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Cevat Yerli believes that a game streaming service will not be viable for another four years...
Crytek's CEO Cevat Yerli has spoken candidly about the future of game streaming services such as OnLive, suggesting that he doesn't believe they will be workable on a mass market scale until 2013.
The Crysis developer has been looking into the commercial benefits of a cloud computing service for streaming videogames to users since 2005 but, until the cost of internet bandwidth goes down, the juice isn't worth the squeeze according to Yerli:
"We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale. But that was at a time when bandwidth was more expensive," he told gi.biz.
"We saw that by 2013 - 2015 with the development of bandwidths and household connections worldwide that it might become more viable then," Yerli continued.
While some commentators have suggested that video rendering is a significant technical barrier for streaming games, Yerli disagrees, reiterating the point that internet connection speeds for the average user are the biggest stumbling block.
"It doesn't take a lot to make a video-based renderer, but what you need is the right infrastructure that is beyond the technology we have, it's more like cable net providers and communication networks.
"They have to provide fast bandwidths and connectivity in order to allow such technology to excel. So as it was dependent on somebody else, we decided to wait," Yerli said of Crytek's decision to hold fire on a streaming service for the time being.
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Added:Fri 19th Feb 2010 04:58, Post No: 5
Carl Jones of Crytek, Ashu Rege of NVIDIA, Harish Sivaramakrishnan of Adobe, Keita Iida of NVIDIA, Philippe Vachey of DSK Supinfocom, Robin Alter of Kreeda Games, Tridib Chowdhury of Adobe, Rev Lebaredian of NVIDIA, Sumit Gupta of BitRhymes, Hemanth Sharma of Adobe, Simon Green of NVIDIA, Varun Nair of Blue Frog, Krishna Pediredla of Drona Labs, Jithin Rao of Ubisoft and Imran Khan of FXLabs is coming this february to India's first and independent annual summit for the game development ecosystem - India Game Developer Summit (gamedevelopersummit dot com) to speak on various topics. For more info please log on to gamedevelopersummit dot com
Added:Fri 11th Dec 2009 17:34, Post No: 4
Hey man I am not interested whether its cryengine 2 or 3 i am interested in the next continuing part after crysis warhead "where did that VITOL flew with that alien and Phyco? What happened to Nomad and Profet?" oh boy I cant wait to play the third part Longlive Cervet Yerali just dont delay the release of crysis arseraping.
Hope the configration of this engine won't be too high I have intel core2 duo 2.0Ghz 3GB ddr2 ram 512MB of Nvidea 9300GTX hope it would be enough to play it.
Please any one reply me back ok guys
Added:Thu 15th Oct 2009 00:41, Post No: 3
How have PC gamers been shafted? PCs can still fully utilize the engine, only now the engine is easily accesible to consoles. If anything, it sounds like this will make console games easier to port to the PC, which is great news for PC gamers. I agree that being more console-friendly is a wise business move on Crytek's part, and I hope it becomes a popular engine for the reason stated above. I don't know why developers wouldn't love it; the engine sounds powerful and efficient.
Added:Mon 28th Jul 2008 06:51, Post No: 2
Next game after this is "Crysis:- arseraping" where they release it along with hacks and stop supporting it immediatly
Added:Thu 05th Jun 2008 04:07, Post No: 1
seems like pc gamers got shafted. console gaming FTW. it will make more money that way and i dont have to upgrade my P0rn viewer