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Submitted by Jon Wilcox on March 10 2005 - 22:03

Sid Meier’s latest instalment of the classic franchise set to utilise NDL’s Gamebryo Engine...

Firaxis Games and NDL have today announced that Sid Meierâ??s Civilisation IV is using the Gamebyro 3D graphics engine and tool kit, having previously utilised the middleware package for the release of Sid Meierâ??s Pirates!

The man himself, Sid Meier who incidentally is the Director of Creative Development at Firaxis said that, "Gamebryo is the technology that enables our development team to create the stunning graphics and outstanding gameplay that have become the hallmark of our titlesâ?¦Gamebryo provides a flexible graphics engine and comprehensive set of tools for special effects and shader support that bring that extra level of polish to our games."

"Firaxis' decision to use Gamebryo in Sid Meier's Civilization IV® marks the beginning of a very exciting 2005," said John Austin, President and Chief Executive Officer of NDL. "Sid Meier's Pirates!® is one of the best looking Gamebryo titles to date and we are excited to further develop our relationship with Firaxis. By developing titles in two different genres with two completely unique graphic environments, Firaxis continues to demonstrate the versatility and flexibility of the Gamebryo engine."

Weâ??ll have more on Civilisation IV shortly...

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