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A "near-endless" Sci-Fi experience from the creators of Brothers in Arms...
With development approaching the final stages on Brothers in Arms: Hell's Highway, 2K Games have been quick to secure the publishing rights to Gearbox Software's latest title, Borderlands, on the Xbox 360, PlayStation3, and Games for Windows.
"Borderlands represents an important evolutionary leap in game design and technology," said Christoph Hartmann, President of 2K. "By utilizing revolutionary new technology to create thousands of unique, randomly generated missions, weapons and situations, Borderlands will raise the bar for next gen action games."
Promising to blend deep character progression and hundreds of thousands of weapons in a Sci-Fi first-person-shooter, the developers behind numerous Half Life titles and a Halo adaptation cast little doubt about their ambition to surpass such heavyweights. Despite a lack of specific information, Borderlands' most striking early feature is a groundbreaking means of content generation. Whilst we'd expect nothing less then superlatives from an official press release, we'd tend to believe Gearbox' claims when it comes to a "near-endless" variety in the game's missions, environments, enemies, weapons, item drops and character customisation.
Following Halo 3 and HAZE, Borderlands will offer online co-operative multiplayer with the option to jump in and out at anytime, though it's unclear exactly how many players Gearbox is targeting at this stage. Planned for release during the holiday 2008 period there's still some time to wait, however that hasn't deterred 2K Games from announcing the title as the first in an all-new franchise.
"Borderlands creates a universe of gameplay that goes far beyond anything anyone would expect. We're tapping into every bit of Gearbox Software's experience with the biggest science fiction video game franchises, then taking everything way past the next level," said Randy Pitchford, President of Gearbox Software. "The team at 2K Games shares our passion for pushing boundaries in gameplay and storytelling and are absolutely perfect partners for Borderlands."
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Added:Sat 05th Dec 2009 03:21, Post No: 9
I suspect that Borderlands has sold well because we've experienced the most barren run-up to Christmas for new game releases in recent history. If the game had released last year when the market was heaving with new titles, then I think it probably would have struggled.
Added:Fri 04th Dec 2009 20:56, Post No: 8
I enjoyed certain small aspects of Borderlands, but overall I thought the game was too flawed. The game needed a stronger narrative - half the time I was just going trough the motions, not remembering why I was doing a quest and consequently not having an interest in anything I did. It was way too easy, too. I never kept or bought any weapons because they always seemed to be weaker than what I was using. The ending was anti-climactic, and Claptrap was way too intrusive, obnoxious, and repetitive (I actually edited the game's code so I never had to hear his voice). I have zero interest in any sequels to Borderlands and I don't understand the hype. There are so many RPGs/FPSs out there that are better made and more enjoyable. Hell, there are a huge number of games other than RPGs/FPSs out there that are better than Borderlands, and those games will never get any sequels. Stop having such weak standards, everyone, you're crapping up the industry.
Added:Mon 16th Nov 2009 10:08, Post No: 7
It could be a PSN code that you've got. Are you sure that your competition entry was registered for Xbox 360?
E-mail chrisl at totalvideogames dot com with your details and we'll track the entry down.
Thanks, TVG
Added:Sat 14th Nov 2009 18:59, Post No: 6
I won a code but it's not a 25 digit xbox live code. I don't know how to use it.
Added:Sat 07th Nov 2009 04:30, Post No: 5
Well all it is, is a system they put a bunch of textures and models in and it generated thousands apon thousands of guns, each has something a little diffrent whether its the scope, color, speed, damage or even just the look of the gun. The chances to get the same exact weapon is about 1 in 1000.
Added:Fri 06th Nov 2009 13:37, Post No: 4
well the advert actually says a Bazillion guns...
either way i love playing this game and most of the guns are just to be sold as there not as good as the one you already have. there is no customizing charicters bar choosing the colour of there tshirt...
this game does lack alot, i also noticed a glitch when you headshot the children pysco's the body turns to an adult one as it flops to the floor!!?!?!?
that said you get to puch annoying children pysco's in the face, (some times their heads explode :^D)
Added:Sun 18th Oct 2009 17:03, Post No: 3
i heard theres gonna be 14,000,000,000 weapons not 600,000
Added:Sat 22nd Sep 2007 16:04, Post No: 2
600,ooo unique weapons each different from the last cant wait
Added:Fri 17th Aug 2007 07:14, Post No: 1
Enable a mod to set it in David Braben's "Elite" universe and they can have my first-born child.