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City Of Heroes/Villains Update Confirmed News
Issue Seven details released by NCSoft including new zones and costumes; update set for April 2006...
By Jon WilcoxPosted: 01/02/2006
NCSoft has today released details of the forthcoming Issue #7 update for City of Heroes and City of Villains, which is set for release in April 2006. Two new High Power zones for City of Villains: Suited for characters between levels 40 and 50, Grandville is a PVE vertical zone with mutant arachnoids and a set of characters that include the Dark Recluse, whilst new PVP zone Recluse's Victory is for levels 40 and 50 for both City of Heroes and City of Heroes, and follows the events after Recluse's attack on Paragon City.
For City of Villains subscribers a host of new missions and powers will be available in the update with over 300 missions that help develop the experience of characters from level 40 up to level 50, and a set of Mayhem Missions linked to environmental destruction and other super-villain crimes. New Power Sets for villainous archetypes will also be made available in the update with Electric Melee and Electric Armour added for Brutes, Thug pets for Masterminds, and Dark Armour & Dark Melee for Stalkers. Finally a new set of Patron Power Pools will become available for Villains that are specific to the signature villain.
In order to ensure that City of Heroes subscribers don't feel left you, a series of upgrades for both Heroes and Villains including Base Features (Storage Items, Supergroup Banners, Empowerment Stations, and Base Colour Tinting), and new quality of life features such as Global Chat and UI improvements. New art updates for City of Heroes will also become available such as reflective windows, bump and specular mapping, and higher-resolution textures.
NCSoft also confirms that details of new costumes will follow shortly.
We'll have more news on City of Heroes and City of Villains, including a release date of the update, shortly...
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Added:Sat 02nd Feb 2008 09:39, Post No: 8
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Added:Sat 02nd Feb 2008 04:43, Post No: 7
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Added:Mon 17th Sep 2007 00:35, Post No: 6
i need a key if any one can get me one would be grat
Added:Sun 27th May 2007 17:28, Post No: 5
i am soon buying it
Added:Fri 16th Mar 2007 22:01, Post No: 4
When does issue 9 come out?
Added:Sat 24th Feb 2007 21:25, Post No: 3
the beta key is not working... :(
Added:Tue 20th Feb 2007 10:14, Post No: 2
They still won't learn though. They talk about bonuses, but still won't say what the bonuses are. So the bonus will be :Slight increase to Accuracy. What is slight? 2%? 5%? And for that matter, what was Accuracy in the first place? They will say Slight Reduction to Recharge Time...what was my recharge time to begin with? in CoH/CoV you have a character sheet without numbers and you play blind. Can you imagine sitting at a pen and paper session with the DM telling you that you have Good Agility and Average Strength? But the Average Strength actually works out to be more than Good Agility, although you'd never know without agonising hours of trial and error. A common example: The DM rolls the dice behind his little screen for all your actions then announces that you miss all your ranged attacks. Player: But I thought I had Good Dexterity you say. DM: Yes well actually...*whispers* If you really really want to know, and you don't have to you bad bad number cruncher you...Good Dexterity is actually a number between 6 and 8..for Dexterity. But it's a number between 10 and 14 for Strength though. Player: But if I'd known that I wouldn't have bothered to get the sword of Strength, I'd have gotten the Sword of Superior Agility! DM: *waves hand dismisively* Oh...never mind...we're having fun here.Besides, I change the numebers from patch to patch anyways. Player: Yes but that doesn't matter, you can still tell me what they are, you know what they are. DM: Bah..you think I want you figuring everything out? Ok so anyways ,the monster attacks...*hidden dice roll*...Ok you're hit..for 20 damage. You're dead. Player: What!? 20 Damage? What about my Resistances? DM: Oh..well..your resistance wasn't really that high. It was just Moderate. Player: So now I'm dead? If I'd know what my resistance REALLY was I would have made different choices! DM: Bah! Now you're talking like a power gamer. What does it matter...you get teleported back to the city...go back and run the whole mission again. Or better yet, you can stand and fight this same monster 100 times with different items and through trial and error try to guess your actual resistance, and then tell everyone else. We're teaching you scientific reasoning here too,you can take these skills to the bank man! Course...whatever number you figure out will probably change with the next patch. Ha! Ha! Ha! Player: But..But.. That's CoH/CoV. That's called : 'Casual Play Friendly'. -Veteran Rewards CoH/CoV Player, 18 Months.
Added:Thu 01st Feb 2007 23:35, Post No: 1
9 months and still going strong, by far the most enjoyable mmorpg for me