To create your free account, please enter your email address and password below. Please ensure your email is correct as you will recieve a validation email before you can login.

Email:
Nickname:
Password:
Confirm Password:
Weekly newsletter:
Daily newsletter:

To log in to your account, please enter your email address and password below:

Email:
Password:
Forgot your password?

To reset your password, please enter your email address below and we will send you a link to reset it.

Email:
Submitted by Gwynne Dixon on December 1 2009 - 12:47

A Twitter post from Microsoft employee John Noonan indicates that last month's PGR5 rumours were misplaced...

John Noonan, Microsoft Game Studios' co-host of the Platform Biased Podcast, has cast doubt on the accuracy of rumours from last month which indicated that a Project Gotham Racing dev team had been recording sounds from a Tesla Roadster.

According to Noonan, who's also currently working on MGS' Crackdown 2 project, the supposed recording of a Tesla Roadster was actually for Crackdown 2 rather than incoming Forza and PGR projects, despite initial reports to the contrary.

"All the speculative articles about using the Tesla to record car audio for PGR/Forza are funny," Noonan Tweeted. "They were recording for Crackdown 2."

We're still a little baffled as to why Tom Burt (the Microsoft lawyer who lent out his Tesla Roadster for the recording) would be mistaken about the development teams who were making his car "skid and squeal" around a track. On the other hand though, we'd also expect an employee of MGS like Noonan to know more about these sorts of things than a Microsoft litigator.

Could it be a red herring or is Noonan simply setting the record straight? Let us know your thoughts in the comments...

If you wish to link to this article, here's a permalink to this page:

TVG Store - Finding you the cheapest price for:

Crackdown 2

Comment

Sign Up and Post with a Profile

Join TVG for a free account, or sign in if you are already a member. You can still post anonymously.

Log in using Facebook

Respect Other Members

Please respect other users, post wisely and avoid flaming... Terms & Conditions

 

User avatar
By: Anonymous

Added:Sun 27th Feb 2011 18:48, Post No: 8

MY FORMULA FOR THE GREATEST GAME EVER

combine:

the physics and sandbox idea of GTA IV

the (REALISTIC) combat of Batman: Arkham Asylam

the character creation/ customization of Champions/ DC online

and the incredible style and story telling of Bioshock

- basically what the peak of what games like infamous and prototype tried to accomplish


User avatar
By: Anonymous

Added:Tue 01st Feb 2011 21:38, Post No: 7

i hope crackdown 3 returns to gangs as i loved the first game but the second game just felt like an add-on rather than a new game (freaks = crackdown 2 = carageddon with zombies, crackdown 1= the splatter pack for carmageddon, normal peds not zombies) just a shame realtime worlds went into liquidation, ABP could have been a mass hit on the consoles.


By: Umar Bajwa

Added:Tue 01st Feb 2011 20:38, Post No: 6

@game hunter so diving into the tunnels of the freaks and having a freak bigger than King Kong beat the machine which you have to defend, while in the meantime a sea of freaks try to rip you apart isn't a 'boss battle' in your opinion, and there was a much greater feeling of satisfaction when you watch the beacon blow the hell out of the tunnels then when you beat a basically tougher 'normal enemy' who just has 5 more lives. I hope Crackdown 3 really pushes the franchise forward and not just be another Crackdown 1 with more freaks, apparently Ruffian want to leave Pacific City :( but they said they still want freaks ;)


By: game hunter

Added:Fri 23rd Jul 2010 08:47, Post No: 5

It's a big shame that they've removed the boss battles from the first one and the sense of freedom to approach each gang how you want has been removed.

Its a little bit more "by the numbers" than the origianl one, relying on the multiplayer to entertain.


User avatar
By: Anonymous

Added:Fri 26th Feb 2010 18:50, Post No: 4

It was for Crackdown 2. I was there. The reason they thought otherwise was because the people there had worked on that game in the past.


User avatar
By: Anonymous

Added:Tue 02nd Jun 2009 11:55, Post No: 3

its got to be 8 player, at least so it can be fun only 4 player in a huge city youll be constantly miles behind anyone trying to kill them they also need to make the lvling system a lot harder to max the stats out on the first game i maxed all stats out in a few days it needs to be harder making the game last longer.


By: SegaBoy

Added:Mon 01st Jun 2009 20:59, Post No: 2

It's got to be at least 4 player this time...


User avatar
By: Anonymous

Added:Mon 01st Jun 2009 20:12, Post No: 1

Can't wait for the release of Crackdown 2, I loved the first game and I can't wait to see this. Never really played Left 4 Dead though...