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Submitted by Gwynne Dixon on April 9 2008 - 12:25

Codenamed 'Bogart', Update 1.2 for Burnout Paradise is set to fix numerous bugs when it's released on April 24th...

Criterion has announced that the second update for Burnout Paradise (codenamed 'Bogart') will be available on PSN and Xbox Live from April 24th.

While update 1.2 is predominantly a list of bug fixes, Criterion revealed some significant gameplay improvements for update 1.3 ('Cagney') in their latest Crash FM podcast. As we stated in the TVG report last week, 'Cagney' will add Marked Man, Road Rage and Stunt Run events to online Freeburn.

Anyway, you can find below a list (as provided by Criterion) of improvements that Update 1.2 will bring Paradise City in the meantime.

The Top 10 problems reported by you have been fixed, these are:

- PS3 game can crash when a player is taken down and the player that has performed the Takedown leaves the game. - The game indefinitely displays "Connecting to Paradise City Servers" if it's having problems communicating with the rebroadcast server. - Disconnecting the controller before a race begins can mean that race timings can be manipulated with players who didn't cross the line first being awarded the win. - Repeatedly joining and leaving a game with 8 players can cause the game to hang. - Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang. - East Crawford and Watt St achievements cannot be achieved if the player goes online and sets road rules before attempting them. - Audio distortion when using 5.1 / DTS and looking back at the car. - Enhanced 360 streaming performance stops instances where the game seems to pause for a second or so. - Total time driven in player stats would stick at 145 hours. - VoIP connection problems with 8 player games. This is now live on the Paradise City servers.

The update also adds the following game experience enhancements:

- We fixed Head-on Takedowns as these seemed generally unfair and unrealistic. Unfair low speed Takedowns have now been eradicated. - Increase online race timer timeout so players have a greater chance of finishing the race. - Fix drifting bug when drifting and boosting. There wasn't any real control on the brake so players would grind around the walls of the corners. Giving you all better control of the car. - Stabbing the boost has too much of a jerky behavior in the car handling, when in Stunt Run. - Surround sound fix - Centre speaker was 4dB louder, ruining the mix. The speech has now been positioned correctly. - Increase the # of search results returned for online games. - Increase Picture Paradise timer so it doesn't kick in so quickly. - Post event ticker commentary is not now displayed for disconnected players. - Show player the number of Complete Challenges easily by listing X/50 in the Challenges menu.

Other high priority issues that have been fixed:

- Instances where Barrel rolls were not registering correctly in Stunt Run. - Takedowns online were not counting towards the Total Takedowns. - Some instances where Revenge Rivalries desync & don't get fixed until players are updated online. - Some instance where the Host couldn't change the game access if the game was created through an invite. - Online challenge issues where the challenge couldn't be completed if it was started at the exact time that a player left the game. - Incorrect rivalry updates when European players played against English or Japanese players. Online connection issues. - Rich presence on 360 didn't change correctly when there is a change in the game parameters. - Instances where Friends were not being displayed on the mini map. - Some online race start points face the players in the wrong direction.

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By: KOTOR3willcome

Added:Mon 22nd Jun 2009 04:46, Post No: 70

i would have to say it was worth checking out. i did like just not really good enough to be a must have.

 


By: freeradical

Added:Tue 09th Jun 2009 15:53, Post No: 69

Yeah, the DLC was good and the open world was nicely done, but I do miss Burnout: Takedown's style. Something was lost in translation when Burnout got put into an open world. With closed circuit racing, Criterion could control the amount of traffic you'd find on the track, making it insane in one section and calm in another.

It had the sort of drama and pacing that Paradise lacks. Paradise is just a bit too consistent throughout its game world and lacks the sort of set-pieces that the previous-gen games excelled at. Still a decent game, but no Burnout: Takedown.


User avatar
By: Anonymous

Added:Tue 09th Jun 2009 08:40, Post No: 68

wow! whats with all the hate for criterion on this site? I got the game today, and i love it, and i LOVED Burnout 3 (whch was WAY better than revenge IMO. Revenge took out almost all necessity for actual skill). Yes, it's different. Yes, crash and aftertouch are gone for the most part, but it's still a crazy fast racer with awesome crashes. The controls are tight, the city still aloows for darn good races (i dont see why everyone is saying its hard to navigate. i havent had to pause to look at the mimimap once yet and ive only lost 2 out of 20 races).

 

and a word about the dlc. NO ONE IS MAKING YOU BUY IT. i personally think its really impressive that they have continued to support this game 18 months after release. its a darn complete game as it is, and the dlc adds a lot more, and OPTIONAL, content. to say that the dlc has ruined the game is like saying your computer sucks now that youve added an external harddrive.

 

is it burnout takedown? no. is it burnout revenge? no. Its burnout paradise. its different. but it is definitely still burnout. complain all you want, but i bet you'd complain just as much, or more, if it was the same as those games.


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By: Anonymous

Added:Fri 22nd May 2009 16:51, Post No: 67

They dated the island release as the 11th june, so not long to wait now... and I recommend buying the cops n' robbers dlc wholeheartedly...tis great fun...played it last night 'til the wee hours and laughed my @ss off all the way too. (The party pack was a big rip-off though.)


By: gfh-77

Added:Sun 10th May 2009 19:05, Post No: 66

lol free dlc whats that a few new cars that are online only so no use to anyone without an internet connection and the bikes pack added pretty much nothing but a stopgap to the premium dlc which is pretty much crap anyway, i think ture burnout fan's would agree that paradise is not the best driving game ever at least as a burnout game, the best burnout game to date is revenge though a proper burnout game shouldnt be free roam and include stupid events like road rage or cops and robbers.

most of the dlc for paradise has been more or less pointless and a waste of money not least by the amount there charging for them ie the boost specials and the toy cars being the biggest rip off, 640 points for 2 cars and 1000 points for 8 toy cars and 1 toy bike and no new challenges or achievements, only 2 packs have added some reason for purchase. the party pack (unless you have the ultimate box) and the cops and robbers pack adding a total of 140 achievement points, compared to fallout 3's packs adding around 200 new achievement points per pack and costing 800 ms points each makes them much better value than burnouts dlc.


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By: Anonymous

Added:Sun 10th May 2009 14:46, Post No: 65

This is one of the best driving games ever, and the amount of free DLC, along with the not free DLC, makes it even more worth it 1 year on from it's release.


By: gfh-77

Added:Fri 08th May 2009 23:23, Post No: 64

for true fans of the burnout games excluding paradise they have been awsome racers but paradise has changed the face of burnout and created a new fan base for a new type of racer which for old fans is a let down and continues to get worse and worse with all the rubbish dlc that keeps comming out, not only that but also all this dlc is preventing criterion from developing a true follow up to burnout revenge.

to be honest though i doubt criterion will ever release a burnout racer similar to revenge or takedown and more similare to paradise which is gonna be the biggest mistake criterion can make as far as burnout goes.


By: SegaBoy

Added:Thu 07th May 2009 17:08, Post No: 63

Burnout Paradise was a let down from the start, not entirely sure why the fans have allowed Criterion to keep it burning for as long as it has been.


By: gfh-77

Added:Thu 07th May 2009 02:10, Post No: 62

though i know im too late i just wont buy the next burnout game till its been out well over a year after the next ultimate ripoff box comes out.


By: gfh-77

Added:Thu 07th May 2009 02:07, Post No: 61

oh and now after downloading version 8.1 of the game if you join a server with people who have wasted there money on the crappy cops and robbers pack (and you havnt boughtit cause you have a brain) if they start a cops and robbers game you get booted straight to the burnout store to purchase the crappy dlc.

so what make criterion think they deserve all this money there charging for this waste of money dlc on 360 so far its increased the achievement score by 140 gamer score 50 for party mode and 90 for cops and robbers so why is the cops and robbers dlc so expencive, (as in the party dlc cost 800msp the legendary cars cost 640msp the toy cars cost 1000msp and the boost specials cost 640msp now they want another 800msp for the cops and robbers pack)and theres still the island to come out yet hell knows how much theyll charge for that.

so far its cost 3880msp (microsoft points) about £8.50 per 1000 points so basicly the island there biggest update will probably be between 1200 and 1600 msp though knowing criterion and EA they want it to be much higher. basicly making just the dlc on its own in total over £42 thats twice what the game currently costs so basicly your now paying well over £60 for an old game. i hope everyone reads this in time and uses there brains so ms/EA/criterion dont use it as a get rich quick scheam.


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