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Ambitious EA initiative is closed prematurely but Boom Blox 2 emerges unscathed...
Variety is reporting that the doors have been shut to EA's ultra-secretive 'Blueprint' project, before the venture really had the time to get off the ground.
EA Blueprint was originally conceived by Neil Young in 2007 to reduce the risk of game development and new IPs by designing creative prototypes and emphasising distributed development; effectively allowing smaller teams to come up with new ideas that would ultimately be passed onto full development at external developers, whilst EA retained some level of control.
The three title agreement with Steven Spielberg originally fell under this umbrella, along with a deal with Armature, a studio comprising former members of Retro Studios.
Following Young's departure from EA earlier in the year however, responsibility fell to Westwood Studios co-founder Louis Castle, but it appears the lack of a clear direction since has ultimately left the initiative to run out of steam.
Despite the premature closure, Variety reports that one title in development is retaining the EA Blueprint methodology, namely Boom Blox 2. "Everybody is integrated, regardless of whether they're in the same physical location," explained the insider when speaking about the sequel. "It's truly the spirit of what Blueprint was going to be."
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Added:Wed 23rd Dec 2009 05:13, Post No: 4
The magnet or the ball?well,for the magnet,go on boom blox wifi and look for death by magnet 4 and save it to your "my levels".Then save it as a custom set.For the ball,go on space miner bounus,look for space dryer,put your cursor over the level and press .Thensave one of the balls on the level as a custom set.Save set space hint:save two sets as more than one!
Added:Fri 06th Nov 2009 18:40, Post No: 3
howw do you get blocks likee the ball or the magnet
Added:Mon 15th Jun 2009 00:43, Post No: 2
pie
Added:Wed 10th Jun 2009 22:47, Post No: 1
In some levels people create, blox reappear after they are destroyed. How do they do this