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Submitted by Jon Wilcox on February 13 2008 - 15:50

Command & Conquer: Red Alert 3 to be unveiled in Central European and US publications...

Following on from the resurrection of the Command & Conquer brand in 2007 with Tiberium Wars, EA is set to return to the past once more with the imminent unveiling of Command & Conquer: Red Alert 3.

Although official confirmation from the developer/publisher is yet to be made, the game - set in an alternate timeline where the Soviets invade Europe after the assassination of Hitler by Albert Einstein - is to feature on the cover pages of PC Gamer (US) and the Hungarian publication, PC Guru.

A follow up to Red Alert 2 was first announced in 2004 by then EA Executive Producer Mark Skaggs, who left the company soon after. The official Command & Conquer website has been running a countdown that ends tomorrow, coinciding with the release of the magazines. Expect a barrage of details on the upcoming title tomorrow.

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User avatar
By: Anonymous

Added:Wed 06th Apr 2011 15:23, Post No: 52

That dosent proof anything, EA registered also generals2....3....4....etc , probably just to keep the damins safe for futurre or keep them away from scams.


User avatar
By: Anonymous

Added:Sat 19th Mar 2011 02:54, Post No: 51

Not my beautiful GLA.

Dont remove. Please god no.

Also, maybe Dr. Thrax could have faked his death like Kane did. Oh man, he's awesome...


User avatar
By: Anonymous

Added:Thu 06th Jan 2011 08:11, Post No: 50

i think its clear EA needs to revamp cnc, and  since they've run the tiberium story line into the ground, its time to start fresh with generals (rip westwood) because honestly how long has it been since there was a good RTS out of EA... [#@!?]in years. with their new focus for pc gamers with bf3, which is looking very promising i dont see a reason why they wont keep listening.
However i fear we will lose GLA, which if you think about it wont be all that bad... i love sneak attacks, toxin rebel ambushes, and stealthed tunnels as much as the next guy, but generals is an RTS about cutting edge technology, against real enimies, and how long has it been since we've heard about bin laden and his merry men... lol years... so... MAYBE we might get a USA, CHINA, RUSSIA... and a forth faction... hmm who can we throw in there... North Koera? one things for sure... the 3 factions is a must.. i really dont think there should be 4. why? because then that leads the way for; the years highest selling expansion/DLC, Zero Hour 2!! if the guys in marketing arent thinking that... then they should all be fired haha


User avatar
By: Anonymous

Added:Sun 19th Dec 2010 13:01, Post No: 49

Same 3 factions improved, and one new.

Maybe a different storyline other than China destroys GLA, GLA makes a comeback and destroys China and USA, then USA destroys GLA at the very end.

As GLA are the underdogs, quite primitive compared to USA they should be stronger this time.

The new faction should be realistic, and maybe from Europe. No aliens, or hovering bases.


User avatar
By: Anonymous

Added:Wed 24th Nov 2010 16:23, Post No: 48

Part 2:

 

Victory conditions:

 

- First 5 star general wins (only if general promotions are extended(more promotions, harder to get and more powers))

- VIP, first who destroys the fortified enemy building with adjustable defenses (sniper defense, super weapon defense, anti infantry, anti tank, anti air) wins

- King of the hill, there is an area in the center of the map, where you can het points with ground units. First who has the adjustable amount of points, wins the game. General promotions and all units are available.

- Eliminate, destroy all enemy forces

- Fast elimination, destroy enemy base

- Reinforcements, start with a small army, and only access to recourse gathering buildings, the longer it takes, the more powerful units you can deploy. 

Deploying units also costs recourses, so you'll have to take over recourse points in order to get access to the more powerful units.

 

- Capture the flag, a flag starts in the center of the map, ground units can take the flag. Flag carriers have reduced movement speed and are more vulnerable. Air units are disabled.

- Domination, capture tech buildings in order to gain support powers, these buildings can be destroyed or captured.

 Amount of tech buildings depend on the number of teams, 2 teams have 9 buildings 3 teams have 8, 4 teams have 9. First team owning all the buildings, or destroying all enemy units wins.

The buildings also give points, first person that has the adjustable amount of points wins. Buildings also heal infantry.

 

Challenges:

 

- Classic challenge ( same like generals ZH, instead of generals there are countries)

- Duel challenge, 2 vs 1 challenge.( can be played with cpu or online player). Enemy base more powerful, bigger and larger waves of attacks.

- Invasion, defend your until the timer expires. Waves of enemies (the kind of enemy depends on the opposing country), the waves will grow in strength and will become more powerful over time.

- Race. 2 vs. 1 battle, you and your enemy (cpu or online player) have to capture a command center. There are two paths to this command center which are heavily defended (the defense depends on the opposing country),

each players starts at the beginning of each path and cannot reach each other. Air units are disabled ( also air support powers disabled). Can be played with more players( the more players the more paths).

 

Call me Tako, in stead of 'Anonymous'.

 

Would like to hear your replies!


User avatar
By: Anonymous

Added:Wed 24th Nov 2010 16:23, Post No: 47

These are ideas found on the web,, these ideas are NOT all mine. 

 

These are only suggestions which I find useful and that should be in Generals 2.

 

Comment if you like,, don't hate.

 

My excuses for my bad English.

 

Improvements:

 

- All 3 previous factions, maybe some more, or some more with different generals like in Zh, but instead of general names, 

it would be countries and every country his own special units, abilities and general promotion support powers(just like ZH but more countries).

 

- Base building (Of course!).

- Same modern weapon styles, not too futuristic.

- Gla with access to air units (But they have to be easy to kill,, like a suicide airplane that explodes when hitting the ground, or an anthrax helicopter that shoots anthrax and detects stealth).

- Just a few Navy units, or only amphibious units.

- Support powers would cost money (Would be more realistic)

- Better graphics, it already is pretty good, but if they would make it like C&C 3, it would seem more real, so it would be much more fun to play

- General promotions extended

- Unit promotions extended( takes longer for a unit to promote, and you have to notice the difference(damage, fire rate, hit points, armor) and hero(rank 3) units with all mentioned before extra range and health regeneration between a normal unit and a veteran)

 

Skirmish options:

 

- Bridges destructible on/off

- Infantry on/off

- Tanks on/off

- Aircraft on/off (but only if GLA has aircraft 2, otherwise they'd have an advantage)

- Pop cap on/off,, not like 100, so you could make 10 units, but adjustable from 50 to 1000 or so,,(some people like to have a pop cap, and it also forces you to be extra strategic).

- Bases on/off(Start with an amount of money which you can spend on units and upgrades,, when the game starts, u have access to radar and general promotions, and then see who is the last one standing)

- Time of day adjustable (morning, afternoon, sunset, evening, night)

- Super weapons on/off

- Tech buildings on/off (oil refineries, oil derricks, hospitals, etc)

- More difficulties (easy, normal, hard, brutal, insane)

- Share recourses on/off ( you will get an adjustable amount of your allies recourses, If 20% is selected, u'll get 200 if they'd gather 1000 )

- Distribution on/off.

- Strategy of opponent adjustable. Balanced (same as generals)

Turtle, Slowly builds up a great force and plans on destroying the opponent with one attack, continuously little base defense, 

Rusher, keeps attacking, very little base defense, 

Expender, expends until he dominates the whole map, 

Fortress, builds a lot of base defense, only counter attacks, gathers a great amount of recourses,

Doom clock, tries to be the first one with super weapons and tech buildings. Makes the highest tech units, which leaves the player vulnerable for the first minutes of the game. Becomes unstoppable at a certain point.

Supporter, tries to help his allies with units that aid him in battle, makes a lot of support units, tries to play more defense than offense.

guerilla, The most strategic class. Tries to target important structures/units like power plants/tech building/recourse buildings/supportive units. Targets depends on depending country.


User avatar
By: Anonymous

Added:Fri 19th Nov 2010 04:32, Post No: 46

Maybe the storyline for this new generals be like this.

GLA has been utterly routed as China and the US hunt down their last remnants. After a viral outbreak caused by a few GLA loyalists kill off about 43% of the world's population, A new faction, "Black Scimitars", comes in place of GLA and attack The new UNUGP ( United Nations Ultimatum for Global Protection) Building. Africa, eastern Europe (excluding russia), South America and half of South East Asia.

As global Economies break down, Alliances form and break as nations struggle to maintain peace and stability. New Factions emerge.

1. The GRS ( generally speaking, USA, UK, Japan, Russia, Europe and Australia)

2. The UCA ( The rest of the world)

3. Black Scimitars ( A stem of GLA that operates underground operations)

The Protagonist ( Like CNC4) has decisions based on Self Conscience.

Choosing The GRS mean fighting for global security but Killing civilians and pummeling neutral cities in search of hidden enemy armies in vain. 

Choosing UCA will mean saving lives but ultimately you get killed as you will be betrayed for being too reckless in combat.

Choosing The BS will make you a fanatical terrorist leader who ends up blowing up over a quarter of the world.

So, that's how my generals 2 plot is structured, so um, hope you enjoy.


User avatar
By: Anonymous

Added:Fri 19th Nov 2010 04:31, Post No: 45

Maybe the storyline for this new generals be like this.

GLA has been utterly routed as China and the US hunt down their last remnants. After a viral outbreak caused by a few GLA loyalists kill off about 43% of the world's population, A new faction, "Black Scimitars", comes in place of GLA and attack The new UNUGP ( United Nations Ultimatum for Global Protection) Building. Africa, eastern Europe (excluding russia), South America and half of South East Asia.

As global Economies break down, Alliances form and break as nations struggle to maintain peace and stability. New Factions emerge.

1. The GRS ( generally speaking, USA, UK, Japan, Russia, Europe and Australia)

2. The UCA ( The rest of the world)

3. Black Scimitars ( A stem of GLA that operates underground operations)

The Protagonist ( Like CNC4) has decisions based on Self Conscience.

Choosing The GRS mean fighting for global security but Killing civilians and pummeling neutral cities in search of hidden enemy armies in vain. 

Choosing UCA will mean saving lives but ultimately you get killed as you will be betrayed for being too reckless in combat.

Choosing The BS will make you a fanatical terrorist leader who ends up blowing up over a quarter of the world.

So, that's how my generals 2 plot is structured, so um, hope you enjoy.


User avatar
By: Anonymous

Added:Sat 30th Oct 2010 10:17, Post No: 44

Generals 2 must have the UK on it but also have realistic vehicles e.g. The UK's mastiff, jackall, challenger 2 tank (which is miles better than the M1A1 abrhams), Apache helicopter, eurofighter typhoon, but also have the abrhams and other nations' actual vehicles. British soldiers should be more expensive to train but be nails much like they are in real life.

Russia - relies on ill equipped, but fairly well trained soldiers and loads of them, modern fighters like the SU-37 etc.

 

China - relies on very cheap ill-equipped soldiers but have millions of them. Not too sure on what the Chinease military equipment is like to be honest but it should be realistic.

 

USA - heavily reliant on tech, expensive troops but training isn't great, have loads of special abilities or upgrades to help specialise the units like real life. M1A1 Abrahms, F-22 and F-35, B-1B and B2 bombers, laser defences were cool too.

 

UK - The best trained troops in the world. Should be very expensive, but awesome, each unit should be upgradeable with different kit (not quite to the same level as the USA but still upgradeable) the health of the Units and the power of them should be increased over the normal units, Snipers should be used more regularly and have different units i.e. Royal Marine Commando's and Para's. Should also include the SAS and SBS as increadable troops instead of silly Col. Burton figures that can go and destroy a whole base on their own. Should have Challenger 2 tanks, Typhoon, F-35 and Apache aircraft, as well as the more recent Mastiff, Jackall and Panther vehicles (all are wicked - the Panther makes the Humvee a waste of space).

France - Massive Defences like huge line of fortifications and the most recent Rafael aircraft, and the Foreign Legion, however their troops wave the white flag when they come under too much figher! haha.

Japan - much the same as the US, but with more gadgets and their respective units.

 

There is so much scope to make this as realistic as possible but without removing the fun out of it. Would be increadable to see a Challenger 2 kicking ten bells out of an Abrahms, the SAS doing battle with the Navy SEALS and the Typhoon dogfighting with the F-22.


User avatar
By: Anonymous

Added:Tue 28th Sep 2010 08:49, Post No: 43

Generals ZH2 with RA3 naval warfare = wargasim


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