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EA Blueprint Shelved, Boom Blox 2 Confirmed News

Ambitious EA initiative is closed prematurely but Boom Blox 2 emerges unscathed...

By Chris Leyton
Posted: 19/11/2008
Boom Blox Bash Party

Variety is reporting that the doors have been shut to EA's ultra-secretive 'Blueprint' project, before the venture really had the time to get off the ground.

EA Blueprint was originally conceived by Neil Young in 2007 to reduce the risk of game development and new IPs by designing creative prototypes and emphasising distributed development; effectively allowing smaller teams to come up with new ideas that would ultimately be passed onto full development at external developers, whilst EA retained some level of control. 

The three title agreement with Steven Spielberg originally fell under this umbrella, along with a deal with Armature, a studio comprising former members of Retro Studios.

Following Young's departure from EA earlier in the year however, responsibility fell to Westwood Studios co-founder Louis Castle, but it appears the lack of a clear direction since has ultimately left the initiative to run out of steam.

Despite the premature closure, Variety reports that one title in development is retaining the EA Blueprint methodology, namely Boom Blox 2.  "Everybody is integrated, regardless of whether they're in the same physical location," explained the insider when speaking about the sequel. "It's truly the spirit of what Blueprint was going to be."

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User avatar By: Anonymous

Added:Mon 15th Jun 2009 00:43, Post No: 2

pie

 

User avatar By: Anonymous

Added:Wed 10th Jun 2009 22:47, Post No: 1

In some levels people create, blox reappear after they are destroyed.  How do they do this