera angles was so lame. i couldnt see the area unless i stood a the bottom of the screen. i had that as a major problem since i focused on making combos on good timing, i can't do it since i can't see the enemy from the far part of the screen!
anyway, there are some parts where i have to walk somewhere then suddenly the camera angle is blocked completely by a wall or a rock.
the skills are not so creative, i expected more powerful-looking strikes and attacks when i reached level 5-7 of unholy and holy skills.
the game loads slow, there is very limited movement in the beginning since the story always gets in the way.
the bosses are not hard to beat, not hard to evade their attacks, but they just have a large amount of HP, that's all they have.
i played God of War before Dante's Inferno, i expected more from the latter since it was released at a later date. i thought they would try to surpass God of War. this game does come close to god of war, but it's just not good enough.
enjoyable, a bit boring on the 8th circle because the map just keeps on repeating. i wouldn't try this on any mode again, let alone to play it again. it just doesn't feel like i want to play it again.
overall i would rate this game at 6/10 ..
Added:Tue 06th Apr 2010 02:50, Post No: 13
No offense, but you guys suck if you could not beat Lucifer after several hours. He's tough yes, but if you use combos and (if holy) combine magic that refills health with the relic that refills mana, he's pretty easy.
I really enjoyed Dante's Inferno. Is it a Gof of War clone? Yes it is, but it's a very good one with a compelling story of its own.
Definitely word a play.
Added:Sun 07th Mar 2010 14:00, Post No: 12
YOU BIASED REVIEWER!!! BIASED!! BIASED!!! BIASED!! YOU DON'T KNOW HOW TO RATE GAMES IN YOUR LIFE!! ALL YOU EVER PLAY IN YOUR LIFE IF GOD OF WAR!! YOU ARE AN ADDICTION TO GOD OF WAR!!! AND YOU WANT TO MARRY THE GOD OF WAR AND MAKE BABIES!!
AND YOUR SO BRAINLESS AND NAIVE YOU WANT TO HAVE GOD OF WAR 4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,50.....
AND SO ON?!!
Added:Sat 06th Mar 2010 15:26, Post No: 11
Oh so this game is as good as Battlefiel Bad Company then, with the same awsome sound, sens both got 79% sound! Must be great!
Added:Wed 03rd Mar 2010 14:51, Post No: 10
GoW isn't on Xbox because Sony Santa Monica is a first-party developer and Sony owns the GoW intellectual property rights. It would be like Halo coming to PlayStation.
Added:Wed 03rd Mar 2010 05:57, Post No: 9
The game is obviously more meant for ppl with only a 360 cuz playstation is afraid to share cuz they know they don't stack up... if they did, why isn't GOW on XboX?? I'd love to play GOW, but i'll gladly settle for DI cuz why would any1 buy a whole new system for one game?? thats insane. Oh, unless mommy and daddy are willing to buy their pumpkin another needless toy.
Added:Mon 22nd Feb 2010 10:01, Post No: 8
Dante's Inferno is very like GOW I and II, although I think GOW III will be a very different experience overall.