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Submitted by Chris Leyton on December 18 2009 - 11:36

The moon and time travel were planned for Burnout: Paradise, along with planes, boats and helicopters...

Burnout: Paradise may have been well supported with DLC, but it was only the tip of the iceburg according to a Crieterion article that outlined their initial plans.
 
Having ammased reams of data from player sessions, Criterion had to shelve plans on the docks/shipyard island it was creating.  Assuming that Stunt Runs were the most popular game type, the Guildford based developer turned its focus to the fact that most players were playing the Freeburn Challenges and opted to develop Big Surf Island instead.
 
The initial plan was to develop several island linked to Paradise City, each themed around a different idea.  "One was going to be purely off-road based. Hence we created the 'Dust Storm' dune buggy in anticipation for that," Criterion reveals.  "Our original dreams for Paradise were to create a series of Islands, all connected to Paradise City and each would focus on a different style of racing game. One Island was going to be completely circuit based - and be all marked up like a modern Formula One circuit!"
 
However, that's not all.  Further planned updates range from the outrageously awesome to the sheer ridiculous: 
 
1. Planes. A lot of Burnout fans already know about this - as we showed flying around in a live podcast. It was really cool to be able to see Paradise City from the air. It did not happen because of the way the game world was built. . Think of it like a film set, a very big film set - meant to be seen from certain camera angles and not others.

2. Helicopters! Completely true. We wanted to have both Aerial Challenges and allow flying and driving players to work together. Players would be able to jump into containers swinging below hovering choppers. Even better, those hoops in the Airfield would have been able to be picked up by a heli and flown. That Freeburn Challenge involving jumping through a hoop would have been much more fun if a chopper was carrying it!

3. The Moon! Again, completely true. Someone on the team said that 'players want the moon on a stick when it comes to DLC' We thought that was funny and thought we'd do it. The actual surface of the real Moon was modelled and it was drive-able. Lunar Challenges would have been totally unexpected - as would have been zero gravity Takedowns and Challenges.

The idea was that we would have built a rocket pad on Big Surf. If you reached a certain Rank, or completed a number of specific challenges, you could drive there, press a button and the rocket would launch. Destination - Moon! (Now that would have beaten downloadable car liveries any day!)

4. Motorcycles Versus Cars - This one was always a moot point. Whilst we would love to do it (some of us are die-hard 'Road Rash' 3DO fans) - we thought it best to keep them separate. Mixing Burnout with Road Rash - or Burnout VERSUS Road Rash as we saw it would have led to pandemonium. A bit like dogs and cats living together. Although we remain 'ready to be believed' - it's clear that Cars could easily Takedown Bikes but Bikes can't really Takedown a Car - even with a length of chain...

5. Time Travel - Not many know about this, but it was discussed. On a certain day, a time portal would have opened on the Island. When you jumped through, you would have found yourself on Big Surf, at another point in history. Maybe the Wild West...you could have done some Challenges and then jumped back. (At this point, even some hardened members of The Burnout Team thought this was 'going a bit too far.')

6. Underground - This was once hinted at on our forum. The idea that you could drive down under the city - leading to fast underground tunnels and open areas for Challenges.

7. Boats - This was never prototyped but was discussed. If we had built a series of Islands we would have wanted the player to be able to race to them - in Cars, Planes or even Boats. Hence a few jetties were built into Big Surf. This never went further than a quick discussion. Most likely left on the table for being far too sane. But 'Burnout on the Water' would have been a lot of fun indeed. We all know that boats can jump because we saw it in the film "Live And Let Die.'

Presumably having shelved all of those ideas, the studio can focus on getting Need for Speed back into more familiar territory.  Personally we'd love to see them bring back Road Rash.

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By: KOTOR3willcome

Added:Mon 22nd Jun 2009 04:46, Post No: 70

i would have to say it was worth checking out. i did like just not really good enough to be a must have.

 


By: freeradical

Added:Tue 09th Jun 2009 15:53, Post No: 69

Yeah, the DLC was good and the open world was nicely done, but I do miss Burnout: Takedown's style. Something was lost in translation when Burnout got put into an open world. With closed circuit racing, Criterion could control the amount of traffic you'd find on the track, making it insane in one section and calm in another.

It had the sort of drama and pacing that Paradise lacks. Paradise is just a bit too consistent throughout its game world and lacks the sort of set-pieces that the previous-gen games excelled at. Still a decent game, but no Burnout: Takedown.


User avatar
By: Anonymous

Added:Tue 09th Jun 2009 08:40, Post No: 68

wow! whats with all the hate for criterion on this site? I got the game today, and i love it, and i LOVED Burnout 3 (whch was WAY better than revenge IMO. Revenge took out almost all necessity for actual skill). Yes, it's different. Yes, crash and aftertouch are gone for the most part, but it's still a crazy fast racer with awesome crashes. The controls are tight, the city still aloows for darn good races (i dont see why everyone is saying its hard to navigate. i havent had to pause to look at the mimimap once yet and ive only lost 2 out of 20 races).

 

and a word about the dlc. NO ONE IS MAKING YOU BUY IT. i personally think its really impressive that they have continued to support this game 18 months after release. its a darn complete game as it is, and the dlc adds a lot more, and OPTIONAL, content. to say that the dlc has ruined the game is like saying your computer sucks now that youve added an external harddrive.

 

is it burnout takedown? no. is it burnout revenge? no. Its burnout paradise. its different. but it is definitely still burnout. complain all you want, but i bet you'd complain just as much, or more, if it was the same as those games.


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By: Anonymous

Added:Fri 22nd May 2009 16:51, Post No: 67

They dated the island release as the 11th june, so not long to wait now... and I recommend buying the cops n' robbers dlc wholeheartedly...tis great fun...played it last night 'til the wee hours and laughed my @ss off all the way too. (The party pack was a big rip-off though.)


By: gfh-77

Added:Sun 10th May 2009 19:05, Post No: 66

lol free dlc whats that a few new cars that are online only so no use to anyone without an internet connection and the bikes pack added pretty much nothing but a stopgap to the premium dlc which is pretty much crap anyway, i think ture burnout fan's would agree that paradise is not the best driving game ever at least as a burnout game, the best burnout game to date is revenge though a proper burnout game shouldnt be free roam and include stupid events like road rage or cops and robbers.

most of the dlc for paradise has been more or less pointless and a waste of money not least by the amount there charging for them ie the boost specials and the toy cars being the biggest rip off, 640 points for 2 cars and 1000 points for 8 toy cars and 1 toy bike and no new challenges or achievements, only 2 packs have added some reason for purchase. the party pack (unless you have the ultimate box) and the cops and robbers pack adding a total of 140 achievement points, compared to fallout 3's packs adding around 200 new achievement points per pack and costing 800 ms points each makes them much better value than burnouts dlc.


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By: Anonymous

Added:Sun 10th May 2009 14:46, Post No: 65

This is one of the best driving games ever, and the amount of free DLC, along with the not free DLC, makes it even more worth it 1 year on from it's release.


By: gfh-77

Added:Fri 08th May 2009 23:23, Post No: 64

for true fans of the burnout games excluding paradise they have been awsome racers but paradise has changed the face of burnout and created a new fan base for a new type of racer which for old fans is a let down and continues to get worse and worse with all the rubbish dlc that keeps comming out, not only that but also all this dlc is preventing criterion from developing a true follow up to burnout revenge.

to be honest though i doubt criterion will ever release a burnout racer similar to revenge or takedown and more similare to paradise which is gonna be the biggest mistake criterion can make as far as burnout goes.


By: SegaBoy

Added:Thu 07th May 2009 17:08, Post No: 63

Burnout Paradise was a let down from the start, not entirely sure why the fans have allowed Criterion to keep it burning for as long as it has been.


By: gfh-77

Added:Thu 07th May 2009 02:10, Post No: 62

though i know im too late i just wont buy the next burnout game till its been out well over a year after the next ultimate ripoff box comes out.


By: gfh-77

Added:Thu 07th May 2009 02:07, Post No: 61

oh and now after downloading version 8.1 of the game if you join a server with people who have wasted there money on the crappy cops and robbers pack (and you havnt boughtit cause you have a brain) if they start a cops and robbers game you get booted straight to the burnout store to purchase the crappy dlc.

so what make criterion think they deserve all this money there charging for this waste of money dlc on 360 so far its increased the achievement score by 140 gamer score 50 for party mode and 90 for cops and robbers so why is the cops and robbers dlc so expencive, (as in the party dlc cost 800msp the legendary cars cost 640msp the toy cars cost 1000msp and the boost specials cost 640msp now they want another 800msp for the cops and robbers pack)and theres still the island to come out yet hell knows how much theyll charge for that.

so far its cost 3880msp (microsoft points) about £8.50 per 1000 points so basicly the island there biggest update will probably be between 1200 and 1600 msp though knowing criterion and EA they want it to be much higher. basicly making just the dlc on its own in total over £42 thats twice what the game currently costs so basicly your now paying well over £60 for an old game. i hope everyone reads this in time and uses there brains so ms/EA/criterion dont use it as a get rich quick scheam.


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