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Brothers in Arms developers announce an agreement with NaturalMotion for future titles...
Having partnered with the likes of LucasArts and Rockstar, it seems NaturalMotion's physics-based animation package, euphoria, is becoming the tools of choice for developers on the Xbox 360 and PlayStation3.
Alongside euphoria, NaturalMotion also offers another animation package titled morpheme to videogame developers, which today Gearbox Software announced as their chosen middleware for future games based on the Unreal Engine 3.
Presumably set to feature in Borderlands and Aliens: Colonial Marines, morpheme is an animation middleware designed to give unprecedented creative control over the look of final in-game animation.
"NaturalMotion's morpheme is poised to make a huge impact on the animation pipelines at Gearbox Software. Gone are the days of building countless transition and tweening animations," said David Carter, Director of Animation at Gearbox Software. "morpheme takes care of it all, while placing the 'look' of AI behaviors complete in the hands of our animators."
"NaturalMotion's morpheme is poised to make a huge impact on the animation pipelines at Gearbox Software. Gone are the days of building countless transition and tweening animations," said David Carter, Director of Animation at Gearbox Software. "morpheme takes care of it all, while placing the 'look' of AI behaviors complete in the hands of our animators."
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Added:Sat 05th Dec 2009 03:21, Post No: 9
I suspect that Borderlands has sold well because we've experienced the most barren run-up to Christmas for new game releases in recent history. If the game had released last year when the market was heaving with new titles, then I think it probably would have struggled.
Added:Fri 04th Dec 2009 20:56, Post No: 8
I enjoyed certain small aspects of Borderlands, but overall I thought the game was too flawed. The game needed a stronger narrative - half the time I was just going trough the motions, not remembering why I was doing a quest and consequently not having an interest in anything I did. It was way too easy, too. I never kept or bought any weapons because they always seemed to be weaker than what I was using. The ending was anti-climactic, and Claptrap was way too intrusive, obnoxious, and repetitive (I actually edited the game's code so I never had to hear his voice). I have zero interest in any sequels to Borderlands and I don't understand the hype. There are so many RPGs/FPSs out there that are better made and more enjoyable. Hell, there are a huge number of games other than RPGs/FPSs out there that are better than Borderlands, and those games will never get any sequels. Stop having such weak standards, everyone, you're crapping up the industry.
Added:Mon 16th Nov 2009 10:08, Post No: 7
It could be a PSN code that you've got. Are you sure that your competition entry was registered for Xbox 360?
E-mail chrisl at totalvideogames dot com with your details and we'll track the entry down.
Thanks, TVG
Added:Sat 14th Nov 2009 18:59, Post No: 6
I won a code but it's not a 25 digit xbox live code. I don't know how to use it.
Added:Sat 07th Nov 2009 04:30, Post No: 5
Well all it is, is a system they put a bunch of textures and models in and it generated thousands apon thousands of guns, each has something a little diffrent whether its the scope, color, speed, damage or even just the look of the gun. The chances to get the same exact weapon is about 1 in 1000.
Added:Fri 06th Nov 2009 13:37, Post No: 4
well the advert actually says a Bazillion guns...
either way i love playing this game and most of the guns are just to be sold as there not as good as the one you already have. there is no customizing charicters bar choosing the colour of there tshirt...
this game does lack alot, i also noticed a glitch when you headshot the children pysco's the body turns to an adult one as it flops to the floor!!?!?!?
that said you get to puch annoying children pysco's in the face, (some times their heads explode :^D)
Added:Sun 18th Oct 2009 17:03, Post No: 3
i heard theres gonna be 14,000,000,000 weapons not 600,000
Added:Sat 22nd Sep 2007 16:04, Post No: 2
600,ooo unique weapons each different from the last cant wait
Added:Fri 17th Aug 2007 07:14, Post No: 1
Enable a mod to set it in David Braben's "Elite" universe and they can have my first-born child.